3ea29cf8b5
Tests · UI / test (push) Successful in 1m59s
Move the calculator's inputs into a page-level calculatorState singleton so they survive the sidebar unmounting the tab on a tab switch (the inspector auto-opens on a planet click). ensureGame resets the design when the active game changes. While on the calculator, a planet click no longer switches to the inspector — the calculator consumes the selection in its planet area / reach circles. Halve the reach-circle stroke width. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
215 lines
6.8 KiB
TypeScript
215 lines
6.8 KiB
TypeScript
// Component coverage for the Phase 30 ship-class calculator: forward
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// results, single-target goal-seek wired through a mounted component, the
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// Create flow against a real OrderDraftStore, and the planet area. The
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// math itself is covered by `calc-model.test.ts` and the Go parity tests;
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// here we assert the component renders and orchestrates them.
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import "@testing-library/jest-dom/vitest";
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import "fake-indexeddb/auto";
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import { fireEvent, render } from "@testing-library/svelte";
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import { afterEach, beforeEach, describe, expect, test, vi } from "vitest";
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// The calculator reads `page.params.id` to scope its long-lived state to
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// the active game; stub a stable id so the component test has a router.
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vi.mock("$app/state", () => ({ page: { params: { id: "calc-test-game" } } }));
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import { i18n } from "../src/lib/i18n/index.svelte";
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import CalculatorTab from "../src/lib/sidebar/calculator-tab.svelte";
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import { calculatorState } from "../src/lib/calculator/calc-state.svelte";
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import { CORE_CONTEXT_KEY, CoreHolder } from "../src/lib/core-context.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../src/sync/order-draft.svelte";
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import {
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SELECTION_CONTEXT_KEY,
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SelectionStore,
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} from "../src/lib/selection.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "../src/lib/rendered-report.svelte";
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import type { GameReport, ReportPlanet } from "../src/api/game-state";
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import type { Core } from "../src/platform/core/index";
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import { makeFakeCore } from "./fake-core";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
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import type { IDBPDatabase } from "idb";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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let db: IDBPDatabase<GalaxyDB>;
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let dbName: string;
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let draft: OrderDraftStore;
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const LOCAL_PLANET: ReportPlanet = {
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number: 17,
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name: "Castle",
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x: 100,
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y: 100,
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kind: "local",
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owner: "me",
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size: 1000,
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resources: 10,
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industryStockpile: 0,
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materialsStockpile: 100,
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industry: 1000,
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population: 1000,
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colonists: 0,
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production: "Cruiser",
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freeIndustry: 1000,
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};
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function makeReport(over: Partial<GameReport> = {}): GameReport {
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return {
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localPlayerDrive: 1.2,
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localPlayerWeapons: 1.5,
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localPlayerShields: 1,
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localPlayerCargo: 1,
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localShipClass: [],
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planets: [],
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...over,
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} as unknown as GameReport;
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}
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function mount(opts: {
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core?: Core | null;
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report?: GameReport;
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selection?: SelectionStore;
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} = {}) {
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const holder = new CoreHolder();
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holder.set(opts.core === undefined ? makeFakeCore() : opts.core);
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const selection = opts.selection ?? new SelectionStore();
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const report = opts.report ?? makeReport();
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const source: RenderedReportSource = {
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get report() {
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return report;
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},
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};
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const context = new Map<unknown, unknown>([
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[RENDERED_REPORT_CONTEXT_KEY, source],
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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[CORE_CONTEXT_KEY, holder],
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[SELECTION_CONTEXT_KEY, selection],
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]);
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return render(CalculatorTab, { context });
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}
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async function setBlock(
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ui: { getByTestId(id: string): HTMLElement },
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key: string,
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value: number,
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): Promise<void> {
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await fireEvent.input(ui.getByTestId(`calculator-block-${key}`), {
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target: { value: String(value) },
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});
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}
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beforeEach(async () => {
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dbName = `galaxy-calculator-${crypto.randomUUID()}`;
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db = await openGalaxyDB(dbName);
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draft = new OrderDraftStore();
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await draft.init({ cache: new IDBCache(db), gameId: GAME_ID });
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i18n.resetForTests("en");
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// The calculator state is a module singleton shared across cases.
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calculatorState.reset();
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});
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afterEach(async () => {
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draft.dispose();
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db.close();
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await new Promise<void>((resolve) => {
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const req = indexedDB.deleteDatabase(dbName);
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req.onsuccess = () => resolve();
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req.onerror = () => resolve();
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req.onblocked = () => resolve();
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});
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});
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describe("calculator-tab", () => {
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test("computes results once the blocks are valid", async () => {
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const ui = mount();
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// All-zero blocks are invalid: results read as unavailable.
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expect(ui.getByTestId("calculator-out-emptyMass")).toHaveTextContent("—");
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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// empty mass = 10 + 5 + 5 = 20.
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expect(ui.getByTestId("calculator-out-emptyMass")).toHaveTextContent("20");
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});
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test("locking attack back-solves the weapons block", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "armament", 2);
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await setBlock(ui, "weapons", 5);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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await fireEvent.click(ui.getByTestId("calculator-lock-attack"));
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await fireEvent.input(ui.getByTestId("calculator-locked-attack"), {
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target: { value: "30" },
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});
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// weapons = 30 / weaponsTech(1.5) = 20, shown read-only.
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const weapons = ui.getByTestId("calculator-block-weapons");
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expect(weapons).toHaveValue(20);
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expect(weapons).toHaveAttribute("readonly");
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});
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test("flags an unreachable speed target as infeasible", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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await fireEvent.click(ui.getByTestId("calculator-lock-speedEmpty"));
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// ceiling is 20 * driveTech(1.2) = 24; 100 is unreachable.
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await fireEvent.input(ui.getByTestId("calculator-locked-speedEmpty"), {
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target: { value: "100" },
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});
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const locked = ui.getByTestId("calculator-locked-speedEmpty");
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expect(locked).toHaveAttribute("title", expect.stringMatching(/cannot be reached/i));
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});
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test("create adds a ship-class command once the name is valid", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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const create = ui.getByTestId("calculator-create");
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expect(create).toBeDisabled();
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await fireEvent.input(ui.getByTestId("calculator-name"), {
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target: { value: "Cruiser" },
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});
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expect(create).not.toBeDisabled();
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await fireEvent.click(create);
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expect(draft.commands).toHaveLength(1);
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expect(draft.commands[0]).toMatchObject({
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kind: "createShipClass",
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name: "Cruiser",
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drive: 10,
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shields: 5,
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cargo: 5,
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});
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});
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test("planet area prompts for a selection when none is active", () => {
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const ui = mount();
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expect(ui.getByTestId("calculator-planet-none")).toBeInTheDocument();
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});
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test("planet area shows build stats for a selected own planet", async () => {
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const selection = new SelectionStore();
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selection.selectPlanet(17);
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const ui = mount({
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report: makeReport({ planets: [LOCAL_PLANET] }),
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selection,
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});
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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expect(ui.getByTestId("calculator-planet-name")).toHaveTextContent("Castle");
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expect(
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ui.getByTestId("calculator-ships-per-turn"),
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).not.toHaveTextContent("—");
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});
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});
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