915b4372dd
Adds the second end-to-end command (`setProductionType`) with a collapse-by-`planetNumber` rule on the order draft, the segmented production-controls component on the planet inspector, the FBS encoder/decoder pair for `CommandPlanetProduce`, and the `localShipClass` projection on `GameReport`. Forecast number is deferred and tracked in the new `ui/docs/calc-bridge.md`.
277 lines
7.9 KiB
TypeScript
277 lines
7.9 KiB
TypeScript
// Vitest unit coverage for the pure `applyOrderOverlay` projection.
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// Phase 14 introduced the overlay for `planetRename`; Phase 15
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// extends it to `setProductionType` and shares the same eligibility
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// rule. Future phases (route updates, etc.) will extend the overlay
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// and need equivalent cases here.
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import { describe, expect, test } from "vitest";
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import {
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applyOrderOverlay,
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productionDisplayFromCommand,
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type GameReport,
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type ReportPlanet,
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} from "../src/api/game-state";
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import type {
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CommandStatus,
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OrderCommand,
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ProductionType,
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} from "../src/sync/order-types";
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function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
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return {
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number: 0,
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name: "",
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x: 0,
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y: 0,
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kind: "local",
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owner: null,
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size: null,
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resources: null,
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industryStockpile: null,
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materialsStockpile: null,
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industry: null,
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population: null,
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colonists: null,
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production: null,
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freeIndustry: null,
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...overrides,
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};
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}
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function makeReport(planets: ReportPlanet[]): GameReport {
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return {
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turn: 4,
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mapWidth: 4000,
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mapHeight: 4000,
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planetCount: planets.length,
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planets,
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race: "",
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localShipClass: [],
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};
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}
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describe("applyOrderOverlay", () => {
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test("returns the same report when no commands match", () => {
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const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
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const out = applyOrderOverlay(report, [], {});
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expect(out).toBe(report);
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});
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test("renames a planet on applied commands", () => {
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const report = makeReport([
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makePlanet({ number: 1, name: "Earth" }),
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makePlanet({ number: 2, name: "Mars" }),
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]);
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const cmd: OrderCommand = {
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kind: "planetRename",
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id: "cmd-1",
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planetNumber: 1,
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name: "New Earth",
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};
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const statuses: Record<string, CommandStatus> = { "cmd-1": "applied" };
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const out = applyOrderOverlay(report, [cmd], statuses);
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expect(out).not.toBe(report);
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expect(out.planets[0]!.name).toBe("New Earth");
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expect(out.planets[1]!.name).toBe("Mars");
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// raw report stays untouched
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expect(report.planets[0]!.name).toBe("Earth");
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});
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test("renames on submitting too (in-flight optimistic)", () => {
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const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
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const cmd: OrderCommand = {
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kind: "planetRename",
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id: "cmd-1",
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planetNumber: 1,
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name: "Pending",
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};
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const out = applyOrderOverlay(report, [cmd], { "cmd-1": "submitting" });
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expect(out.planets[0]!.name).toBe("Pending");
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});
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test("skips draft / invalid / rejected statuses", () => {
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const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
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const cmd: OrderCommand = {
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kind: "planetRename",
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id: "cmd-1",
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planetNumber: 1,
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name: "Tentative",
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};
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for (const status of ["draft", "invalid", "rejected"] as const) {
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const out = applyOrderOverlay(report, [cmd], { "cmd-1": status });
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expect(out.planets[0]!.name).toBe("Earth");
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}
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});
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test("applies on `valid` so the player sees their committed intent immediately", () => {
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const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
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const cmd: OrderCommand = {
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kind: "planetRename",
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id: "cmd-1",
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planetNumber: 1,
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name: "Pending-Sync",
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};
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const out = applyOrderOverlay(report, [cmd], { "cmd-1": "valid" });
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expect(out.planets[0]!.name).toBe("Pending-Sync");
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});
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test("ignores rename for missing planet (visibility lost)", () => {
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const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
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const cmd: OrderCommand = {
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kind: "planetRename",
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id: "cmd-1",
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planetNumber: 99,
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name: "Phantom",
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};
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const out = applyOrderOverlay(report, [cmd], { "cmd-1": "applied" });
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expect(out).toBe(report);
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});
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test("placeholder commands pass through", () => {
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const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
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const cmd: OrderCommand = {
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kind: "placeholder",
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id: "cmd-1",
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label: "noop",
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};
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const out = applyOrderOverlay(report, [cmd], { "cmd-1": "applied" });
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expect(out).toBe(report);
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});
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test("multiple renames apply in command order", () => {
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const report = makeReport([makePlanet({ number: 1, name: "Old" })]);
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const first: OrderCommand = {
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kind: "planetRename",
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id: "cmd-1",
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planetNumber: 1,
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name: "Mid",
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};
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const second: OrderCommand = {
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kind: "planetRename",
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id: "cmd-2",
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planetNumber: 1,
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name: "Final",
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};
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const out = applyOrderOverlay(report, [first, second], {
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"cmd-1": "applied",
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"cmd-2": "applied",
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});
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expect(out.planets[0]!.name).toBe("Final");
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});
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test("setProductionType rewrites planet.production for valid statuses", () => {
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const report = makeReport([
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makePlanet({ number: 1, name: "Earth", production: "Capital" }),
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]);
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const cmd: OrderCommand = {
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kind: "setProductionType",
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id: "cmd-1",
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planetNumber: 1,
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productionType: "DRIVE",
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subject: "",
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};
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for (const status of ["valid", "submitting", "applied"] as const) {
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const out = applyOrderOverlay(report, [cmd], { "cmd-1": status });
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expect(out.planets[0]!.production).toBe("Drive");
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}
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});
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test("setProductionType skips draft / invalid / rejected statuses", () => {
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const report = makeReport([
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makePlanet({ number: 1, name: "Earth", production: "Capital" }),
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]);
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const cmd: OrderCommand = {
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kind: "setProductionType",
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id: "cmd-1",
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planetNumber: 1,
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productionType: "DRIVE",
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subject: "",
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};
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for (const status of ["draft", "invalid", "rejected"] as const) {
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const out = applyOrderOverlay(report, [cmd], { "cmd-1": status });
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expect(out.planets[0]!.production).toBe("Capital");
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}
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});
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test("setProductionType applied with subject mirrors the engine's display", () => {
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const report = makeReport([
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makePlanet({ number: 1, name: "Earth", production: "Capital" }),
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]);
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const cmd: OrderCommand = {
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kind: "setProductionType",
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id: "cmd-1",
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planetNumber: 1,
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productionType: "SHIP",
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subject: "Scout",
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};
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const out = applyOrderOverlay(report, [cmd], { "cmd-1": "applied" });
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expect(out.planets[0]!.production).toBe("Scout");
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});
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test("setProductionType + planetRename for the same planet compose", () => {
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const report = makeReport([
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makePlanet({ number: 1, name: "Earth", production: "Capital" }),
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]);
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const rename: OrderCommand = {
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kind: "planetRename",
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id: "cmd-rename",
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planetNumber: 1,
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name: "New-Earth",
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};
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const setProd: OrderCommand = {
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kind: "setProductionType",
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id: "cmd-prod",
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planetNumber: 1,
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productionType: "DRIVE",
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subject: "",
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};
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const out = applyOrderOverlay(report, [rename, setProd], {
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"cmd-rename": "applied",
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"cmd-prod": "applied",
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});
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expect(out.planets[0]!.name).toBe("New-Earth");
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expect(out.planets[0]!.production).toBe("Drive");
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});
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test("ignores setProductionType for missing planet (visibility lost)", () => {
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const report = makeReport([
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makePlanet({ number: 1, name: "Earth", production: "Capital" }),
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]);
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const cmd: OrderCommand = {
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kind: "setProductionType",
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id: "cmd-1",
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planetNumber: 99,
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productionType: "DRIVE",
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subject: "",
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};
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const out = applyOrderOverlay(report, [cmd], { "cmd-1": "applied" });
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expect(out).toBe(report);
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});
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});
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describe("productionDisplayFromCommand", () => {
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const cases: ReadonlyArray<{
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productionType: ProductionType;
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subject: string;
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expected: string;
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}> = [
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{ productionType: "MAT", subject: "", expected: "Material" },
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{ productionType: "CAP", subject: "", expected: "Capital" },
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{ productionType: "DRIVE", subject: "", expected: "Drive" },
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{ productionType: "WEAPONS", subject: "", expected: "Weapons" },
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{ productionType: "SHIELDS", subject: "", expected: "Shields" },
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{ productionType: "CARGO", subject: "", expected: "Cargo" },
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{ productionType: "SCIENCE", subject: "AlphaSci", expected: "AlphaSci" },
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{ productionType: "SHIP", subject: "Scout", expected: "Scout" },
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];
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for (const tc of cases) {
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test(`${tc.productionType} → ${tc.expected}`, () => {
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expect(productionDisplayFromCommand(tc.productionType, tc.subject)).toBe(
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tc.expected,
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);
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});
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}
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});
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