Files
galaxy-game/internal/controller/route_test.go
T
2026-01-18 22:38:11 +02:00

257 lines
9.5 KiB
Go

package controller_test
import (
"slices"
"testing"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/stretchr/testify/assert"
)
func TestSetRoute(t *testing.T) {
c, g := newCache()
assert.NotContains(t, c.MustPlanet(0).Route, game.RouteMaterial)
assert.NotContains(t, c.MustPlanet(0).Route, game.RouteCapital)
assert.NotContains(t, c.MustPlanet(0).Route, game.RouteColonist)
assert.NotContains(t, c.MustPlanet(0).Route, game.RouteEmpty)
assert.NoError(t, g.SetRoute(Race_0.Name, "COL", 0, 2))
assert.NotContains(t, c.MustPlanet(0).Route, game.RouteMaterial)
assert.NotContains(t, c.MustPlanet(0).Route, game.RouteCapital)
assert.Contains(t, c.MustPlanet(0).Route, game.RouteColonist)
assert.NotContains(t, c.MustPlanet(0).Route, game.RouteEmpty)
assert.NoError(t, g.SetRoute(Race_0.Name, "MAT", 0, 2))
assert.Contains(t, c.MustPlanet(0).Route, game.RouteMaterial)
assert.NotContains(t, c.MustPlanet(0).Route, game.RouteCapital)
assert.Contains(t, c.MustPlanet(0).Route, game.RouteColonist)
assert.NotContains(t, c.MustPlanet(0).Route, game.RouteEmpty)
assert.NoError(t, g.SetRoute(Race_0.Name, "CAP", 0, 2))
assert.Contains(t, c.MustPlanet(0).Route, game.RouteMaterial)
assert.Contains(t, c.MustPlanet(0).Route, game.RouteCapital)
assert.Contains(t, c.MustPlanet(0).Route, game.RouteColonist)
assert.NotContains(t, c.MustPlanet(0).Route, game.RouteEmpty)
assert.NoError(t, g.SetRoute(Race_0.Name, "EMP", 0, 2))
assert.Contains(t, c.MustPlanet(0).Route, game.RouteMaterial)
assert.Contains(t, c.MustPlanet(0).Route, game.RouteCapital)
assert.Contains(t, c.MustPlanet(0).Route, game.RouteColonist)
assert.Contains(t, c.MustPlanet(0).Route, game.RouteEmpty)
assert.ErrorContains(t,
g.SetRoute("UnknownRace", "COL", 0, 2),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.SetRoute(Race_0.Name, "IND", 0, 2),
e.GenericErrorText(e.ErrInputCargoTypeInvalid))
assert.ErrorContains(t,
g.SetRoute(Race_0.Name, "COL", 500, 2),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.SetRoute(Race_0.Name, "COL", 1, 2),
e.GenericErrorText(e.ErrInputEntityNotOwned))
assert.ErrorContains(t,
g.SetRoute(Race_0.Name, "COL", 0, 3),
e.GenericErrorText(e.ErrSendUnreachableDestination))
}
func TestRemoveRoute(t *testing.T) {
c, g := newCache()
assert.NoError(t, g.SetRoute(Race_0.Name, "COL", 0, 2))
assert.NoError(t, g.SetRoute(Race_0.Name, "CAP", 0, 2))
assert.NoError(t, g.SetRoute(Race_0.Name, "EMP", 2, 0))
assert.Contains(t, c.MustPlanet(0).Route, game.RouteColonist)
assert.Contains(t, c.MustPlanet(0).Route, game.RouteCapital)
assert.Contains(t, c.MustPlanet(2).Route, game.RouteEmpty)
assert.NoError(t, g.RemoveRoute(Race_0.Name, "COL", 0))
assert.NotContains(t, c.MustPlanet(0).Route, game.RouteColonist)
assert.Contains(t, c.MustPlanet(0).Route, game.RouteCapital)
assert.NoError(t, g.RemoveRoute(Race_0.Name, "EMP", 2))
assert.NotContains(t, c.MustPlanet(2).Route, game.RouteEmpty)
assert.ErrorContains(t,
g.RemoveRoute("UnknownRace", "COL", 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.RemoveRoute(Race_0.Name, "IND", 0),
e.GenericErrorText(e.ErrInputCargoTypeInvalid))
assert.ErrorContains(t,
g.RemoveRoute(Race_0.Name, "COL", 500),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.RemoveRoute(Race_0.Name, "COL", 1),
e.GenericErrorText(e.ErrInputEntityNotOwned))
}
func TestListRouteEligibleGroupIds(t *testing.T) {
c, g := newCache()
// 1: idx = 0 / Ready to load
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
// 2: idx = 1 / Has no cargo bay
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
// 3: idx = 2 / In_Space
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
c.ShipGroup(2).StateInSpace = &game.InSpace{
Origin: 2,
Range: 31.337,
}
// 4: idx = 3 / loaded with COL
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
c.ShipGroup(3).CargoType = game.CargoColonist.Ref()
c.ShipGroup(3).Load = 1.234
// Foreign group -> idx 1
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
assert.NoError(t, g.GiveawayGroup(Race_0.Name, Race_1.Name, 5, 0))
// 5: idx = 4 / Part of the Fleet
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, "Fleet", 5, 0))
planet_0_groups := slices.Collect(c.ListRouteEligibleGroupIds(0))
assert.Len(t, planet_0_groups, 1)
for _, i := range planet_0_groups {
sg := c.ShipGroup(i)
st := c.ShipGroupShipClass(i)
assert.Equal(t, Race_0_ID, sg.OwnerID)
assert.Greater(t, sg.CargoCapacity(st), 0.)
assert.Equal(t, game.StateInOrbit, sg.State())
assert.Equal(t, 0., sg.Load)
assert.Nil(t, sg.FleetID)
}
}
func TestEnrouteGroups_SplitGroup(t *testing.T) {
c, g := newCache()
assert.NoError(t, g.SetRoute(Race_0.Name, "COL", R0_Planet_0_num, R0_Planet_2_num))
c.MustPlanet(R0_Planet_0_num).Colonists = 65
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5)) // 21.0 per Ship
assert.Equal(t, 105., c.ShipGroup(0).CargoCapacity(c.ShipGroupShipClass(0)))
c.EnrouteGroups()
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
assert.Equal(t, uint(1), c.ShipGroup(0).Number)
assert.Equal(t, 0., c.ShipGroup(0).Load)
assert.Equal(t, game.StateLaunched, c.ShipGroup(1).State())
assert.Equal(t, uint(4), c.ShipGroup(1).Number)
assert.Equal(t, 65., c.ShipGroup(1).Load)
assert.Equal(t, 0., c.MustPlanet(R0_Planet_0_num).Colonists)
}
func TestEnrouteGroups_GroupSorting(t *testing.T) {
c, g := newCache()
assert.NoError(t, g.SetRoute(Race_0.Name, "COL", R0_Planet_0_num, R0_Planet_2_num))
c.MustPlanet(R0_Planet_0_num).Colonists = 100
// 0: idx = 1
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 4)) // 21.0 per Ship
assert.Equal(t, 84., c.ShipGroup(0).CargoCapacity(c.ShipGroupShipClass(0)))
// 1: idx = 2
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5)) // 21.0 per Ship
assert.Equal(t, 105., c.ShipGroup(1).CargoCapacity(c.ShipGroupShipClass(1)))
c.EnrouteGroups()
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
assert.Equal(t, game.StateLaunched, c.ShipGroup(1).State())
assert.Equal(t, 100., c.ShipGroup(1).Load)
assert.Equal(t, 0., c.MustPlanet(R0_Planet_0_num).Colonists)
}
func TestEnrouteGroups_LaunchOrder(t *testing.T) {
c, g := newCache()
assert.NoError(t, g.SetRoute(Race_0.Name, "COL", R0_Planet_0_num, R0_Planet_2_num))
assert.NoError(t, g.SetRoute(Race_0.Name, "CAP", R0_Planet_0_num, R0_Planet_2_num))
assert.NoError(t, g.SetRoute(Race_0.Name, "MAT", R0_Planet_0_num, R0_Planet_2_num))
assert.NoError(t, g.SetRoute(Race_0.Name, "EMP", R0_Planet_0_num, R1_Planet_1_num))
c.MustPlanet(R0_Planet_0_num).Colonists = 150
c.MustPlanet(R0_Planet_0_num).Capital = 100
c.MustPlanet(R0_Planet_0_num).Material = 20
// 0: idx = 1 (105 COL) ->
// 3: idx = 4 ( 45 COL)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5))
assert.Equal(t, 105., c.ShipGroup(0).CargoCapacity(c.ShipGroupShipClass(0)))
// 1: idx = 2 (In_Orbit) ->
// 4: idx = 5 (20 MAT)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5))
assert.Equal(t, 105., c.ShipGroup(1).CargoCapacity(c.ShipGroupShipClass(1)))
// 2: idx = 3 (100 CAP)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5))
assert.Equal(t, 105., c.ShipGroup(2).CargoCapacity(c.ShipGroupShipClass(2)))
c.EnrouteGroups()
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 5)
// full load of COL
sgi := 0
assert.Equal(t, game.StateLaunched, c.ShipGroup(sgi).State())
assert.Equal(t, R0_Planet_2_num, c.ShipGroup(sgi).Destination)
assert.Equal(t, 105., c.ShipGroup(sgi).Load)
assert.NotNil(t, c.ShipGroup(sgi).CargoType)
assert.Equal(t, game.CargoColonist, *c.ShipGroup(sgi).CargoType)
assert.Equal(t, uint(5), c.ShipGroup(sgi).Number)
// rest of COL
sgi = 3
assert.Equal(t, game.StateLaunched, c.ShipGroup(sgi).State())
assert.Equal(t, R0_Planet_2_num, c.ShipGroup(sgi).Destination)
assert.Equal(t, 45., c.ShipGroup(sgi).Load)
assert.NotNil(t, c.ShipGroup(sgi).CargoType)
assert.Equal(t, game.CargoColonist, *c.ShipGroup(sgi).CargoType)
assert.Equal(t, uint(3), c.ShipGroup(sgi).Number)
// full load of CAP
sgi = 2
assert.Equal(t, game.StateLaunched, c.ShipGroup(sgi).State())
assert.Equal(t, R0_Planet_2_num, c.ShipGroup(sgi).Destination)
assert.Equal(t, 100., c.ShipGroup(sgi).Load)
assert.NotNil(t, c.ShipGroup(sgi).CargoType)
assert.Equal(t, game.CargoCapital, *c.ShipGroup(sgi).CargoType)
assert.Equal(t, uint(5), c.ShipGroup(sgi).Number)
// partial load of MAT
sgi = 4
assert.Equal(t, game.StateLaunched, c.ShipGroup(sgi).State())
assert.Equal(t, R0_Planet_2_num, c.ShipGroup(sgi).Destination)
assert.Equal(t, 20., c.ShipGroup(sgi).Load)
assert.NotNil(t, c.ShipGroup(sgi).CargoType)
assert.Equal(t, game.CargoMaterial, *c.ShipGroup(sgi).CargoType)
assert.Equal(t, uint(1), c.ShipGroup(sgi).Number)
// empty / on_planet
sgi = 1
assert.Equal(t, game.StateLaunched, c.ShipGroup(sgi).State())
assert.Equal(t, R1_Planet_1_num, c.ShipGroup(sgi).Destination)
assert.Equal(t, 0., c.ShipGroup(sgi).Load)
assert.Nil(t, c.ShipGroup(sgi).CargoType)
assert.Equal(t, uint(1), c.ShipGroup(sgi).Number)
}