Files
galaxy-game/ui/frontend/tests/events.test.ts
T
Ilia Denisov 2ca47eb4df ui/phase-25: backend turn-cutoff guard + auto-pause + UI sync protocol
Backend now owns the turn-cutoff and pause guards the order tab
relies on: the scheduler flips runtime_status between
generation_in_progress and running around every engine tick, a
failed tick auto-pauses the game through OnRuntimeSnapshot, and a
new game.paused notification kind fans out alongside
game.turn.ready. The user-games handlers reject submits with
HTTP 409 turn_already_closed or game_paused depending on the
runtime state.

UI delegates auto-sync to a new OrderQueue: offline detection,
single retry on reconnect, conflict / paused classification.
OrderDraftStore surfaces conflictBanner / pausedBanner runes,
clears them on local mutation or on a game.turn.ready push via
resetForNewTurn. The order tab renders the matching banners and
the new conflict per-row badge; i18n bundles cover en + ru.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 22:00:16 +02:00

355 lines
9.2 KiB
TypeScript

// Vitest coverage for the SubscribeEvents stream consumer in
// `src/api/events.svelte.ts`. The tests drive the singleton through
// its lifecycle with a `createRouterTransport` fake — the same
// pattern `galaxy-client.test.ts` uses for unary calls, extended to
// async-generator handlers for server-streaming RPCs.
//
// The session store is mocked so `signOut("revoked")` is observable
// without instantiating the real keystore/IndexedDB chain.
import { afterEach, beforeEach, describe, expect, test, vi } from "vitest";
import { create } from "@bufbuild/protobuf";
import {
Code,
ConnectError,
createClient,
createRouterTransport,
} from "@connectrpc/connect";
import {
EdgeGateway,
GatewayEventSchema,
type GatewayEvent,
} from "../src/proto/galaxy/gateway/v1/edge_gateway_pb";
let sessionStatus: "anonymous" | "authenticated" = "anonymous";
const signOutSpy = vi.fn();
vi.mock("../src/lib/session-store.svelte", () => ({
session: {
get status(): string {
return sessionStatus;
},
signOut: (...args: unknown[]) => signOutSpy(...args),
},
}));
// The import must come after vi.mock so the module reads the mocked
// session reference.
const {
eventStream,
} = await import("../src/api/events.svelte");
import type { Core } from "../src/platform/core/index";
import type { DeviceKeypair } from "../src/platform/store/index";
beforeEach(() => {
eventStream.resetForTests();
signOutSpy.mockReset();
sessionStatus = "anonymous";
});
afterEach(() => {
eventStream.resetForTests();
});
function mockCore(overrides?: Partial<Core>): Core {
return {
signRequest: () => new Uint8Array([1, 2, 3]),
verifyResponse: () => true,
verifyEvent: () => true,
verifyPayloadHash: () => true,
driveEffective: () => 0,
emptyMass: () => 0,
weaponsBlockMass: () => 0,
fullMass: () => 0,
speed: () => 0,
cargoCapacity: () => 0,
carryingMass: () => 0,
blockUpgradeCost: () => 0,
...overrides,
} as Core;
}
function mockKeypair(): DeviceKeypair {
return {
publicKey: new Uint8Array(32),
sign: async () => new Uint8Array(64),
};
}
function buildEvent(eventType: string, payload: Uint8Array): GatewayEvent {
return create(GatewayEventSchema, {
eventType,
eventId: `event-${eventType}-${Math.random().toString(16).slice(2, 8)}`,
timestampMs: 1n,
payloadBytes: payload,
payloadHash: new Uint8Array(32).fill(0xaa),
signature: new Uint8Array(64).fill(0xbb),
requestId: "req-1",
traceId: "trace-1",
});
}
function makeRouter(
streamFactory: () => AsyncIterable<GatewayEvent>,
): ReturnType<typeof createClient<typeof EdgeGateway>> {
const transport = createRouterTransport(({ service }) => {
service(EdgeGateway, {
executeCommand() {
throw new Error("not used in this test");
},
async *subscribeEvents() {
for await (const e of streamFactory()) {
yield e;
}
},
});
});
return createClient(EdgeGateway, transport);
}
describe("EventStream", () => {
test("verified events reach the registered handler", async () => {
const handler = vi.fn();
eventStream.on("game.turn.ready", handler);
const event = buildEvent(
"game.turn.ready",
new TextEncoder().encode(JSON.stringify({ game_id: "g", turn: 2 })),
);
const client = makeRouter(async function* () {
yield event;
});
const sleep = vi.fn(async () => {});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep,
random: () => 0,
});
await vi.waitFor(() => {
expect(handler).toHaveBeenCalled();
});
expect(handler).toHaveBeenCalledTimes(1);
expect(handler.mock.calls[0]?.[0].eventType).toBe("game.turn.ready");
eventStream.stop();
});
test("handlers for other event types are not invoked", async () => {
const turnHandler = vi.fn();
const mailHandler = vi.fn();
eventStream.on("game.turn.ready", turnHandler);
eventStream.on("mail.received", mailHandler);
const event = buildEvent(
"game.turn.ready",
new TextEncoder().encode("{}"),
);
const client = makeRouter(async function* () {
yield event;
});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async () => {},
random: () => 0,
});
await vi.waitFor(() => {
expect(turnHandler).toHaveBeenCalled();
});
expect(mailHandler).not.toHaveBeenCalled();
eventStream.stop();
});
test("unsubscribe removes the handler", async () => {
const handler = vi.fn();
const off = eventStream.on("game.turn.ready", handler);
off();
const event = buildEvent(
"game.turn.ready",
new TextEncoder().encode("{}"),
);
const client = makeRouter(async function* () {
yield event;
});
const sleepSpy = vi.fn(async () => {});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: sleepSpy,
random: () => 0,
});
await vi.waitFor(() => {
// Stream finished — either status became idle, or the loop
// is at backoff after a clean close on an anonymous
// session (which goes straight to idle as well).
expect(eventStream.connectionStatus).toBe("idle");
});
expect(handler).not.toHaveBeenCalled();
eventStream.stop();
});
test("bad signature tears down the stream and reconnects", async () => {
const handler = vi.fn();
eventStream.on("game.turn.ready", handler);
let verifyCalls = 0;
const core = mockCore({
verifyEvent: () => {
verifyCalls += 1;
return verifyCalls > 1; // first event fails, then passes
},
});
let streamCalls = 0;
const client = makeRouter(async function* () {
streamCalls += 1;
yield buildEvent(
"game.turn.ready",
new TextEncoder().encode("{}"),
);
});
const sleepCalls: number[] = [];
eventStream.start({
core,
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async (ms) => {
sleepCalls.push(ms);
},
random: () => 0, // full-jitter = 0 → instant retry
});
await vi.waitFor(() => {
expect(handler).toHaveBeenCalled();
});
// Two stream openings: first one rejected on bad signature,
// second one delivered the good event.
expect(streamCalls).toBeGreaterThanOrEqual(2);
// Backoff was scheduled between attempts.
expect(sleepCalls.length).toBeGreaterThanOrEqual(1);
eventStream.stop();
});
test("unauthenticated error signs the session out", async () => {
sessionStatus = "authenticated";
const client = makeRouter(async function* () {
yield* [];
throw new ConnectError("revoked", Code.Unauthenticated);
});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async () => {},
random: () => 0,
});
await vi.waitFor(() => {
expect(signOutSpy).toHaveBeenCalled();
});
expect(signOutSpy).toHaveBeenCalledWith("revoked");
eventStream.stop();
});
test("clean end-of-stream on an authenticated session is the revocation signal", async () => {
sessionStatus = "authenticated";
const client = makeRouter(async function* () {
yield* [];
});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async () => {},
random: () => 0,
});
await vi.waitFor(() => {
expect(signOutSpy).toHaveBeenCalledWith("revoked");
});
eventStream.stop();
});
test("game.paused events dispatch to the matching handler (Phase 25)", async () => {
const handler = vi.fn();
eventStream.on("game.paused", handler);
const payload = new TextEncoder().encode(
JSON.stringify({
game_id: "11111111-2222-3333-4444-555555555555",
turn: 7,
reason: "generation_failed",
}),
);
const event = buildEvent("game.paused", payload);
const client = makeRouter(async function* () {
yield event;
});
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async () => {},
random: () => 0,
});
await vi.waitFor(() => {
expect(handler).toHaveBeenCalled();
});
expect(handler.mock.calls[0]?.[0].eventType).toBe("game.paused");
eventStream.stop();
});
test("connectionStatus transitions through connecting → connected → idle", async () => {
expect(eventStream.connectionStatus).toBe("idle");
const event = buildEvent(
"game.turn.ready",
new TextEncoder().encode("{}"),
);
const observed: string[] = [];
const client = makeRouter(async function* () {
yield event;
});
const handler = vi.fn(() => {
observed.push(eventStream.connectionStatus);
});
eventStream.on("game.turn.ready", handler);
eventStream.start({
core: mockCore(),
keypair: mockKeypair(),
deviceSessionId: "device-1",
gatewayResponsePublicKey: new Uint8Array(32),
client,
sleep: async () => {},
random: () => 0,
});
await vi.waitFor(() => {
expect(handler).toHaveBeenCalled();
});
// Inside the handler, status had already flipped to connected.
expect(observed).toContain("connected");
eventStream.stop();
});
});