Files
galaxy-game/pkg/model/report/battle.go
T
Ilia Denisov a9adbad7ef
ui-test / test (push) Failing after 47s
feat: game engine fetch battle api
2026-05-13 10:50:45 +02:00

66 lines
1.9 KiB
Go

package report
import (
"encoding/json"
"github.com/google/uuid"
)
type BattleReport struct {
// Battle unique ID
ID uuid.UUID `json:"id"`
// Planet number
Planet uint `json:"planet"`
// Planet name at battle start
PlanetName string `json:"planetName"`
// Races participating map: <key:RaceID>
Races map[int]uuid.UUID `json:"races"`
// Ships Groups participating map: <key:BattleReportGroup>
Ships map[int]BattleReportGroup `json:"ships"`
// Battle's firing protocol
Protocol []BattleActionReport `json:"protocol"`
}
type BattleReportGroup struct {
// Name of the race
Race string `json:"race"`
// Name of the Ship Class.
// By design, ship's info MUST be present in Game's Repors in 'LocalShipClass' or 'OtherShipClass'
ClassName string `json:"className"`
// Ship Group's technologies mapping <tech:level>
Tech map[string]Float `json:"tech"`
// Initial number of ships in this group
Number uint `json:"num"`
// Number of ships left after battle
NumberLeft uint `json:"numLeft"`
// Type of cargo loaded
LoadType string `json:"loadType"`
// Quantity of cargo loaded
LoadQuantity Float `json:"loadQuantity"`
// A Race with its ships can be in Peace state with all participants,
// so no shots will be fired and no damage taken, participating only as viewer
// when InBattle=false
InBattle bool `json:"inBattle"`
}
type BattleActionReport struct {
// `key` from BattleReport.Races map
Attacker int `json:"a"`
// `key` from BattleReport.Ships map
AttackerShipClass int `json:"sa"`
// `key` from BattleReport.Races map
Defender int `json:"d"`
// `key` from BattleReport.Ships map
DefenderShipClass int `json:"sd"`
// Was ship destroyed after attack or survived under shields
Destroyed bool `json:"x"`
}
func (b BattleReport) MarshalBinary() (data []byte, err error) {
return json.Marshal(&b)
}
func (b *BattleReport) UnmarshalBinary(data []byte) error {
return json.Unmarshal(data, b)
}