66 lines
1.9 KiB
Go
66 lines
1.9 KiB
Go
package report
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import (
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"encoding/json"
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"github.com/google/uuid"
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)
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type BattleReport struct {
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// Battle unique ID
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ID uuid.UUID `json:"id"`
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// Planet number
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Planet uint `json:"planet"`
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// Planet name at battle start
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PlanetName string `json:"planetName"`
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// Races participating map: <key:RaceID>
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Races map[int]uuid.UUID `json:"races"`
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// Ships Groups participating map: <key:BattleReportGroup>
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Ships map[int]BattleReportGroup `json:"ships"`
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// Battle's firing protocol
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Protocol []BattleActionReport `json:"protocol"`
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}
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type BattleReportGroup struct {
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// Name of the race
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Race string `json:"race"`
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// Name of the Ship Class.
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// By design, ship's info MUST be present in Game's Repors in 'LocalShipClass' or 'OtherShipClass'
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ClassName string `json:"className"`
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// Ship Group's technologies mapping <tech:level>
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Tech map[string]Float `json:"tech"`
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// Initial number of ships in this group
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Number uint `json:"num"`
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// Number of ships left after battle
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NumberLeft uint `json:"numLeft"`
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// Type of cargo loaded
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LoadType string `json:"loadType"`
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// Quantity of cargo loaded
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LoadQuantity Float `json:"loadQuantity"`
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// A Race with its ships can be in Peace state with all participants,
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// so no shots will be fired and no damage taken, participating only as viewer
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// when InBattle=false
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InBattle bool `json:"inBattle"`
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}
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type BattleActionReport struct {
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// `key` from BattleReport.Races map
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Attacker int `json:"a"`
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// `key` from BattleReport.Ships map
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AttackerShipClass int `json:"sa"`
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// `key` from BattleReport.Races map
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Defender int `json:"d"`
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// `key` from BattleReport.Ships map
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DefenderShipClass int `json:"sd"`
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// Was ship destroyed after attack or survived under shields
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Destroyed bool `json:"x"`
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}
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func (b BattleReport) MarshalBinary() (data []byte, err error) {
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return json.Marshal(&b)
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}
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func (b *BattleReport) UnmarshalBinary(data []byte) error {
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return json.Unmarshal(data, b)
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}
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