Files
galaxy-game/lobby/internal/service/listmyracenames/service_test.go
T
2026-04-25 23:20:55 +02:00

303 lines
9.5 KiB
Go

package listmyracenames_test
import (
"context"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/racenamestub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/listmyracenames"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
// silentLogger discards all log output to keep test stdout clean.
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
// fixture wires the listmyracenames service with the in-process
// race-name directory stub and the in-process game store.
type fixture struct {
now time.Time
directory *racenamestub.Directory
games *gamestub.Store
service *listmyracenames.Service
}
func newFixture(t *testing.T) *fixture {
t.Helper()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
directory, err := racenamestub.NewDirectory(racenamestub.WithClock(func() time.Time { return now }))
require.NoError(t, err)
games := gamestub.NewStore()
svc, err := listmyracenames.NewService(listmyracenames.Dependencies{
Directory: directory,
Games: games,
Logger: silentLogger(),
})
require.NoError(t, err)
return &fixture{now: now, directory: directory, games: games, service: svc}
}
// seedGame stores one game record so reservation lookups have a record
// to read. Private games receive a synthetic owner so domain
// validation accepts them.
func (f *fixture) seedGame(t *testing.T, id common.GameID, gameType game.GameType, status game.Status) {
t.Helper()
owner := ""
if gameType == game.GameTypePrivate {
owner = "owner-" + id.String()
}
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "Seed " + id.String(),
GameType: gameType,
OwnerUserID: owner,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: f.now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: f.now,
})
require.NoError(t, err)
if status != game.StatusDraft {
record.Status = status
}
require.NoError(t, f.games.Save(context.Background(), record))
}
func (f *fixture) reserve(t *testing.T, gameID, userID, raceName string) {
t.Helper()
require.NoError(t, f.directory.Reserve(context.Background(), gameID, userID, raceName))
}
func (f *fixture) markPending(t *testing.T, gameID, userID, raceName string, eligibleUntil time.Time) {
t.Helper()
require.NoError(t, f.directory.MarkPendingRegistration(context.Background(), gameID, userID, raceName, eligibleUntil))
}
func (f *fixture) register(t *testing.T, gameID, userID, raceName string) {
t.Helper()
require.NoError(t, f.directory.Register(context.Background(), gameID, userID, raceName))
}
func TestHandleHappyPath(t *testing.T) {
t.Parallel()
f := newFixture(t)
const userID = "user-1"
// One registered name converted from a finished game.
f.seedGame(t, "game-finished", game.GameTypePublic, game.StatusFinished)
f.reserve(t, "game-finished", userID, "Andromeda")
f.markPending(t, "game-finished", userID, "Andromeda", f.now.Add(7*24*time.Hour))
f.register(t, "game-finished", userID, "Andromeda")
// One pending registration awaiting the
f.seedGame(t, "game-pending", game.GameTypePublic, game.StatusFinished)
f.reserve(t, "game-pending", userID, "Vega")
f.markPending(t, "game-pending", userID, "Vega", f.now.Add(24*time.Hour))
// Two active reservations across a running and an enrollment_open game.
f.seedGame(t, "game-running", game.GameTypePrivate, game.StatusRunning)
f.reserve(t, "game-running", userID, "Orion")
f.seedGame(t, "game-open", game.GameTypePublic, game.StatusEnrollmentOpen)
f.reserve(t, "game-open", userID, "Cygnus")
out, err := f.service.Handle(context.Background(), listmyracenames.Input{
Actor: shared.NewUserActor(userID),
})
require.NoError(t, err)
require.Len(t, out.Registered, 1)
assert.Equal(t, "Andromeda", out.Registered[0].RaceName)
assert.Equal(t, "game-finished", out.Registered[0].SourceGameID)
assert.Equal(t, f.now.UnixMilli(), out.Registered[0].RegisteredAtMs)
assert.NotEmpty(t, out.Registered[0].CanonicalKey)
require.Len(t, out.Pending, 1)
assert.Equal(t, "Vega", out.Pending[0].RaceName)
assert.Equal(t, "game-pending", out.Pending[0].SourceGameID)
assert.Equal(t, f.now.Add(24*time.Hour).UnixMilli(), out.Pending[0].EligibleUntilMs)
assert.Equal(t, f.now.UnixMilli(), out.Pending[0].ReservedAtMs)
require.Len(t, out.Reservations, 2)
gameStatusByID := map[string]string{}
for _, r := range out.Reservations {
gameStatusByID[r.GameID] = r.GameStatus
}
assert.Equal(t, string(game.StatusRunning), gameStatusByID["game-running"])
assert.Equal(t, string(game.StatusEnrollmentOpen), gameStatusByID["game-open"])
}
func TestHandleEmptyView(t *testing.T) {
t.Parallel()
f := newFixture(t)
out, err := f.service.Handle(context.Background(), listmyracenames.Input{
Actor: shared.NewUserActor("user-empty"),
})
require.NoError(t, err)
assert.NotNil(t, out.Registered)
assert.NotNil(t, out.Pending)
assert.NotNil(t, out.Reservations)
assert.Empty(t, out.Registered)
assert.Empty(t, out.Pending)
assert.Empty(t, out.Reservations)
}
func TestHandleAdminActorIsForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t)
_, err := f.service.Handle(context.Background(), listmyracenames.Input{
Actor: shared.NewAdminActor(),
})
require.Error(t, err)
assert.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleInvalidActorIsRejected(t *testing.T) {
t.Parallel()
f := newFixture(t)
_, err := f.service.Handle(context.Background(), listmyracenames.Input{Actor: shared.Actor{}})
require.Error(t, err)
assert.NotErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleVisibilityIsolation(t *testing.T) {
t.Parallel()
f := newFixture(t)
f.seedGame(t, "game-shared", game.GameTypePublic, game.StatusEnrollmentOpen)
f.reserve(t, "game-shared", "user-owner", "Polaris")
out, err := f.service.Handle(context.Background(), listmyracenames.Input{
Actor: shared.NewUserActor("user-other"),
})
require.NoError(t, err)
assert.Empty(t, out.Reservations)
assert.Empty(t, out.Pending)
assert.Empty(t, out.Registered)
}
func TestHandleReservationOnMissingGame(t *testing.T) {
t.Parallel()
f := newFixture(t)
f.reserve(t, "game-vanished", "user-1", "Hydra")
out, err := f.service.Handle(context.Background(), listmyracenames.Input{
Actor: shared.NewUserActor("user-1"),
})
require.NoError(t, err)
require.Len(t, out.Reservations, 1)
assert.Equal(t, "game-vanished", out.Reservations[0].GameID)
assert.Empty(t, out.Reservations[0].GameStatus)
}
func TestHandleSortByTimestamp(t *testing.T) {
t.Parallel()
const userID = "user-sort"
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
clock := now
directory, err := racenamestub.NewDirectory(racenamestub.WithClock(func() time.Time { return clock }))
require.NoError(t, err)
games := gamestub.NewStore()
svc, err := listmyracenames.NewService(listmyracenames.Dependencies{
Directory: directory,
Games: games,
Logger: silentLogger(),
})
require.NoError(t, err)
seed := func(id common.GameID) {
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "Seed " + id.String(),
GameType: game.GameTypePublic,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
record.Status = game.StatusEnrollmentOpen
require.NoError(t, games.Save(context.Background(), record))
}
seed("game-a")
seed("game-b")
seed("game-c")
// Reserve three names against an advancing clock so reserved_at_ms
// is strictly increasing.
clock = now
require.NoError(t, directory.Reserve(context.Background(), "game-a", userID, "Lyra"))
clock = now.Add(time.Minute)
require.NoError(t, directory.Reserve(context.Background(), "game-b", userID, "Sirius"))
clock = now.Add(2 * time.Minute)
require.NoError(t, directory.Reserve(context.Background(), "game-c", userID, "Pavo"))
out, err := svc.Handle(context.Background(), listmyracenames.Input{
Actor: shared.NewUserActor(userID),
})
require.NoError(t, err)
require.Len(t, out.Reservations, 3)
for index := 1; index < len(out.Reservations); index++ {
prev := out.Reservations[index-1]
curr := out.Reservations[index]
if prev.ReservedAtMs == curr.ReservedAtMs {
assert.LessOrEqual(t, prev.CanonicalKey, curr.CanonicalKey)
continue
}
assert.Less(t, prev.ReservedAtMs, curr.ReservedAtMs)
}
assert.Equal(t, "game-a", out.Reservations[0].GameID)
assert.Equal(t, "game-b", out.Reservations[1].GameID)
assert.Equal(t, "game-c", out.Reservations[2].GameID)
}
// TestNewServiceRejectsMissingDeps guards against constructor misuse.
func TestNewServiceRejectsMissingDeps(t *testing.T) {
t.Parallel()
directory, err := racenamestub.NewDirectory()
require.NoError(t, err)
games := gamestub.NewStore()
_, err = listmyracenames.NewService(listmyracenames.Dependencies{
Games: games,
})
require.Error(t, err)
_, err = listmyracenames.NewService(listmyracenames.Dependencies{
Directory: directory,
})
require.Error(t, err)
}
// Sanity guard so a future port refactor that drops the user-keyed
// indexes immediately breaks the test build instead of silently
// regressing the no-full-scan invariant.
var _ ports.RaceNameDirectory = (*racenamestub.Directory)(nil)