Files
galaxy-game/lobby/internal/domain/application/status.go
T
2026-04-25 23:20:55 +02:00

80 lines
2.4 KiB
Go

package application
// Status identifies one lifecycle state of a Game Lobby application record.
type Status string
const (
// StatusSubmitted reports that the application was created by the
// applicant and awaits admin decision.
StatusSubmitted Status = "submitted"
// StatusApproved reports that the admin accepted the application and
// a membership record was created for the applicant.
StatusApproved Status = "approved"
// StatusRejected reports that the admin declined the application.
// The applicant may submit a new application while enrollment is open.
StatusRejected Status = "rejected"
)
// IsKnown reports whether status belongs to the frozen application status
// vocabulary.
func (status Status) IsKnown() bool {
switch status {
case StatusSubmitted, StatusApproved, StatusRejected:
return true
default:
return false
}
}
// IsTerminal reports whether status can no longer accept lifecycle
// transitions.
func (status Status) IsTerminal() bool {
switch status {
case StatusApproved, StatusRejected:
return true
default:
return false
}
}
// transitionKey stores one `(from, to)` pair in the allowed-transitions
// table.
type transitionKey struct {
from Status
to Status
}
// allowedTransitions stores the set of permitted `(from, to)` status pairs.
// It mirrors the state machine frozen in lobby/README.md Application
// Lifecycle section.
var allowedTransitions = map[transitionKey]struct{}{
{StatusSubmitted, StatusApproved}: {},
{StatusSubmitted, StatusRejected}: {},
}
// AllowedTransitions returns a copy of the `(from, to)` allowed-transitions
// table used by Transition. The returned map is safe to mutate.
func AllowedTransitions() map[Status][]Status {
result := make(map[Status][]Status)
for key := range allowedTransitions {
result[key.from] = append(result[key.from], key.to)
}
return result
}
// Transition reports whether from may transition to next. The function
// returns nil when the pair is permitted, and an *InvalidTransitionError
// wrapping ErrInvalidTransition otherwise. It does not touch any store and
// is safe to call from any layer.
func Transition(from Status, next Status) error {
if !from.IsKnown() || !next.IsKnown() {
return &InvalidTransitionError{From: from, To: next}
}
if _, ok := allowedTransitions[transitionKey{from: from, to: next}]; !ok {
return &InvalidTransitionError{From: from, To: next}
}
return nil
}