Files
galaxy-game/game/internal/model/game/race.go
T
Ilia Denisov 2bd1b54936
Tests · Go / test (push) Successful in 2m31s
Tests · UI / test (push) Failing after 8m7s
feat(ui): Phase 29 map visibility toggles
Adds the gear-icon popover on the map view with per-game persistence
of every category toggle plus the wrap-mode radio. Hide-by-id and
visibility-fog facilities land on the renderer so every flip applies
within one frame without a Pixi remount; the wrap-mode toggle keeps
its existing remount + camera-preserve path. A new server-side turn
force-resets every flag to defaults so a hidden category never makes
the player miss the next turn's news.

Also fixes the FligthDistance → FlightDistance typo in pkg/calc/race.go
(plus the single Go caller); the TS side keeps duplicating the formula
until a race-level WASM bridge lands.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 21:33:53 +02:00

64 lines
1.3 KiB
Go

package game
import (
"galaxy/calc"
"strings"
"github.com/google/uuid"
)
type Relation string
const (
RelationWar Relation = "WAR"
RelationPeace Relation = "PEACE"
)
var (
relationSet = map[string]Relation{
strings.ToLower(RelationWar.String()): RelationWar,
strings.ToLower(RelationPeace.String()): RelationPeace,
}
)
type Race struct {
ID uuid.UUID `json:"id"`
Name string `json:"name"`
TTL uint `json:"ttl"`
Extinct bool `json:"extinct"`
Votes Float `json:"votes"`
VoteFor uuid.UUID `json:"voteFor"`
Relations []RaceRelation `json:"relations"`
Tech TechSet `json:"tech"`
Sciences []Science `json:"science,omitempty"`
ShipTypes []ShipType `json:"shipType,omitempty"`
}
func ParseRelation(v string) (Relation, bool) {
if v, ok := relationSet[strings.ToLower(v)]; ok {
return v, ok
}
return Relation(""), false
}
func (r Relation) String() string {
return string(r)
}
type RaceRelation struct {
RaceID uuid.UUID `json:"raceId"`
Relation Relation `json:"relation"`
}
func (r Race) TechLevel(t Tech) float64 {
return r.Tech.Value(t)
}
func (r Race) FlightDistance() float64 {
return calc.FlightDistance(r.TechLevel(TechDrive))
}
func (r Race) VisibilityDistance() float64 {
return calc.VisibilityDistance(r.TechLevel(TechDrive))
}