Files
galaxy-game/lobby/internal/service/openenrollment/service_test.go
T
2026-04-25 23:20:55 +02:00

230 lines
6.4 KiB
Go

package openenrollment_test
import (
"context"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/openenrollment"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func fixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
func seedDraftGame(
t *testing.T,
store *gamestub.Store,
id common.GameID,
gameType game.GameType,
ownerUserID string,
now time.Time,
) game.Game {
t.Helper()
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "Seed",
GameType: gameType,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
require.NoError(t, store.Save(context.Background(), record))
return record
}
func newService(t *testing.T, store ports.GameStore, clock func() time.Time) *openenrollment.Service {
t.Helper()
svc, err := openenrollment.NewService(openenrollment.Dependencies{
Games: store,
Clock: clock,
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func TestHandleAdminHappyPath(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
seedDraftGame(t, store, "game-alpha", game.GameTypePublic, "", now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
updated, err := service.Handle(context.Background(), openenrollment.Input{
Actor: shared.NewAdminActor(),
GameID: "game-alpha",
})
require.NoError(t, err)
require.Equal(t, game.StatusEnrollmentOpen, updated.Status)
require.Equal(t, now.Add(time.Hour).UTC(), updated.UpdatedAt)
}
func TestHandleOwnerHappyPath(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
seedDraftGame(t, store, "game-p", game.GameTypePrivate, "user-1", now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
updated, err := service.Handle(context.Background(), openenrollment.Input{
Actor: shared.NewUserActor("user-1"),
GameID: "game-p",
})
require.NoError(t, err)
require.Equal(t, game.StatusEnrollmentOpen, updated.Status)
}
func TestHandleNonOwnerForbidden(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
seedDraftGame(t, store, "game-p", game.GameTypePrivate, "user-1", now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), openenrollment.Input{
Actor: shared.NewUserActor("user-2"),
GameID: "game-p",
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleUserCannotOpenPublicGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
seedDraftGame(t, store, "game-pub", game.GameTypePublic, "", now)
service := newService(t, store, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), openenrollment.Input{
Actor: shared.NewUserActor("user-1"),
GameID: "game-pub",
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleFromEnrollmentOpenConflict(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedDraftGame(t, store, "game-x", game.GameTypePublic, "", now)
require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
GameID: record.GameID,
ExpectedFrom: game.StatusDraft,
To: game.StatusEnrollmentOpen,
Trigger: game.TriggerCommand,
At: now.Add(5 * time.Minute),
}))
service := newService(t, store, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), openenrollment.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.ErrorIs(t, err, game.ErrConflict)
}
func TestHandleFromReadyToStartInvalidTransition(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedDraftGame(t, store, "game-rts", game.GameTypePublic, "", now)
require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
GameID: record.GameID,
ExpectedFrom: game.StatusDraft,
To: game.StatusEnrollmentOpen,
Trigger: game.TriggerCommand,
At: now.Add(5 * time.Minute),
}))
require.NoError(t, store.UpdateStatus(context.Background(), ports.UpdateStatusInput{
GameID: record.GameID,
ExpectedFrom: game.StatusEnrollmentOpen,
To: game.StatusReadyToStart,
Trigger: game.TriggerManual,
At: now.Add(10 * time.Minute),
}))
service := newService(t, store, fixedClock(now.Add(time.Hour)))
// ExpectedFrom=draft but actual=ready_to_start → conflict via CAS.
_, err := service.Handle(context.Background(), openenrollment.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.ErrorIs(t, err, game.ErrConflict)
}
func TestHandleNotFound(t *testing.T) {
t.Parallel()
store := gamestub.NewStore()
service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), openenrollment.Input{
Actor: shared.NewAdminActor(),
GameID: "game-missing",
})
require.ErrorIs(t, err, game.ErrNotFound)
}
func TestHandleInvalidActor(t *testing.T) {
t.Parallel()
store := gamestub.NewStore()
service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), openenrollment.Input{
Actor: shared.Actor{Kind: shared.ActorKindUser},
GameID: "game-x",
})
require.Error(t, err)
require.Contains(t, err.Error(), "actor")
}
func TestHandleInvalidGameID(t *testing.T) {
t.Parallel()
store := gamestub.NewStore()
service := newService(t, store, fixedClock(time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), openenrollment.Input{
Actor: shared.NewAdminActor(),
GameID: "bad-id",
})
require.Error(t, err)
}