4ad96b0ef7
Tokenize every remaining component <style> — calculator, order tab, inspectors, tables, report sections, lobby, auth, mail, battle viewer, toasts, map overlays. A scripted pass handled the unambiguous core palette (text/bg/surface/border/accent/danger/muted), the rest were mapped to the semantic/grey tokens by role. Remaining colour literals are the documented exceptions only: the battle-scene SVG data-visualisation palette (fixed dark, like the WebGL map canvas), overlay scrims (modal / map-canvas), and directional or deliberate drop shadows. The default theme stays dark until light coherence is signed off across the views. Updates ui/docs/design-system.md (migration status + exceptions). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
96 lines
2.5 KiB
Svelte
96 lines
2.5 KiB
Svelte
<!--
|
|
Phase 23 Report View — my sciences section. Reads `localScience[]`
|
|
from the overlay-applied report (which means pending CreateScience
|
|
/ RemoveScience drafts surface here just like on the sciences
|
|
table).
|
|
-->
|
|
<script lang="ts">
|
|
import { getContext } from "svelte";
|
|
|
|
import { i18n } from "$lib/i18n/index.svelte";
|
|
import {
|
|
RENDERED_REPORT_CONTEXT_KEY,
|
|
type RenderedReportSource,
|
|
} from "$lib/rendered-report.svelte";
|
|
import { formatPercent } from "./format";
|
|
|
|
const rendered = getContext<RenderedReportSource | undefined>(
|
|
RENDERED_REPORT_CONTEXT_KEY,
|
|
);
|
|
const report = $derived(rendered?.report ?? null);
|
|
const rows = $derived(report?.localScience ?? []);
|
|
</script>
|
|
|
|
<section
|
|
id="report-my-sciences"
|
|
class="grid-section"
|
|
data-testid="report-section-my-sciences"
|
|
>
|
|
<h2>{i18n.t("game.report.section.my_sciences.title")}</h2>
|
|
|
|
{#if report === null}
|
|
<p class="status">{i18n.t("game.report.loading")}</p>
|
|
{:else if rows.length === 0}
|
|
<p class="status" data-testid="my-sciences-empty">
|
|
{i18n.t("game.report.section.my_sciences.empty")}
|
|
</p>
|
|
{:else}
|
|
<table class="grid" data-testid="my-sciences-table">
|
|
<thead>
|
|
<tr>
|
|
<th>{i18n.t("game.report.section.my_sciences.column.name")}</th>
|
|
<th>{i18n.t("game.report.section.my_sciences.column.drive")}</th>
|
|
<th>{i18n.t("game.report.section.my_sciences.column.weapons")}</th>
|
|
<th>{i18n.t("game.report.section.my_sciences.column.shields")}</th>
|
|
<th>{i18n.t("game.report.section.my_sciences.column.cargo")}</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
{#each rows as r (r.name)}
|
|
<tr data-testid="my-sciences-row" data-name={r.name}>
|
|
<td>{r.name}</td>
|
|
<td>{formatPercent(r.drive)}</td>
|
|
<td>{formatPercent(r.weapons)}</td>
|
|
<td>{formatPercent(r.shields)}</td>
|
|
<td>{formatPercent(r.cargo)}</td>
|
|
</tr>
|
|
{/each}
|
|
</tbody>
|
|
</table>
|
|
{/if}
|
|
</section>
|
|
|
|
<style>
|
|
.grid-section h2 {
|
|
margin: 0 0 0.5rem;
|
|
font-size: 1.05rem;
|
|
color: var(--color-text);
|
|
}
|
|
.status {
|
|
margin: 0;
|
|
color: var(--color-text-muted);
|
|
font-size: 0.9rem;
|
|
}
|
|
.grid {
|
|
border-collapse: collapse;
|
|
width: 100%;
|
|
font-variant-numeric: tabular-nums;
|
|
font-size: 0.9rem;
|
|
}
|
|
.grid th,
|
|
.grid td {
|
|
padding: 0.4rem 0.6rem;
|
|
text-align: left;
|
|
border-bottom: 1px solid var(--color-border-subtle);
|
|
}
|
|
.grid th {
|
|
color: var(--color-text-muted);
|
|
text-transform: uppercase;
|
|
letter-spacing: 0.04em;
|
|
font-size: 0.75rem;
|
|
}
|
|
.grid tbody tr:hover {
|
|
background: var(--color-surface);
|
|
}
|
|
</style>
|