483 lines
16 KiB
Go
483 lines
16 KiB
Go
// Package restartruntime implements the `restart` lifecycle operation
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// owned by Runtime Manager. Restart is a recreate: under one outer
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// per-game lease the service runs the stop service, removes the
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// container with `docker rm`, and runs the start service with the
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// runtime's current `image_ref`. The hostname / engine endpoint stays
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// stable across the recreate; `container_id` changes.
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//
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// Lifecycle and failure-mode semantics follow `rtmanager/README.md
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// §Lifecycles → Restart`. Design rationale is captured in
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// `rtmanager/docs/services.md`, in particular the lease-sharing
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// pattern with `startruntime.Service.Run` / `stopruntime.Service.Run`,
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// the correlation-id reuse on `source_ref`, and the
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// inner-stop-then-rm-failure recovery rule.
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package restartruntime
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import (
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"context"
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"crypto/rand"
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"encoding/base64"
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"errors"
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"fmt"
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"log/slog"
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"strings"
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"time"
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"galaxy/rtmanager/internal/config"
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"galaxy/rtmanager/internal/domain/operation"
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"galaxy/rtmanager/internal/domain/runtime"
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"galaxy/rtmanager/internal/logging"
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"galaxy/rtmanager/internal/ports"
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"galaxy/rtmanager/internal/service/startruntime"
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"galaxy/rtmanager/internal/service/stopruntime"
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"galaxy/rtmanager/internal/telemetry"
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)
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// leaseReleaseTimeout bounds the deferred lease-release call.
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const leaseReleaseTimeout = 5 * time.Second
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// Input stores the per-call arguments for one restart operation.
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type Input struct {
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// GameID identifies the platform game to restart.
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GameID string
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// OpSource classifies how the request entered Runtime Manager.
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// Required: every operation_log entry carries an op_source.
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OpSource operation.OpSource
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// SourceRef stores the optional opaque per-source reference (REST
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// request id, admin user id). When non-empty it is reused as the
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// correlation id linking the outer restart entry to the inner stop
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// and start log entries.
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SourceRef string
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}
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// Validate reports whether input carries the structural invariants the
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// service requires.
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func (input Input) Validate() error {
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if strings.TrimSpace(input.GameID) == "" {
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return fmt.Errorf("game id must not be empty")
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}
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if !input.OpSource.IsKnown() {
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return fmt.Errorf("op source %q is unsupported", input.OpSource)
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}
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return nil
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}
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// Result stores the deterministic outcome of one Handle call.
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type Result struct {
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// Record carries the runtime record installed by the inner start on
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// success; zero on failure.
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Record runtime.RuntimeRecord
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// Outcome reports whether the operation completed (success) or
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// produced a stable failure code.
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Outcome operation.Outcome
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// ErrorCode stores the stable error code on failure. Empty for
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// success.
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ErrorCode string
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// ErrorMessage stores the operator-readable detail on failure.
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// Empty for success.
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ErrorMessage string
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}
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// Dependencies groups the collaborators required by Service.
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type Dependencies struct {
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// RuntimeRecords reads the runtime record at the start of restart
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// to capture the current image_ref and container_id.
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RuntimeRecords ports.RuntimeRecordStore
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// OperationLogs records the outer restart audit entry. Inner stop
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// and start services append their own entries through their own
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// stores.
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OperationLogs ports.OperationLogStore
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// Docker drives the docker rm step between the inner stop and
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// inner start.
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Docker ports.DockerClient
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// Leases serialises operations against the same game id. The outer
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// lease is held for the entire stop + rm + start sequence.
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Leases ports.GameLeaseStore
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// StopService runs the inner stop step under the outer lease.
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StopService *stopruntime.Service
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// StartService runs the inner start step under the outer lease.
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StartService *startruntime.Service
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// Coordination supplies the per-game lease TTL.
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Coordination config.CoordinationConfig
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// Telemetry records restart outcomes and lease latency. Required.
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Telemetry *telemetry.Runtime
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// Logger records structured service-level events. Defaults to
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// `slog.Default()` when nil.
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Logger *slog.Logger
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// Clock supplies the wall-clock used for operation timestamps.
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// Defaults to `time.Now` when nil.
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Clock func() time.Time
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// NewToken supplies a unique opaque token. Used both for the lease
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// and for the correlation id when Input.SourceRef is empty.
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// Defaults to a 32-byte random base64url string when nil.
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NewToken func() string
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}
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// Service executes the restart lifecycle operation.
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type Service struct {
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runtimeRecords ports.RuntimeRecordStore
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operationLogs ports.OperationLogStore
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docker ports.DockerClient
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leases ports.GameLeaseStore
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stopService *stopruntime.Service
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startService *startruntime.Service
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leaseTTL time.Duration
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telemetry *telemetry.Runtime
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logger *slog.Logger
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clock func() time.Time
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newToken func() string
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}
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// NewService constructs one Service from deps.
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func NewService(deps Dependencies) (*Service, error) {
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switch {
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case deps.RuntimeRecords == nil:
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return nil, errors.New("new restart runtime service: nil runtime records")
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case deps.OperationLogs == nil:
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return nil, errors.New("new restart runtime service: nil operation logs")
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case deps.Docker == nil:
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return nil, errors.New("new restart runtime service: nil docker client")
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case deps.Leases == nil:
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return nil, errors.New("new restart runtime service: nil lease store")
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case deps.StopService == nil:
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return nil, errors.New("new restart runtime service: nil stop service")
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case deps.StartService == nil:
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return nil, errors.New("new restart runtime service: nil start service")
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case deps.Telemetry == nil:
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return nil, errors.New("new restart runtime service: nil telemetry runtime")
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}
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if err := deps.Coordination.Validate(); err != nil {
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return nil, fmt.Errorf("new restart runtime service: coordination config: %w", err)
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}
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clock := deps.Clock
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if clock == nil {
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clock = time.Now
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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logger = logger.With("service", "rtmanager.restartruntime")
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newToken := deps.NewToken
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if newToken == nil {
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newToken = defaultTokenGenerator()
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}
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return &Service{
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runtimeRecords: deps.RuntimeRecords,
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operationLogs: deps.OperationLogs,
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docker: deps.Docker,
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leases: deps.Leases,
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stopService: deps.StopService,
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startService: deps.StartService,
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leaseTTL: deps.Coordination.GameLeaseTTL,
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telemetry: deps.Telemetry,
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logger: logger,
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clock: clock,
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newToken: newToken,
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}, nil
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}
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// Handle executes one restart operation end-to-end. The Go-level error
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// return is reserved for non-business failures (nil context, nil
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// receiver). Every business outcome — success or any of the stable
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// failure codes — flows through Result.
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func (service *Service) Handle(ctx context.Context, input Input) (Result, error) {
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if service == nil {
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return Result{}, errors.New("restart runtime: nil service")
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}
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if ctx == nil {
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return Result{}, errors.New("restart runtime: nil context")
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}
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opStartedAt := service.clock().UTC()
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if err := input.Validate(); err != nil {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: startruntime.ErrorCodeInvalidRequest,
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errorMessage: err.Error(),
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}), nil
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}
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token := service.newToken()
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leaseStart := service.clock()
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acquired, err := service.leases.TryAcquire(ctx, input.GameID, token, service.leaseTTL)
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service.telemetry.RecordLeaseAcquireLatency(ctx, service.clock().Sub(leaseStart))
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if err != nil {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: startruntime.ErrorCodeServiceUnavailable,
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errorMessage: fmt.Sprintf("acquire game lease: %s", err.Error()),
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}), nil
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}
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if !acquired {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: startruntime.ErrorCodeConflict,
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errorMessage: "another lifecycle operation is in progress for this game",
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}), nil
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}
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defer service.releaseLease(ctx, input.GameID, token)
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return service.runUnderLease(ctx, input, opStartedAt)
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}
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// runUnderLease executes the lease-protected restart sequence. Loads
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// the runtime record, runs inner stop, removes the container, runs
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// inner start.
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func (service *Service) runUnderLease(ctx context.Context, input Input, opStartedAt time.Time) (Result, error) {
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existing, err := service.runtimeRecords.Get(ctx, input.GameID)
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if errors.Is(err, runtime.ErrNotFound) {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: startruntime.ErrorCodeNotFound,
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errorMessage: fmt.Sprintf("runtime record for game %q does not exist", input.GameID),
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}), nil
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}
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if err != nil {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: startruntime.ErrorCodeInternal,
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errorMessage: fmt.Sprintf("load runtime record: %s", err.Error()),
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}), nil
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}
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if existing.Status == runtime.StatusRemoved {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: startruntime.ErrorCodeConflict,
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errorMessage: fmt.Sprintf("runtime for game %q is removed; cannot restart", input.GameID),
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imageRef: existing.CurrentImageRef,
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}), nil
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}
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if strings.TrimSpace(existing.CurrentImageRef) == "" {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: startruntime.ErrorCodeInternal,
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errorMessage: fmt.Sprintf("runtime record for game %q has no image_ref to restart with", input.GameID),
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}), nil
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}
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correlationRef := input.SourceRef
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if correlationRef == "" {
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correlationRef = service.newToken()
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}
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containerID := existing.CurrentContainerID
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imageRef := existing.CurrentImageRef
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stopResult, err := service.stopService.Run(ctx, stopruntime.Input{
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GameID: input.GameID,
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Reason: stopruntime.StopReasonAdminRequest,
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OpSource: input.OpSource,
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SourceRef: correlationRef,
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})
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if err != nil {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: startruntime.ErrorCodeInternal,
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errorMessage: fmt.Sprintf("inner stop: %s", err.Error()),
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imageRef: imageRef,
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containerID: containerID,
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}), nil
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}
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if stopResult.Outcome == operation.OutcomeFailure {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: stopResult.ErrorCode,
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errorMessage: fmt.Sprintf("inner stop failed: %s", stopResult.ErrorMessage),
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imageRef: imageRef,
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containerID: containerID,
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}), nil
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}
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if containerID != "" {
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if err := service.docker.Remove(ctx, containerID); err != nil {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: startruntime.ErrorCodeServiceUnavailable,
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errorMessage: fmt.Sprintf("docker remove: %s", err.Error()),
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imageRef: imageRef,
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containerID: containerID,
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}), nil
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}
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}
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startResult, err := service.startService.Run(ctx, startruntime.Input{
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GameID: input.GameID,
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ImageRef: imageRef,
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OpSource: input.OpSource,
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SourceRef: correlationRef,
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})
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if err != nil {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: startruntime.ErrorCodeInternal,
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errorMessage: fmt.Sprintf("inner start: %s", err.Error()),
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imageRef: imageRef,
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}), nil
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}
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if startResult.Outcome == operation.OutcomeFailure {
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return service.recordFailure(ctx, failureCtx{
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opStartedAt: opStartedAt,
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input: input,
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errorCode: startResult.ErrorCode,
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errorMessage: fmt.Sprintf("inner start failed: %s", startResult.ErrorMessage),
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imageRef: imageRef,
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}), nil
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}
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finishedAt := service.clock().UTC()
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service.bestEffortAppend(ctx, operation.OperationEntry{
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GameID: input.GameID,
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OpKind: operation.OpKindRestart,
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OpSource: input.OpSource,
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SourceRef: correlationRef,
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ImageRef: imageRef,
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ContainerID: startResult.Record.CurrentContainerID,
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Outcome: operation.OutcomeSuccess,
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StartedAt: opStartedAt,
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FinishedAt: &finishedAt,
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})
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service.telemetry.RecordRestartOutcome(ctx, string(operation.OutcomeSuccess), "")
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logArgs := []any{
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"game_id", input.GameID,
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"prev_container_id", containerID,
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"new_container_id", startResult.Record.CurrentContainerID,
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"image_ref", imageRef,
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"op_source", string(input.OpSource),
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}
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logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
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service.logger.InfoContext(ctx, "runtime restarted", logArgs...)
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return Result{
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Record: startResult.Record,
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Outcome: operation.OutcomeSuccess,
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}, nil
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}
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// failureCtx groups the inputs to recordFailure.
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type failureCtx struct {
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opStartedAt time.Time
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input Input
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errorCode string
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errorMessage string
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imageRef string
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containerID string
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}
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// recordFailure records the outer failure operation_log entry and emits
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// telemetry. Inner stop / start services have already recorded their
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// own entries; this is the outer summary.
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func (service *Service) recordFailure(ctx context.Context, fc failureCtx) Result {
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finishedAt := service.clock().UTC()
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service.bestEffortAppend(ctx, operation.OperationEntry{
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GameID: fc.input.GameID,
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OpKind: operation.OpKindRestart,
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OpSource: fc.input.OpSource,
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SourceRef: correlationRefOrEmpty(fc.input),
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ImageRef: fc.imageRef,
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ContainerID: fc.containerID,
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Outcome: operation.OutcomeFailure,
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ErrorCode: fc.errorCode,
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ErrorMessage: fc.errorMessage,
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StartedAt: fc.opStartedAt,
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FinishedAt: &finishedAt,
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})
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service.telemetry.RecordRestartOutcome(ctx, string(operation.OutcomeFailure), fc.errorCode)
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logArgs := []any{
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"game_id", fc.input.GameID,
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"image_ref", fc.imageRef,
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"op_source", string(fc.input.OpSource),
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"error_code", fc.errorCode,
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"error_message", fc.errorMessage,
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}
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logArgs = append(logArgs, logging.ContextAttrs(ctx)...)
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service.logger.WarnContext(ctx, "runtime restart failed", logArgs...)
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return Result{
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Outcome: operation.OutcomeFailure,
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ErrorCode: fc.errorCode,
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ErrorMessage: fc.errorMessage,
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}
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}
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// correlationRefOrEmpty returns the original Input.SourceRef for the
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// outer entry. Outer-failure paths that did not yet generate a
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// correlation id (input validation, lease busy) keep the original
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// `source_ref` which is the actor ref.
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func correlationRefOrEmpty(input Input) string {
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return input.SourceRef
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}
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// releaseLease releases the per-game lease in a fresh background context.
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func (service *Service) releaseLease(ctx context.Context, gameID, token string) {
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cleanupCtx, cancel := context.WithTimeout(context.Background(), leaseReleaseTimeout)
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defer cancel()
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if err := service.leases.Release(cleanupCtx, gameID, token); err != nil {
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service.logger.WarnContext(ctx, "release game lease",
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"game_id", gameID,
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"err", err.Error(),
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)
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}
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}
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// bestEffortAppend writes one outer operation_log entry. Inner ops have
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// already appended their own; a failure here only loses the outer
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// summary, which is acceptable.
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func (service *Service) bestEffortAppend(ctx context.Context, entry operation.OperationEntry) {
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if _, err := service.operationLogs.Append(ctx, entry); err != nil {
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service.logger.ErrorContext(ctx, "append operation log",
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"game_id", entry.GameID,
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"op_kind", string(entry.OpKind),
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"outcome", string(entry.Outcome),
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"error_code", entry.ErrorCode,
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"err", err.Error(),
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)
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}
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}
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// defaultTokenGenerator returns a function that produces 32-byte
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// base64url-encoded tokens.
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func defaultTokenGenerator() func() string {
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return func() string {
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var buf [32]byte
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if _, err := rand.Read(buf[:]); err != nil {
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return "rtmanager-fallback-token"
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}
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return base64.RawURLEncoding.EncodeToString(buf[:])
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}
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}
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