f57a290432
- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
list, my-applications/invites lists, game-create, application-submit,
invite-redeem/decline. Mirror the matching transcoder pairs and Go
fixture round-trip tests.
- Wire the seven new lobby message types through
gateway/internal/backendclient/{routes,lobby_commands}.go with
per-command REST helpers, JSON-tolerant decoding of backend wire
shapes, and httptest-based unit coverage for success / 4xx / 5xx /
503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
`make fbs-ts` target driving flatc, and the generated bindings under
ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
now uses these bindings as well, closing the JSON.parse vs
FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
invitations, my applications, public games, create new game) and the
/lobby/create form. Submit-application uses an inline race-name
form on the public-game card; create-game keeps name / description /
turn_schedule / enrollment_ends_at always visible and the rest under
an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
+ lobby-create component tests, Playwright lobby-flow.spec covering
create / submit / accept across all four projects. Phase 7 e2e was
migrated to the FlatBuffers fixtures and to click+fill against the
Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
Phase 7, append the new lobby commands to gateway/README.md and
docs/ARCHITECTURE.md, add ui/docs/lobby.md.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
513 lines
18 KiB
Go
513 lines
18 KiB
Go
package backendclient_test
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import (
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"context"
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"encoding/json"
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"errors"
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"io"
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"net/http"
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"net/http/httptest"
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"strings"
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"testing"
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"time"
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"galaxy/gateway/internal/backendclient"
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"galaxy/gateway/internal/downstream"
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lobbymodel "galaxy/model/lobby"
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"galaxy/transcoder"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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func newAuthCommand(t *testing.T, messageType string, payload []byte) downstream.AuthenticatedCommand {
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t.Helper()
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return downstream.AuthenticatedCommand{
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MessageType: messageType,
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PayloadBytes: payload,
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UserID: "user-1",
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}
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}
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func mustEncode[T any](t *testing.T, encode func(*T) ([]byte, error), value *T) []byte {
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t.Helper()
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bytes, err := encode(value)
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require.NoError(t, err)
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return bytes
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}
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func TestExecuteLobbyMyGamesListReturnsItems(t *testing.T) {
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t.Parallel()
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enrollment := time.Date(2026, 5, 15, 12, 0, 0, 0, time.UTC)
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created := time.Date(2026, 5, 7, 10, 0, 0, 0, time.UTC)
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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require.Equal(t, http.MethodGet, r.Method)
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require.Equal(t, "/api/v1/user/lobby/my/games", r.URL.Path)
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require.Equal(t, "user-1", r.Header.Get(backendclient.HeaderUserID))
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writeJSON(t, w, http.StatusOK, map[string]any{
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"items": []map[string]any{{
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"game_id": "game-1",
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"game_name": "Test Game",
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"game_type": "private",
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"status": "draft",
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"owner_user_id": "user-1",
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"min_players": 2,
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"max_players": 8,
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"enrollment_ends_at": enrollment.Format(time.RFC3339Nano),
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"created_at": created.Format(time.RFC3339Nano),
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"updated_at": created.Format(time.RFC3339Nano),
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}},
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})
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}))
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t.Cleanup(server.Close)
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client := newRESTClient(t, server)
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payload := mustEncode(t, transcoder.MyGamesListRequestToPayload, &lobbymodel.MyGamesListRequest{})
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result, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, lobbymodel.MessageTypeMyGamesList, payload))
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require.NoError(t, err)
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assert.Equal(t, "ok", result.ResultCode)
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decoded, err := transcoder.PayloadToMyGamesListResponse(result.PayloadBytes)
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require.NoError(t, err)
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require.Len(t, decoded.Items, 1)
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assert.Equal(t, "game-1", decoded.Items[0].GameID)
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assert.Equal(t, enrollment, decoded.Items[0].EnrollmentEndsAt)
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}
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func TestExecuteLobbyPublicGamesListPaginatesAndDecodes(t *testing.T) {
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t.Parallel()
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enrollment := time.Date(2026, 6, 1, 12, 0, 0, 0, time.UTC)
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created := time.Date(2026, 5, 1, 12, 0, 0, 0, time.UTC)
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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require.Equal(t, http.MethodGet, r.Method)
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require.Equal(t, "/api/v1/user/lobby/games", r.URL.Path)
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require.Equal(t, "2", r.URL.Query().Get("page"))
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require.Equal(t, "10", r.URL.Query().Get("page_size"))
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writeJSON(t, w, http.StatusOK, map[string]any{
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"items": []map[string]any{{
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"game_id": "public-1",
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"game_name": "Open",
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"game_type": "public",
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"status": "enrollment_open",
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"owner_user_id": nil,
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"min_players": 4,
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"max_players": 12,
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"enrollment_ends_at": enrollment.Format(time.RFC3339Nano),
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"created_at": created.Format(time.RFC3339Nano),
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"updated_at": created.Format(time.RFC3339Nano),
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}},
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"page": 2,
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"page_size": 10,
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"total": 31,
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})
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}))
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t.Cleanup(server.Close)
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client := newRESTClient(t, server)
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payload := mustEncode(t, transcoder.PublicGamesListRequestToPayload, &lobbymodel.PublicGamesListRequest{Page: 2, PageSize: 10})
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result, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, lobbymodel.MessageTypePublicGamesList, payload))
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require.NoError(t, err)
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assert.Equal(t, "ok", result.ResultCode)
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decoded, err := transcoder.PayloadToPublicGamesListResponse(result.PayloadBytes)
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require.NoError(t, err)
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assert.Equal(t, 2, decoded.Page)
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assert.Equal(t, 10, decoded.PageSize)
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assert.Equal(t, 31, decoded.Total)
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require.Len(t, decoded.Items, 1)
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assert.Empty(t, decoded.Items[0].OwnerUserID)
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}
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func TestExecuteLobbyMyApplicationsList(t *testing.T) {
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t.Parallel()
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created := time.Date(2026, 5, 5, 10, 0, 0, 0, time.UTC)
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decided := time.Date(2026, 5, 6, 12, 0, 0, 0, time.UTC)
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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require.Equal(t, "/api/v1/user/lobby/my/applications", r.URL.Path)
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writeJSON(t, w, http.StatusOK, map[string]any{
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"items": []map[string]any{
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{
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"application_id": "app-1",
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"game_id": "public-1",
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"applicant_user_id": "user-1",
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"race_name": "Vegan Federation",
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"status": "pending",
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"created_at": created.Format(time.RFC3339Nano),
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},
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{
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"application_id": "app-2",
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"game_id": "public-2",
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"applicant_user_id": "user-1",
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"race_name": "Lithic Compact",
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"status": "approved",
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"created_at": created.Format(time.RFC3339Nano),
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"decided_at": decided.Format(time.RFC3339Nano),
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},
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},
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})
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}))
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t.Cleanup(server.Close)
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client := newRESTClient(t, server)
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payload := mustEncode(t, transcoder.MyApplicationsListRequestToPayload, &lobbymodel.MyApplicationsListRequest{})
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result, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, lobbymodel.MessageTypeMyApplicationsList, payload))
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require.NoError(t, err)
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assert.Equal(t, "ok", result.ResultCode)
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decoded, err := transcoder.PayloadToMyApplicationsListResponse(result.PayloadBytes)
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require.NoError(t, err)
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require.Len(t, decoded.Items, 2)
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assert.Equal(t, "pending", decoded.Items[0].Status)
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assert.Nil(t, decoded.Items[0].DecidedAt)
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require.NotNil(t, decoded.Items[1].DecidedAt)
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assert.Equal(t, decided, *decoded.Items[1].DecidedAt)
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}
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func TestExecuteLobbyMyInvitesList(t *testing.T) {
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t.Parallel()
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created := time.Date(2026, 5, 5, 10, 0, 0, 0, time.UTC)
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expires := time.Date(2026, 5, 8, 10, 0, 0, 0, time.UTC)
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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require.Equal(t, "/api/v1/user/lobby/my/invites", r.URL.Path)
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writeJSON(t, w, http.StatusOK, map[string]any{
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"items": []map[string]any{{
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"invite_id": "invite-1",
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"game_id": "private-1",
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"inviter_user_id": "user-host",
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"invited_user_id": "user-1",
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"race_name": "Vegan Federation",
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"status": "pending",
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"created_at": created.Format(time.RFC3339Nano),
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"expires_at": expires.Format(time.RFC3339Nano),
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}},
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})
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}))
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t.Cleanup(server.Close)
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client := newRESTClient(t, server)
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payload := mustEncode(t, transcoder.MyInvitesListRequestToPayload, &lobbymodel.MyInvitesListRequest{})
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result, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, lobbymodel.MessageTypeMyInvitesList, payload))
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require.NoError(t, err)
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assert.Equal(t, "ok", result.ResultCode)
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decoded, err := transcoder.PayloadToMyInvitesListResponse(result.PayloadBytes)
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require.NoError(t, err)
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require.Len(t, decoded.Items, 1)
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assert.Equal(t, "user-1", decoded.Items[0].InvitedUserID)
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assert.Empty(t, decoded.Items[0].Code)
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assert.Equal(t, expires, decoded.Items[0].ExpiresAt)
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}
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func TestExecuteLobbyGameCreatePostsPrivateAndProjectsToSummary(t *testing.T) {
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t.Parallel()
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enrollment := time.Date(2026, 6, 1, 12, 0, 0, 0, time.UTC)
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created := time.Date(2026, 5, 7, 10, 0, 0, 0, time.UTC)
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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require.Equal(t, http.MethodPost, r.Method)
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require.Equal(t, "/api/v1/user/lobby/games", r.URL.Path)
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var body map[string]any
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raw, err := io.ReadAll(r.Body)
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require.NoError(t, err)
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require.NoError(t, json.Unmarshal(raw, &body))
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assert.Equal(t, "private", body["visibility"])
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assert.Equal(t, "First Contact", body["game_name"])
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assert.Equal(t, "0 0 * * *", body["turn_schedule"])
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// Backend always returns the full GameDetail including runtime
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// snapshot fields the gateway must tolerate.
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writeJSON(t, w, http.StatusCreated, map[string]any{
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"game_id": "newly-created",
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"game_name": "First Contact",
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"game_type": "private",
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"status": "draft",
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"owner_user_id": "user-1",
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"min_players": 2,
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"max_players": 8,
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"enrollment_ends_at": enrollment.Format(time.RFC3339Nano),
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"created_at": created.Format(time.RFC3339Nano),
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"updated_at": created.Format(time.RFC3339Nano),
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"visibility": "private",
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"description": "",
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"turn_schedule": "0 0 * * *",
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"target_engine_version": "v1",
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"start_gap_hours": 24,
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"start_gap_players": 2,
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"current_turn": 0,
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"runtime_status": "",
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})
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}))
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t.Cleanup(server.Close)
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client := newRESTClient(t, server)
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payload := mustEncode(t, transcoder.GameCreateRequestToPayload, &lobbymodel.GameCreateRequest{
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GameName: "First Contact",
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Description: "",
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MinPlayers: 2,
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MaxPlayers: 8,
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StartGapHours: 24,
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StartGapPlayers: 2,
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EnrollmentEndsAt: enrollment,
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TurnSchedule: "0 0 * * *",
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TargetEngineVersion: "v1",
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})
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result, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, lobbymodel.MessageTypeGameCreate, payload))
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require.NoError(t, err)
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assert.Equal(t, "ok", result.ResultCode)
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decoded, err := transcoder.PayloadToGameCreateResponse(result.PayloadBytes)
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require.NoError(t, err)
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assert.Equal(t, "newly-created", decoded.Game.GameID)
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assert.Equal(t, "draft", decoded.Game.Status)
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}
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func TestExecuteLobbyGameCreateRejectsEmptyGameName(t *testing.T) {
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t.Parallel()
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, _ *http.Request) {
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t.Errorf("backend must not be hit on validation failure")
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w.WriteHeader(http.StatusInternalServerError)
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}))
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t.Cleanup(server.Close)
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client := newRESTClient(t, server)
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payload := mustEncode(t, transcoder.GameCreateRequestToPayload, &lobbymodel.GameCreateRequest{
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MinPlayers: 2,
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MaxPlayers: 8,
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EnrollmentEndsAt: time.Date(2026, 6, 1, 12, 0, 0, 0, time.UTC),
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TurnSchedule: "0 0 * * *",
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TargetEngineVersion: "v1",
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})
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_, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, lobbymodel.MessageTypeGameCreate, payload))
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require.Error(t, err)
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assert.Contains(t, err.Error(), "game_name must not be empty")
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}
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func TestExecuteLobbyApplicationSubmitPostsRaceName(t *testing.T) {
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t.Parallel()
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created := time.Date(2026, 5, 5, 10, 0, 0, 0, time.UTC)
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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require.Equal(t, http.MethodPost, r.Method)
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require.Equal(t, "/api/v1/user/lobby/games/public-1/applications", r.URL.Path)
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var body map[string]any
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raw, err := io.ReadAll(r.Body)
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require.NoError(t, err)
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require.NoError(t, json.Unmarshal(raw, &body))
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assert.Equal(t, "Vegan Federation", body["race_name"])
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writeJSON(t, w, http.StatusCreated, map[string]any{
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"application_id": "app-3",
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"game_id": "public-1",
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"applicant_user_id": "user-1",
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"race_name": "Vegan Federation",
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"status": "pending",
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"created_at": created.Format(time.RFC3339Nano),
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})
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}))
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t.Cleanup(server.Close)
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client := newRESTClient(t, server)
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payload := mustEncode(t, transcoder.ApplicationSubmitRequestToPayload, &lobbymodel.ApplicationSubmitRequest{
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GameID: "public-1",
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RaceName: "Vegan Federation",
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})
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result, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, lobbymodel.MessageTypeApplicationSubmit, payload))
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require.NoError(t, err)
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assert.Equal(t, "ok", result.ResultCode)
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decoded, err := transcoder.PayloadToApplicationSubmitResponse(result.PayloadBytes)
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require.NoError(t, err)
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assert.Equal(t, "app-3", decoded.Application.ApplicationID)
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assert.Equal(t, "pending", decoded.Application.Status)
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}
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func TestExecuteLobbyInviteRedeemPostsToBackend(t *testing.T) {
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t.Parallel()
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created := time.Date(2026, 5, 5, 10, 0, 0, 0, time.UTC)
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expires := time.Date(2026, 5, 8, 10, 0, 0, 0, time.UTC)
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decided := time.Date(2026, 5, 6, 12, 0, 0, 0, time.UTC)
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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require.Equal(t, http.MethodPost, r.Method)
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require.Equal(t, "/api/v1/user/lobby/games/private-1/invites/invite-1/redeem", r.URL.Path)
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writeJSON(t, w, http.StatusOK, map[string]any{
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"invite_id": "invite-1",
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"game_id": "private-1",
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"inviter_user_id": "user-host",
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"invited_user_id": "user-1",
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"race_name": "Vegan Federation",
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"status": "accepted",
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"created_at": created.Format(time.RFC3339Nano),
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"expires_at": expires.Format(time.RFC3339Nano),
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"decided_at": decided.Format(time.RFC3339Nano),
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})
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}))
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t.Cleanup(server.Close)
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client := newRESTClient(t, server)
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payload := mustEncode(t, transcoder.InviteRedeemRequestToPayload, &lobbymodel.InviteRedeemRequest{GameID: "private-1", InviteID: "invite-1"})
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result, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, lobbymodel.MessageTypeInviteRedeem, payload))
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require.NoError(t, err)
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assert.Equal(t, "ok", result.ResultCode)
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decoded, err := transcoder.PayloadToInviteRedeemResponse(result.PayloadBytes)
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require.NoError(t, err)
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assert.Equal(t, "accepted", decoded.Invite.Status)
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}
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func TestExecuteLobbyInviteDeclinePostsToBackend(t *testing.T) {
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t.Parallel()
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created := time.Date(2026, 5, 5, 10, 0, 0, 0, time.UTC)
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expires := time.Date(2026, 5, 8, 10, 0, 0, 0, time.UTC)
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decided := time.Date(2026, 5, 6, 12, 0, 0, 0, time.UTC)
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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require.Equal(t, http.MethodPost, r.Method)
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require.Equal(t, "/api/v1/user/lobby/games/private-1/invites/invite-1/decline", r.URL.Path)
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writeJSON(t, w, http.StatusOK, map[string]any{
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"invite_id": "invite-1",
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"game_id": "private-1",
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"inviter_user_id": "user-host",
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"invited_user_id": "user-1",
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"race_name": "Vegan Federation",
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"status": "declined",
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"created_at": created.Format(time.RFC3339Nano),
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"expires_at": expires.Format(time.RFC3339Nano),
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"decided_at": decided.Format(time.RFC3339Nano),
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})
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}))
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t.Cleanup(server.Close)
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|
|
client := newRESTClient(t, server)
|
|
payload := mustEncode(t, transcoder.InviteDeclineRequestToPayload, &lobbymodel.InviteDeclineRequest{GameID: "private-1", InviteID: "invite-1"})
|
|
result, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, lobbymodel.MessageTypeInviteDecline, payload))
|
|
require.NoError(t, err)
|
|
assert.Equal(t, "ok", result.ResultCode)
|
|
|
|
decoded, err := transcoder.PayloadToInviteDeclineResponse(result.PayloadBytes)
|
|
require.NoError(t, err)
|
|
assert.Equal(t, "declined", decoded.Invite.Status)
|
|
}
|
|
|
|
func TestExecuteLobbyProjectsBackendErrorAcrossCommands(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
cases := []struct {
|
|
name string
|
|
messageType string
|
|
payload []byte
|
|
statusCode int
|
|
want string
|
|
}{
|
|
{
|
|
name: "public games conflict",
|
|
messageType: lobbymodel.MessageTypePublicGamesList,
|
|
payload: mustEncode(t, transcoder.PublicGamesListRequestToPayload, &lobbymodel.PublicGamesListRequest{Page: 1, PageSize: 50}),
|
|
statusCode: http.StatusConflict,
|
|
want: "conflict",
|
|
},
|
|
{
|
|
name: "applications forbidden",
|
|
messageType: lobbymodel.MessageTypeApplicationSubmit,
|
|
payload: mustEncode(t, transcoder.ApplicationSubmitRequestToPayload, &lobbymodel.ApplicationSubmitRequest{GameID: "g", RaceName: "r"}),
|
|
statusCode: http.StatusForbidden,
|
|
want: "forbidden",
|
|
},
|
|
{
|
|
name: "invite redeem not found",
|
|
messageType: lobbymodel.MessageTypeInviteRedeem,
|
|
payload: mustEncode(t, transcoder.InviteRedeemRequestToPayload, &lobbymodel.InviteRedeemRequest{GameID: "g", InviteID: "i"}),
|
|
statusCode: http.StatusNotFound,
|
|
want: "subject_not_found",
|
|
},
|
|
{
|
|
name: "create invalid request",
|
|
messageType: lobbymodel.MessageTypeGameCreate,
|
|
payload: mustEncode(t, transcoder.GameCreateRequestToPayload, validCreateRequest()),
|
|
statusCode: http.StatusBadRequest,
|
|
want: "invalid_request",
|
|
},
|
|
}
|
|
|
|
for _, tc := range cases {
|
|
tc := tc
|
|
t.Run(tc.name, func(t *testing.T) {
|
|
t.Parallel()
|
|
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, _ *http.Request) {
|
|
writeJSON(t, w, tc.statusCode, map[string]any{
|
|
"error": map[string]any{"code": tc.want, "message": "from backend"},
|
|
})
|
|
}))
|
|
t.Cleanup(server.Close)
|
|
|
|
client := newRESTClient(t, server)
|
|
result, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, tc.messageType, tc.payload))
|
|
require.NoError(t, err)
|
|
assert.Equal(t, tc.want, result.ResultCode)
|
|
|
|
errResp, err := transcoder.PayloadToLobbyErrorResponse(result.PayloadBytes)
|
|
require.NoError(t, err)
|
|
assert.Equal(t, tc.want, errResp.Error.Code)
|
|
assert.Equal(t, "from backend", errResp.Error.Message)
|
|
})
|
|
}
|
|
}
|
|
|
|
func TestExecuteLobbyMapsServiceUnavailableToDownstreamError(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, _ *http.Request) {
|
|
w.WriteHeader(http.StatusServiceUnavailable)
|
|
}))
|
|
t.Cleanup(server.Close)
|
|
|
|
client := newRESTClient(t, server)
|
|
payload := mustEncode(t, transcoder.MyGamesListRequestToPayload, &lobbymodel.MyGamesListRequest{})
|
|
_, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, lobbymodel.MessageTypeMyGamesList, payload))
|
|
require.Error(t, err)
|
|
assert.True(t, errors.Is(err, downstream.ErrDownstreamUnavailable))
|
|
}
|
|
|
|
func TestExecuteLobbyRejectsUnknownMessageType(t *testing.T) {
|
|
t.Parallel()
|
|
|
|
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, _ *http.Request) {
|
|
w.WriteHeader(http.StatusOK)
|
|
}))
|
|
t.Cleanup(server.Close)
|
|
|
|
client := newRESTClient(t, server)
|
|
_, err := client.ExecuteLobbyCommand(context.Background(), newAuthCommand(t, "lobby.unknown", []byte{0x01}))
|
|
require.Error(t, err)
|
|
assert.True(t, strings.Contains(err.Error(), "unsupported message type"))
|
|
}
|
|
|
|
func validCreateRequest() *lobbymodel.GameCreateRequest {
|
|
return &lobbymodel.GameCreateRequest{
|
|
GameName: "Test",
|
|
Description: "",
|
|
MinPlayers: 2,
|
|
MaxPlayers: 8,
|
|
StartGapHours: 24,
|
|
StartGapPlayers: 2,
|
|
EnrollmentEndsAt: time.Date(2026, 6, 1, 12, 0, 0, 0, time.UTC),
|
|
TurnSchedule: "0 0 * * *",
|
|
TargetEngineVersion: "v1",
|
|
}
|
|
}
|