434 lines
13 KiB
Go
434 lines
13 KiB
Go
// Package lobbyeligibility implements the trusted lobby-facing eligibility
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// snapshot read owned by User Service.
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package lobbyeligibility
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"galaxy/user/internal/domain/common"
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"galaxy/user/internal/domain/entitlement"
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"galaxy/user/internal/domain/policy"
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"galaxy/user/internal/ports"
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"galaxy/user/internal/service/shared"
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)
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// limitCatalogEntry stores the frozen default quota for every tariff plan
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// plus the toggle that decides whether a `free` default is materialized at
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// all.
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type limitCatalogEntry struct {
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code policy.LimitCode
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freeValue int
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monthlyValue int
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yearlyValue int
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lifetimeValue int
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freeEnabled bool
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}
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// planValue returns the frozen default quota for plan.
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func (entry limitCatalogEntry) planValue(plan entitlement.PlanCode) int {
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switch plan {
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case entitlement.PlanCodePaidMonthly:
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return entry.monthlyValue
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case entitlement.PlanCodePaidYearly:
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return entry.yearlyValue
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case entitlement.PlanCodePaidLifetime:
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return entry.lifetimeValue
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default:
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return entry.freeValue
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}
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}
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// limitCatalog stores the frozen lobby-facing effective limit defaults used
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// to materialize numeric quotas from the current entitlement state. Paid
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// plans share the same default unless stated otherwise; per-plan values
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// diverge only for `max_registered_race_names`.
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var limitCatalog = []limitCatalogEntry{
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{
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code: policy.LimitCodeMaxOwnedPrivateGames,
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monthlyValue: 3,
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yearlyValue: 3,
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lifetimeValue: 3,
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},
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{
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code: policy.LimitCodeMaxPendingPublicApplications,
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freeValue: 3,
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monthlyValue: 10,
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yearlyValue: 10,
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lifetimeValue: 10,
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freeEnabled: true,
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},
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{
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code: policy.LimitCodeMaxActiveGameMemberships,
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freeValue: 3,
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monthlyValue: 10,
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yearlyValue: 10,
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lifetimeValue: 10,
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freeEnabled: true,
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},
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{
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code: policy.LimitCodeMaxRegisteredRaceNames,
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freeValue: 1,
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monthlyValue: 2,
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yearlyValue: 6,
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lifetimeValue: 0,
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freeEnabled: true,
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},
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}
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// ActorRefView stores transport-ready audit actor metadata.
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type ActorRefView struct {
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// Type stores the machine-readable actor type.
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Type string `json:"type"`
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// ID stores the optional stable actor identifier.
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ID string `json:"id,omitempty"`
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}
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// EntitlementSnapshotView stores the transport-ready current entitlement
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// snapshot used by lobby reads.
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type EntitlementSnapshotView struct {
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// PlanCode stores the effective entitlement plan code.
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PlanCode string `json:"plan_code"`
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// IsPaid reports whether the effective plan is paid.
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IsPaid bool `json:"is_paid"`
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// Source stores the machine-readable mutation source.
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Source string `json:"source"`
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// Actor stores the audit actor metadata attached to the snapshot.
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Actor ActorRefView `json:"actor"`
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// ReasonCode stores the machine-readable reason attached to the snapshot.
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ReasonCode string `json:"reason_code"`
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// StartsAt stores when the effective state started.
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StartsAt time.Time `json:"starts_at"`
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// EndsAt stores the optional finite effective expiry.
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EndsAt *time.Time `json:"ends_at,omitempty"`
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// UpdatedAt stores when the snapshot was last recomputed.
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UpdatedAt time.Time `json:"updated_at"`
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}
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// ActiveSanctionView stores one transport-ready active sanction that matters
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// to lobby flows.
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type ActiveSanctionView struct {
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// SanctionCode stores the active sanction code.
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SanctionCode string `json:"sanction_code"`
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// Scope stores the machine-readable sanction scope.
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Scope string `json:"scope"`
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// ReasonCode stores the machine-readable sanction reason.
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ReasonCode string `json:"reason_code"`
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// Actor stores the audit actor metadata attached to the sanction.
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Actor ActorRefView `json:"actor"`
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// AppliedAt stores when the sanction became active.
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AppliedAt time.Time `json:"applied_at"`
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// ExpiresAt stores the optional planned sanction expiry.
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ExpiresAt *time.Time `json:"expires_at,omitempty"`
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}
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// EffectiveLimitView stores one materialized effective lobby quota.
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type EffectiveLimitView struct {
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// LimitCode stores the machine-readable quota identifier.
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LimitCode string `json:"limit_code"`
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// Value stores the effective numeric quota after defaults and user
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// overrides are applied.
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Value int `json:"value"`
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}
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// EligibilityMarkersView stores the derived booleans consumed by Game Lobby.
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type EligibilityMarkersView struct {
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// CanLogin reports whether the user may currently log in.
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CanLogin bool `json:"can_login"`
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// CanCreatePrivateGame reports whether the user may currently create a
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// private game.
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CanCreatePrivateGame bool `json:"can_create_private_game"`
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// CanManagePrivateGame reports whether the user may currently manage a
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// private game.
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CanManagePrivateGame bool `json:"can_manage_private_game"`
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// CanJoinGame reports whether the user may currently join a game.
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CanJoinGame bool `json:"can_join_game"`
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// CanUpdateProfile reports whether the user may currently update self-
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// service profile and settings fields.
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CanUpdateProfile bool `json:"can_update_profile"`
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}
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// GetUserEligibilityInput stores one lobby-facing eligibility read request.
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type GetUserEligibilityInput struct {
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// UserID identifies the regular user whose effective lobby state is needed.
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UserID string
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}
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// GetUserEligibilityResult stores one lobby-facing eligibility snapshot.
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type GetUserEligibilityResult struct {
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// Exists reports whether UserID currently identifies a stored user.
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Exists bool `json:"exists"`
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// UserID echoes the requested stable user identifier.
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UserID string `json:"user_id"`
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// Entitlement stores the current effective entitlement snapshot for known
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// users.
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Entitlement *EntitlementSnapshotView `json:"entitlement,omitempty"`
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// ActiveSanctions stores only the currently active sanctions relevant to
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// lobby decisions.
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ActiveSanctions []ActiveSanctionView `json:"active_sanctions"`
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// EffectiveLimits stores the materialized numeric quotas used by Game
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// Lobby.
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EffectiveLimits []EffectiveLimitView `json:"effective_limits"`
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// Markers stores the derived decision booleans consumed by Game Lobby.
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Markers EligibilityMarkersView `json:"markers"`
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}
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type entitlementReader interface {
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GetByUserID(ctx context.Context, userID common.UserID) (entitlement.CurrentSnapshot, error)
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}
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// SnapshotReader executes the trusted lobby-facing eligibility snapshot read.
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type SnapshotReader struct {
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accounts ports.UserAccountStore
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entitlements entitlementReader
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sanctions ports.SanctionStore
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limits ports.LimitStore
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clock ports.Clock
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}
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// NewSnapshotReader constructs one lobby-facing eligibility snapshot reader.
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func NewSnapshotReader(
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accounts ports.UserAccountStore,
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entitlements entitlementReader,
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sanctions ports.SanctionStore,
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limits ports.LimitStore,
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clock ports.Clock,
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) (*SnapshotReader, error) {
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switch {
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case accounts == nil:
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return nil, fmt.Errorf("lobby eligibility snapshot reader: user account store must not be nil")
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case entitlements == nil:
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return nil, fmt.Errorf("lobby eligibility snapshot reader: entitlement reader must not be nil")
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case sanctions == nil:
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return nil, fmt.Errorf("lobby eligibility snapshot reader: sanction store must not be nil")
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case limits == nil:
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return nil, fmt.Errorf("lobby eligibility snapshot reader: limit store must not be nil")
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case clock == nil:
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return nil, fmt.Errorf("lobby eligibility snapshot reader: clock must not be nil")
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default:
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return &SnapshotReader{
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accounts: accounts,
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entitlements: entitlements,
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sanctions: sanctions,
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limits: limits,
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clock: clock,
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}, nil
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}
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}
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// Execute returns one read-optimized eligibility snapshot for Game Lobby.
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func (service *SnapshotReader) Execute(
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ctx context.Context,
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input GetUserEligibilityInput,
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) (GetUserEligibilityResult, error) {
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if ctx == nil {
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return GetUserEligibilityResult{}, shared.InvalidRequest("context must not be nil")
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}
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userID, err := shared.ParseUserID(input.UserID)
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if err != nil {
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return GetUserEligibilityResult{}, err
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}
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result := GetUserEligibilityResult{
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UserID: userID.String(),
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ActiveSanctions: []ActiveSanctionView{},
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EffectiveLimits: []EffectiveLimitView{},
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}
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exists, err := service.accounts.ExistsByUserID(ctx, userID)
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if err != nil {
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return GetUserEligibilityResult{}, shared.ServiceUnavailable(err)
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}
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if !exists {
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return result, nil
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}
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now := service.clock.Now().UTC()
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entitlementSnapshot, err := service.entitlements.GetByUserID(ctx, userID)
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switch {
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case err == nil:
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case errors.Is(err, ports.ErrNotFound):
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return GetUserEligibilityResult{}, shared.InternalError(fmt.Errorf("user %q is missing entitlement snapshot", userID))
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default:
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return GetUserEligibilityResult{}, shared.ServiceUnavailable(err)
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}
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sanctionRecords, err := service.sanctions.ListByUserID(ctx, userID)
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if err != nil {
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return GetUserEligibilityResult{}, shared.ServiceUnavailable(err)
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}
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activeSanctions, err := policy.ActiveSanctionsAt(sanctionRecords, now)
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if err != nil {
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return GetUserEligibilityResult{}, shared.InternalError(fmt.Errorf("evaluate active sanctions for user %q: %w", userID, err))
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}
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limitRecords, err := service.limits.ListByUserID(ctx, userID)
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if err != nil {
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return GetUserEligibilityResult{}, shared.ServiceUnavailable(err)
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}
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activeLimits, err := policy.ActiveLimitsAt(limitRecords, now)
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if err != nil {
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return GetUserEligibilityResult{}, shared.InternalError(fmt.Errorf("evaluate active limits for user %q: %w", userID, err))
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}
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result.Exists = true
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result.Entitlement = entitlementSnapshotView(entitlementSnapshot)
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result.ActiveSanctions = lobbyRelevantSanctionViews(activeSanctions)
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result.EffectiveLimits = materializeEffectiveLimits(entitlementSnapshot.PlanCode, activeLimits)
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result.Markers = deriveEligibilityMarkers(entitlementSnapshot.IsPaid, activeSanctions)
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return result, nil
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}
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func entitlementSnapshotView(snapshot entitlement.CurrentSnapshot) *EntitlementSnapshotView {
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return &EntitlementSnapshotView{
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PlanCode: string(snapshot.PlanCode),
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IsPaid: snapshot.IsPaid,
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Source: snapshot.Source.String(),
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Actor: actorRefView(snapshot.Actor),
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ReasonCode: snapshot.ReasonCode.String(),
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StartsAt: snapshot.StartsAt.UTC(),
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EndsAt: cloneOptionalTime(snapshot.EndsAt),
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UpdatedAt: snapshot.UpdatedAt.UTC(),
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}
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}
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func lobbyRelevantSanctionViews(records []policy.SanctionRecord) []ActiveSanctionView {
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views := make([]ActiveSanctionView, 0, len(records))
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for _, record := range records {
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if !isLobbyRelevantSanction(record.SanctionCode) {
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continue
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}
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views = append(views, ActiveSanctionView{
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SanctionCode: string(record.SanctionCode),
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Scope: record.Scope.String(),
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ReasonCode: record.ReasonCode.String(),
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Actor: actorRefView(record.Actor),
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AppliedAt: record.AppliedAt.UTC(),
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ExpiresAt: cloneOptionalTime(record.ExpiresAt),
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})
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}
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return views
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}
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func materializeEffectiveLimits(plan entitlement.PlanCode, overrides []policy.LimitRecord) []EffectiveLimitView {
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overrideValues := make(map[policy.LimitCode]int, len(overrides))
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for _, record := range overrides {
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overrideValues[record.LimitCode] = record.Value
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}
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isPaid := plan.IsPaid()
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limits := make([]EffectiveLimitView, 0, len(limitCatalog))
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for _, entry := range limitCatalog {
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if !isPaid && !entry.freeEnabled {
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continue
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}
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value := entry.planValue(plan)
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if override, ok := overrideValues[entry.code]; ok {
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value = override
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}
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limits = append(limits, EffectiveLimitView{
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LimitCode: string(entry.code),
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Value: value,
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})
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}
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return limits
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}
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func deriveEligibilityMarkers(
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isPaid bool,
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activeSanctions []policy.SanctionRecord,
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) EligibilityMarkersView {
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if hasActiveSanction(activeSanctions, policy.SanctionCodePermanentBlock) {
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return EligibilityMarkersView{}
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}
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loginBlocked := hasActiveSanction(activeSanctions, policy.SanctionCodeLoginBlock)
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createBlocked := hasActiveSanction(activeSanctions, policy.SanctionCodePrivateGameCreateBlock)
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manageBlocked := hasActiveSanction(activeSanctions, policy.SanctionCodePrivateGameManageBlock)
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joinBlocked := hasActiveSanction(activeSanctions, policy.SanctionCodeGameJoinBlock)
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profileBlocked := hasActiveSanction(activeSanctions, policy.SanctionCodeProfileUpdateBlock)
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canLogin := !loginBlocked
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return EligibilityMarkersView{
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CanLogin: canLogin,
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CanCreatePrivateGame: canLogin && isPaid && !createBlocked,
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CanManagePrivateGame: canLogin && isPaid && !manageBlocked,
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CanJoinGame: canLogin && !joinBlocked,
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CanUpdateProfile: canLogin && !profileBlocked,
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}
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}
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func hasActiveSanction(records []policy.SanctionRecord, code policy.SanctionCode) bool {
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for _, record := range records {
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if record.SanctionCode == code {
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return true
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}
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}
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return false
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}
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func isLobbyRelevantSanction(code policy.SanctionCode) bool {
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switch code {
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case policy.SanctionCodeLoginBlock,
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policy.SanctionCodePrivateGameCreateBlock,
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policy.SanctionCodePrivateGameManageBlock,
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policy.SanctionCodeGameJoinBlock,
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policy.SanctionCodePermanentBlock:
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return true
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default:
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return false
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}
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}
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func actorRefView(actor common.ActorRef) ActorRefView {
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return ActorRefView{
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Type: actor.Type.String(),
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ID: actor.ID.String(),
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}
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}
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func cloneOptionalTime(value *time.Time) *time.Time {
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if value == nil {
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return nil
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}
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cloned := value.UTC()
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return &cloned
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}
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