842 lines
28 KiB
Go
842 lines
28 KiB
Go
package turngeneration_test
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"testing"
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"time"
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"galaxy/gamemaster/internal/adapters/mocks"
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"galaxy/gamemaster/internal/domain/operation"
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"galaxy/gamemaster/internal/domain/playermapping"
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"galaxy/gamemaster/internal/domain/runtime"
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"galaxy/gamemaster/internal/ports"
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"galaxy/gamemaster/internal/service/scheduler"
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"galaxy/gamemaster/internal/service/turngeneration"
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"galaxy/gamemaster/internal/telemetry"
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"galaxy/notificationintent"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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"go.uber.org/mock/gomock"
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)
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// --- test doubles -----------------------------------------------------
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type fakeRuntimeRecords struct {
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mu sync.Mutex
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stored map[string]runtime.RuntimeRecord
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getErr error
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updErr error
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schErr error
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insErr error
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updates []ports.UpdateStatusInput
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scheds []ports.UpdateSchedulingInput
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getCalls int
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}
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func newFakeRuntimeRecords() *fakeRuntimeRecords {
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return &fakeRuntimeRecords{stored: map[string]runtime.RuntimeRecord{}}
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}
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func (s *fakeRuntimeRecords) seed(record runtime.RuntimeRecord) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.stored[record.GameID] = record
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}
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func (s *fakeRuntimeRecords) Get(_ context.Context, gameID string) (runtime.RuntimeRecord, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.getCalls++
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if s.getErr != nil {
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return runtime.RuntimeRecord{}, s.getErr
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}
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record, ok := s.stored[gameID]
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if !ok {
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return runtime.RuntimeRecord{}, runtime.ErrNotFound
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}
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return record, nil
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}
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func (s *fakeRuntimeRecords) Insert(_ context.Context, record runtime.RuntimeRecord) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.insErr != nil {
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return s.insErr
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}
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if _, ok := s.stored[record.GameID]; ok {
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return runtime.ErrConflict
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}
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s.stored[record.GameID] = record
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return nil
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}
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func (s *fakeRuntimeRecords) UpdateStatus(_ context.Context, input ports.UpdateStatusInput) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.updates = append(s.updates, input)
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if s.updErr != nil {
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return s.updErr
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}
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record, ok := s.stored[input.GameID]
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if !ok {
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return runtime.ErrNotFound
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}
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if record.Status != input.ExpectedFrom {
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return runtime.ErrConflict
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}
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record.Status = input.To
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record.UpdatedAt = input.Now
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if input.To == runtime.StatusFinished {
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finishedAt := input.Now
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record.FinishedAt = &finishedAt
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}
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if input.To == runtime.StatusRunning && record.StartedAt == nil {
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startedAt := input.Now
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record.StartedAt = &startedAt
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}
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s.stored[input.GameID] = record
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return nil
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}
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func (s *fakeRuntimeRecords) UpdateScheduling(_ context.Context, input ports.UpdateSchedulingInput) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.scheds = append(s.scheds, input)
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if s.schErr != nil {
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return s.schErr
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}
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record, ok := s.stored[input.GameID]
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if !ok {
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return runtime.ErrNotFound
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}
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if input.NextGenerationAt != nil {
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next := *input.NextGenerationAt
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record.NextGenerationAt = &next
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} else {
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record.NextGenerationAt = nil
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}
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record.SkipNextTick = input.SkipNextTick
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record.CurrentTurn = input.CurrentTurn
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record.UpdatedAt = input.Now
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s.stored[input.GameID] = record
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return nil
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}
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func (s *fakeRuntimeRecords) UpdateImage(_ context.Context, _ ports.UpdateImageInput) error {
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return errors.New("not used in turngeneration tests")
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}
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func (s *fakeRuntimeRecords) UpdateEngineHealth(_ context.Context, _ ports.UpdateEngineHealthInput) error {
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return errors.New("not used in turngeneration tests")
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}
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func (s *fakeRuntimeRecords) Delete(_ context.Context, _ string) error {
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return errors.New("not used in turngeneration tests")
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}
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func (s *fakeRuntimeRecords) ListDueRunning(_ context.Context, _ time.Time) ([]runtime.RuntimeRecord, error) {
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return nil, errors.New("not used in turngeneration tests")
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}
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func (s *fakeRuntimeRecords) ListByStatus(_ context.Context, _ runtime.Status) ([]runtime.RuntimeRecord, error) {
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return nil, errors.New("not used in turngeneration tests")
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}
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func (s *fakeRuntimeRecords) List(_ context.Context) ([]runtime.RuntimeRecord, error) {
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return nil, errors.New("not used in turngeneration tests")
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}
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func (s *fakeRuntimeRecords) record(gameID string) (runtime.RuntimeRecord, bool) {
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s.mu.Lock()
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defer s.mu.Unlock()
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record, ok := s.stored[gameID]
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return record, ok
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}
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func (s *fakeRuntimeRecords) statusUpdates() []ports.UpdateStatusInput {
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s.mu.Lock()
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defer s.mu.Unlock()
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out := make([]ports.UpdateStatusInput, len(s.updates))
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copy(out, s.updates)
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return out
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}
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func (s *fakeRuntimeRecords) scheduling() []ports.UpdateSchedulingInput {
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s.mu.Lock()
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defer s.mu.Unlock()
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out := make([]ports.UpdateSchedulingInput, len(s.scheds))
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copy(out, s.scheds)
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return out
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}
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type fakePlayerMappings struct {
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mu sync.Mutex
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stored map[string][]playermapping.PlayerMapping
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listErr error
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}
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func newFakePlayerMappings() *fakePlayerMappings {
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return &fakePlayerMappings{stored: map[string][]playermapping.PlayerMapping{}}
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}
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func (s *fakePlayerMappings) seed(gameID string, members ...playermapping.PlayerMapping) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.stored[gameID] = append([]playermapping.PlayerMapping(nil), members...)
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}
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func (s *fakePlayerMappings) BulkInsert(_ context.Context, _ []playermapping.PlayerMapping) error {
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return errors.New("not used in turngeneration tests")
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}
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func (s *fakePlayerMappings) Get(_ context.Context, _, _ string) (playermapping.PlayerMapping, error) {
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return playermapping.PlayerMapping{}, errors.New("not used in turngeneration tests")
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}
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func (s *fakePlayerMappings) GetByRace(_ context.Context, _, _ string) (playermapping.PlayerMapping, error) {
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return playermapping.PlayerMapping{}, errors.New("not used in turngeneration tests")
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}
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func (s *fakePlayerMappings) ListByGame(_ context.Context, gameID string) ([]playermapping.PlayerMapping, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.listErr != nil {
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return nil, s.listErr
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}
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return append([]playermapping.PlayerMapping(nil), s.stored[gameID]...), nil
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}
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func (s *fakePlayerMappings) DeleteByGame(_ context.Context, _ string) error {
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return errors.New("not used in turngeneration tests")
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}
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type fakeOperationLogs struct {
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mu sync.Mutex
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appErr error
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entries []operation.OperationEntry
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}
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func (s *fakeOperationLogs) Append(_ context.Context, entry operation.OperationEntry) (int64, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.appErr != nil {
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return 0, s.appErr
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}
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if err := entry.Validate(); err != nil {
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return 0, err
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}
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s.entries = append(s.entries, entry)
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return int64(len(s.entries)), nil
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}
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func (s *fakeOperationLogs) ListByGame(_ context.Context, _ string, _ int) ([]operation.OperationEntry, error) {
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return nil, errors.New("not used in turngeneration tests")
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}
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func (s *fakeOperationLogs) lastEntry() (operation.OperationEntry, bool) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if len(s.entries) == 0 {
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return operation.OperationEntry{}, false
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}
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return s.entries[len(s.entries)-1], true
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}
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// --- harness ----------------------------------------------------------
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type harness struct {
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t *testing.T
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ctrl *gomock.Controller
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runtimeStore *fakeRuntimeRecords
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mappings *fakePlayerMappings
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logs *fakeOperationLogs
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engine *mocks.MockEngineClient
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lobbyEvents *mocks.MockLobbyEventsPublisher
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notifications *mocks.MockNotificationIntentPublisher
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lobby *mocks.MockLobbyClient
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telemetry *telemetry.Runtime
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now time.Time
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service *turngeneration.Service
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}
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const (
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testGameID = "game-001"
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testEngineEndpoint = "http://galaxy-game-game-001:8080"
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testTurnSchedule = "0 18 * * *"
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testGameName = "Andromeda Conquest"
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)
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func newHarness(t *testing.T) *harness {
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t.Helper()
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ctrl := gomock.NewController(t)
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telemetryRuntime, err := telemetry.NewWithProviders(nil, nil)
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require.NoError(t, err)
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h := &harness{
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t: t,
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ctrl: ctrl,
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runtimeStore: newFakeRuntimeRecords(),
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mappings: newFakePlayerMappings(),
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logs: &fakeOperationLogs{},
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engine: mocks.NewMockEngineClient(ctrl),
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lobbyEvents: mocks.NewMockLobbyEventsPublisher(ctrl),
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notifications: mocks.NewMockNotificationIntentPublisher(ctrl),
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lobby: mocks.NewMockLobbyClient(ctrl),
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telemetry: telemetryRuntime,
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now: time.Date(2026, time.April, 30, 12, 0, 0, 0, time.UTC),
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}
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service, err := turngeneration.NewService(turngeneration.Dependencies{
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RuntimeRecords: h.runtimeStore,
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PlayerMappings: h.mappings,
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OperationLogs: h.logs,
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Engine: h.engine,
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LobbyEvents: h.lobbyEvents,
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Notifications: h.notifications,
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Lobby: h.lobby,
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Scheduler: scheduler.New(),
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Telemetry: h.telemetry,
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Clock: func() time.Time { return h.now },
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})
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require.NoError(t, err)
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h.service = service
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return h
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}
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func (h *harness) seedRunningRecord(skip bool) {
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startedAt := h.now.Add(-1 * time.Hour)
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h.runtimeStore.seed(runtime.RuntimeRecord{
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GameID: testGameID,
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Status: runtime.StatusRunning,
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EngineEndpoint: testEngineEndpoint,
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CurrentImageRef: "ghcr.io/galaxy/game:v1.2.3",
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CurrentEngineVersion: "v1.2.3",
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TurnSchedule: testTurnSchedule,
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CurrentTurn: 0,
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SkipNextTick: skip,
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EngineHealth: "healthy",
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CreatedAt: h.now.Add(-2 * time.Hour),
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UpdatedAt: h.now.Add(-2 * time.Hour),
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StartedAt: &startedAt,
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})
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h.mappings.seed(testGameID,
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playermapping.PlayerMapping{
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GameID: testGameID,
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UserID: "user-1",
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RaceName: "Aelinari",
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EnginePlayerUUID: "uuid-1",
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CreatedAt: h.now.Add(-2 * time.Hour),
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},
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playermapping.PlayerMapping{
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GameID: testGameID,
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UserID: "user-2",
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RaceName: "Drazi",
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EnginePlayerUUID: "uuid-2",
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CreatedAt: h.now.Add(-2 * time.Hour),
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},
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)
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}
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func successInput() turngeneration.Input {
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return turngeneration.Input{
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GameID: testGameID,
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Trigger: turngeneration.TriggerScheduler,
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OpSource: operation.OpSourceAdminRest,
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SourceRef: "tick-1",
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}
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}
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func enginePlayers() []ports.PlayerState {
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return []ports.PlayerState{
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{RaceName: "Aelinari", EnginePlayerUUID: "uuid-1", Planets: 3, Population: 100},
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{RaceName: "Drazi", EnginePlayerUUID: "uuid-2", Planets: 2, Population: 80},
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}
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}
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func (h *harness) expectGameSummary() {
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h.lobby.EXPECT().
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GetGameSummary(gomock.Any(), testGameID).
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Return(ports.GameSummary{GameID: testGameID, GameName: testGameName, Status: "running"}, nil)
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}
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// --- tests ------------------------------------------------------------
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func TestNewServiceRejectsMissingDeps(t *testing.T) {
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telemetryRuntime, err := telemetry.NewWithProviders(nil, nil)
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require.NoError(t, err)
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cases := []struct {
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name string
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mut func(*turngeneration.Dependencies)
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}{
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{"runtime records", func(d *turngeneration.Dependencies) { d.RuntimeRecords = nil }},
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{"player mappings", func(d *turngeneration.Dependencies) { d.PlayerMappings = nil }},
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{"operation logs", func(d *turngeneration.Dependencies) { d.OperationLogs = nil }},
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{"engine", func(d *turngeneration.Dependencies) { d.Engine = nil }},
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{"lobby events", func(d *turngeneration.Dependencies) { d.LobbyEvents = nil }},
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{"notifications", func(d *turngeneration.Dependencies) { d.Notifications = nil }},
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{"lobby", func(d *turngeneration.Dependencies) { d.Lobby = nil }},
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{"scheduler", func(d *turngeneration.Dependencies) { d.Scheduler = nil }},
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{"telemetry", func(d *turngeneration.Dependencies) { d.Telemetry = nil }},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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ctrl := gomock.NewController(t)
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deps := turngeneration.Dependencies{
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RuntimeRecords: newFakeRuntimeRecords(),
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PlayerMappings: newFakePlayerMappings(),
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OperationLogs: &fakeOperationLogs{},
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Engine: mocks.NewMockEngineClient(ctrl),
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LobbyEvents: mocks.NewMockLobbyEventsPublisher(ctrl),
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Notifications: mocks.NewMockNotificationIntentPublisher(ctrl),
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Lobby: mocks.NewMockLobbyClient(ctrl),
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Scheduler: scheduler.New(),
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Telemetry: telemetryRuntime,
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}
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tc.mut(&deps)
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service, err := turngeneration.NewService(deps)
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require.Error(t, err)
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require.Nil(t, service)
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})
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}
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}
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func TestHandleRejectsInvalidInput(t *testing.T) {
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cases := []struct {
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name string
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mut func(*turngeneration.Input)
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}{
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{"empty game id", func(i *turngeneration.Input) { i.GameID = "" }},
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{"unknown trigger", func(i *turngeneration.Input) { i.Trigger = "exotic" }},
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{"unknown op source", func(i *turngeneration.Input) { i.OpSource = "exotic" }},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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h := newHarness(t)
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input := successInput()
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tc.mut(&input)
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result, err := h.service.Handle(context.Background(), input)
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require.NoError(t, err)
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assert.Equal(t, operation.OutcomeFailure, result.Outcome)
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assert.Equal(t, turngeneration.ErrorCodeInvalidRequest, result.ErrorCode)
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})
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}
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}
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func TestHandleHappyPathScheduler(t *testing.T) {
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h := newHarness(t)
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h.seedRunningRecord(false)
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h.engine.EXPECT().
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Turn(gomock.Any(), testEngineEndpoint).
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Return(ports.StateResponse{Turn: 1, Players: enginePlayers(), Finished: false}, nil)
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var snapshot ports.RuntimeSnapshotUpdate
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h.lobbyEvents.EXPECT().
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PublishSnapshotUpdate(gomock.Any(), gomock.Any()).
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DoAndReturn(func(_ context.Context, msg ports.RuntimeSnapshotUpdate) error {
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snapshot = msg
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return nil
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})
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h.expectGameSummary()
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var publishedIntent notificationintent.Intent
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h.notifications.EXPECT().
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Publish(gomock.Any(), gomock.Any()).
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DoAndReturn(func(_ context.Context, intent notificationintent.Intent) error {
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publishedIntent = intent
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return nil
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})
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result, err := h.service.Handle(context.Background(), successInput())
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require.NoError(t, err)
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require.True(t, result.IsSuccess(), "outcome %q error_code=%q", result.Outcome, result.ErrorCode)
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assert.False(t, result.Finished)
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assert.Equal(t, turngeneration.TriggerScheduler, result.Trigger)
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assert.Equal(t, runtime.StatusRunning, result.Record.Status)
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assert.Equal(t, 1, result.Record.CurrentTurn)
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require.NotNil(t, result.Record.NextGenerationAt)
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assert.Equal(t, time.Date(2026, time.April, 30, 18, 0, 0, 0, time.UTC), *result.Record.NextGenerationAt)
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assert.False(t, result.Record.SkipNextTick)
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updates := h.runtimeStore.statusUpdates()
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require.Len(t, updates, 2)
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assert.Equal(t, runtime.StatusRunning, updates[0].ExpectedFrom)
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assert.Equal(t, runtime.StatusGenerationInProgress, updates[0].To)
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assert.Equal(t, runtime.StatusGenerationInProgress, updates[1].ExpectedFrom)
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assert.Equal(t, runtime.StatusRunning, updates[1].To)
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scheds := h.runtimeStore.scheduling()
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require.Len(t, scheds, 1)
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require.NotNil(t, scheds[0].NextGenerationAt)
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assert.False(t, scheds[0].SkipNextTick)
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assert.Equal(t, 1, scheds[0].CurrentTurn)
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assert.Equal(t, runtime.StatusRunning, snapshot.RuntimeStatus)
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assert.Equal(t, 1, snapshot.CurrentTurn)
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assert.Equal(t, "healthy", snapshot.EngineHealthSummary)
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require.Len(t, snapshot.PlayerTurnStats, 2)
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assert.Equal(t, "user-1", snapshot.PlayerTurnStats[0].UserID)
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assert.Equal(t, 3, snapshot.PlayerTurnStats[0].Planets)
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assert.Equal(t, 100, snapshot.PlayerTurnStats[0].Population)
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assert.Equal(t, "user-2", snapshot.PlayerTurnStats[1].UserID)
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assert.Equal(t, notificationintent.NotificationTypeGameTurnReady, publishedIntent.NotificationType)
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assert.Equal(t, []string{"user-1", "user-2"}, publishedIntent.RecipientUserIDs)
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assert.Equal(t, notificationintent.AudienceKindUser, publishedIntent.AudienceKind)
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assert.Contains(t, publishedIntent.PayloadJSON, fmt.Sprintf(`"game_name":%q`, testGameName))
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assert.Contains(t, publishedIntent.PayloadJSON, `"turn_number":1`)
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|
|
entry, ok := h.logs.lastEntry()
|
|
require.True(t, ok)
|
|
assert.Equal(t, operation.OpKindTurnGeneration, entry.OpKind)
|
|
assert.Equal(t, operation.OutcomeSuccess, entry.Outcome)
|
|
assert.Equal(t, "tick-1", entry.SourceRef)
|
|
}
|
|
|
|
func TestHandleConsumesSkipNextTick(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.seedRunningRecord(true)
|
|
|
|
h.engine.EXPECT().
|
|
Turn(gomock.Any(), testEngineEndpoint).
|
|
Return(ports.StateResponse{Turn: 5, Players: enginePlayers(), Finished: false}, nil)
|
|
h.lobbyEvents.EXPECT().
|
|
PublishSnapshotUpdate(gomock.Any(), gomock.Any()).
|
|
Return(nil)
|
|
h.expectGameSummary()
|
|
h.notifications.EXPECT().
|
|
Publish(gomock.Any(), gomock.Any()).
|
|
Return(nil)
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
require.True(t, result.IsSuccess(), "outcome %q error_code=%q", result.Outcome, result.ErrorCode)
|
|
|
|
require.NotNil(t, result.Record.NextGenerationAt)
|
|
expected := time.Date(2026, time.May, 1, 18, 0, 0, 0, time.UTC)
|
|
assert.Equal(t, expected, *result.Record.NextGenerationAt, "skip advances by one extra cron step")
|
|
assert.False(t, result.Record.SkipNextTick, "skip flag cleared after consumption")
|
|
}
|
|
|
|
func TestHandleForceTriggerLabelsTelemetry(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.seedRunningRecord(false)
|
|
|
|
h.engine.EXPECT().
|
|
Turn(gomock.Any(), testEngineEndpoint).
|
|
Return(ports.StateResponse{Turn: 1, Players: enginePlayers()}, nil)
|
|
h.lobbyEvents.EXPECT().PublishSnapshotUpdate(gomock.Any(), gomock.Any()).Return(nil)
|
|
h.expectGameSummary()
|
|
h.notifications.EXPECT().Publish(gomock.Any(), gomock.Any()).Return(nil)
|
|
|
|
input := successInput()
|
|
input.Trigger = turngeneration.TriggerForce
|
|
|
|
result, err := h.service.Handle(context.Background(), input)
|
|
require.NoError(t, err)
|
|
require.True(t, result.IsSuccess())
|
|
assert.Equal(t, turngeneration.TriggerForce, result.Trigger)
|
|
}
|
|
|
|
func TestHandleFinishedTransitionsAndClearsTick(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.seedRunningRecord(false)
|
|
|
|
h.engine.EXPECT().
|
|
Turn(gomock.Any(), testEngineEndpoint).
|
|
Return(ports.StateResponse{Turn: 42, Players: enginePlayers(), Finished: true}, nil)
|
|
|
|
var finishedMsg ports.GameFinished
|
|
h.lobbyEvents.EXPECT().
|
|
PublishGameFinished(gomock.Any(), gomock.Any()).
|
|
DoAndReturn(func(_ context.Context, msg ports.GameFinished) error {
|
|
finishedMsg = msg
|
|
return nil
|
|
})
|
|
h.expectGameSummary()
|
|
|
|
var publishedIntent notificationintent.Intent
|
|
h.notifications.EXPECT().
|
|
Publish(gomock.Any(), gomock.Any()).
|
|
DoAndReturn(func(_ context.Context, intent notificationintent.Intent) error {
|
|
publishedIntent = intent
|
|
return nil
|
|
})
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
require.True(t, result.IsSuccess(), "outcome %q error_code=%q", result.Outcome, result.ErrorCode)
|
|
assert.True(t, result.Finished)
|
|
assert.Equal(t, runtime.StatusFinished, result.Record.Status)
|
|
assert.Nil(t, result.Record.NextGenerationAt)
|
|
require.NotNil(t, result.Record.FinishedAt)
|
|
assert.Equal(t, h.now, *result.Record.FinishedAt)
|
|
|
|
assert.Equal(t, runtime.StatusFinished, finishedMsg.RuntimeStatus)
|
|
assert.Equal(t, 42, finishedMsg.FinalTurnNumber)
|
|
require.Len(t, finishedMsg.PlayerTurnStats, 2)
|
|
assert.Equal(t, h.now, finishedMsg.FinishedAt)
|
|
|
|
assert.Equal(t, notificationintent.NotificationTypeGameFinished, publishedIntent.NotificationType)
|
|
assert.Contains(t, publishedIntent.PayloadJSON, `"final_turn_number":42`)
|
|
}
|
|
|
|
func TestHandleEngineUnreachable(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.seedRunningRecord(false)
|
|
|
|
h.engine.EXPECT().
|
|
Turn(gomock.Any(), testEngineEndpoint).
|
|
Return(ports.StateResponse{}, fmt.Errorf("dial: %w", ports.ErrEngineUnreachable))
|
|
|
|
var snapshot ports.RuntimeSnapshotUpdate
|
|
h.lobbyEvents.EXPECT().
|
|
PublishSnapshotUpdate(gomock.Any(), gomock.Any()).
|
|
DoAndReturn(func(_ context.Context, msg ports.RuntimeSnapshotUpdate) error {
|
|
snapshot = msg
|
|
return nil
|
|
})
|
|
h.expectGameSummary()
|
|
|
|
var publishedIntent notificationintent.Intent
|
|
h.notifications.EXPECT().
|
|
Publish(gomock.Any(), gomock.Any()).
|
|
DoAndReturn(func(_ context.Context, intent notificationintent.Intent) error {
|
|
publishedIntent = intent
|
|
return nil
|
|
})
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
|
|
assert.Equal(t, turngeneration.ErrorCodeEngineUnreachable, result.ErrorCode)
|
|
|
|
stored, ok := h.runtimeStore.record(testGameID)
|
|
require.True(t, ok)
|
|
assert.Equal(t, runtime.StatusGenerationFailed, stored.Status)
|
|
|
|
assert.Equal(t, runtime.StatusGenerationFailed, snapshot.RuntimeStatus)
|
|
assert.Empty(t, snapshot.PlayerTurnStats)
|
|
|
|
assert.Equal(t, notificationintent.NotificationTypeGameGenerationFailed, publishedIntent.NotificationType)
|
|
assert.Equal(t, notificationintent.AudienceKindAdminEmail, publishedIntent.AudienceKind)
|
|
assert.Empty(t, publishedIntent.RecipientUserIDs)
|
|
}
|
|
|
|
func TestHandleEngineValidationError(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.seedRunningRecord(false)
|
|
|
|
h.engine.EXPECT().
|
|
Turn(gomock.Any(), testEngineEndpoint).
|
|
Return(ports.StateResponse{}, fmt.Errorf("400: %w", ports.ErrEngineValidation))
|
|
|
|
h.lobbyEvents.EXPECT().PublishSnapshotUpdate(gomock.Any(), gomock.Any()).Return(nil)
|
|
h.expectGameSummary()
|
|
h.notifications.EXPECT().Publish(gomock.Any(), gomock.Any()).Return(nil)
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
assert.Equal(t, turngeneration.ErrorCodeEngineValidationError, result.ErrorCode)
|
|
|
|
stored, ok := h.runtimeStore.record(testGameID)
|
|
require.True(t, ok)
|
|
assert.Equal(t, runtime.StatusGenerationFailed, stored.Status)
|
|
}
|
|
|
|
func TestHandleEngineProtocolViolationOnRosterMismatch(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.seedRunningRecord(false)
|
|
|
|
h.engine.EXPECT().
|
|
Turn(gomock.Any(), testEngineEndpoint).
|
|
Return(ports.StateResponse{
|
|
Turn: 1,
|
|
Players: []ports.PlayerState{
|
|
{RaceName: "Aelinari", EnginePlayerUUID: "uuid-1", Planets: 1, Population: 10},
|
|
{RaceName: "Unknown", EnginePlayerUUID: "uuid-x", Planets: 1, Population: 5},
|
|
},
|
|
}, nil)
|
|
|
|
h.lobbyEvents.EXPECT().PublishSnapshotUpdate(gomock.Any(), gomock.Any()).Return(nil)
|
|
h.expectGameSummary()
|
|
h.notifications.EXPECT().Publish(gomock.Any(), gomock.Any()).Return(nil)
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
assert.Equal(t, turngeneration.ErrorCodeEngineProtocolViolation, result.ErrorCode)
|
|
|
|
stored, ok := h.runtimeStore.record(testGameID)
|
|
require.True(t, ok)
|
|
assert.Equal(t, runtime.StatusGenerationFailed, stored.Status)
|
|
}
|
|
|
|
func TestHandleEngineProtocolViolationOnCountMismatch(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.seedRunningRecord(false)
|
|
|
|
h.engine.EXPECT().
|
|
Turn(gomock.Any(), testEngineEndpoint).
|
|
Return(ports.StateResponse{
|
|
Turn: 1,
|
|
Players: []ports.PlayerState{
|
|
{RaceName: "Aelinari", EnginePlayerUUID: "uuid-1", Planets: 1, Population: 10},
|
|
},
|
|
}, nil)
|
|
|
|
h.lobbyEvents.EXPECT().PublishSnapshotUpdate(gomock.Any(), gomock.Any()).Return(nil)
|
|
h.expectGameSummary()
|
|
h.notifications.EXPECT().Publish(gomock.Any(), gomock.Any()).Return(nil)
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
assert.Equal(t, turngeneration.ErrorCodeEngineProtocolViolation, result.ErrorCode)
|
|
}
|
|
|
|
func TestHandleConflictOnInitialCAS(t *testing.T) {
|
|
h := newHarness(t)
|
|
startedAt := h.now.Add(-1 * time.Hour)
|
|
h.runtimeStore.seed(runtime.RuntimeRecord{
|
|
GameID: testGameID,
|
|
Status: runtime.StatusStopped,
|
|
EngineEndpoint: testEngineEndpoint,
|
|
CurrentImageRef: "ghcr.io/galaxy/game:v1.2.3",
|
|
CurrentEngineVersion: "v1.2.3",
|
|
TurnSchedule: testTurnSchedule,
|
|
CreatedAt: h.now.Add(-2 * time.Hour),
|
|
UpdatedAt: h.now.Add(-1 * time.Hour),
|
|
StartedAt: &startedAt,
|
|
StoppedAt: &startedAt,
|
|
})
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
|
|
assert.Equal(t, turngeneration.ErrorCodeRuntimeNotRunning, result.ErrorCode)
|
|
|
|
assert.Empty(t, h.runtimeStore.statusUpdates(), "no CAS attempted on non-running record")
|
|
}
|
|
|
|
func TestHandleConflictOnPostEngineCAS(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.seedRunningRecord(false)
|
|
|
|
// Simulate a concurrent admin stop that wins the race during the
|
|
// engine call by mutating the stored row mid-flight.
|
|
h.engine.EXPECT().
|
|
Turn(gomock.Any(), testEngineEndpoint).
|
|
DoAndReturn(func(_ context.Context, _ string) (ports.StateResponse, error) {
|
|
h.runtimeStore.mu.Lock()
|
|
rec := h.runtimeStore.stored[testGameID]
|
|
rec.Status = runtime.StatusStopped
|
|
h.runtimeStore.stored[testGameID] = rec
|
|
h.runtimeStore.mu.Unlock()
|
|
return ports.StateResponse{Turn: 1, Players: enginePlayers()}, nil
|
|
})
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
|
|
assert.Equal(t, turngeneration.ErrorCodeConflict, result.ErrorCode)
|
|
}
|
|
|
|
func TestHandleRuntimeNotFound(t *testing.T) {
|
|
h := newHarness(t)
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
assert.Equal(t, operation.OutcomeFailure, result.Outcome)
|
|
assert.Equal(t, turngeneration.ErrorCodeRuntimeNotFound, result.ErrorCode)
|
|
}
|
|
|
|
func TestHandleServiceUnavailableOnGet(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.runtimeStore.getErr = errors.New("postgres dial timeout")
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
assert.Equal(t, turngeneration.ErrorCodeServiceUnavailable, result.ErrorCode)
|
|
}
|
|
|
|
func TestHandleLobbyFallbackToGameID(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.seedRunningRecord(false)
|
|
|
|
h.engine.EXPECT().
|
|
Turn(gomock.Any(), testEngineEndpoint).
|
|
Return(ports.StateResponse{Turn: 1, Players: enginePlayers()}, nil)
|
|
h.lobbyEvents.EXPECT().PublishSnapshotUpdate(gomock.Any(), gomock.Any()).Return(nil)
|
|
h.lobby.EXPECT().
|
|
GetGameSummary(gomock.Any(), testGameID).
|
|
Return(ports.GameSummary{}, fmt.Errorf("dial: %w", ports.ErrLobbyUnavailable))
|
|
|
|
var publishedIntent notificationintent.Intent
|
|
h.notifications.EXPECT().
|
|
Publish(gomock.Any(), gomock.Any()).
|
|
DoAndReturn(func(_ context.Context, intent notificationintent.Intent) error {
|
|
publishedIntent = intent
|
|
return nil
|
|
})
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
require.True(t, result.IsSuccess())
|
|
assert.Contains(t, publishedIntent.PayloadJSON, fmt.Sprintf(`"game_name":%q`, testGameID))
|
|
}
|
|
|
|
func TestHandleLobbyEventPublishFailureDoesNotRollBack(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.seedRunningRecord(false)
|
|
|
|
h.engine.EXPECT().
|
|
Turn(gomock.Any(), testEngineEndpoint).
|
|
Return(ports.StateResponse{Turn: 1, Players: enginePlayers()}, nil)
|
|
h.lobbyEvents.EXPECT().
|
|
PublishSnapshotUpdate(gomock.Any(), gomock.Any()).
|
|
Return(errors.New("redis broken"))
|
|
h.expectGameSummary()
|
|
h.notifications.EXPECT().Publish(gomock.Any(), gomock.Any()).Return(nil)
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
require.True(t, result.IsSuccess(), "outcome %q error_code=%q", result.Outcome, result.ErrorCode)
|
|
assert.Equal(t, runtime.StatusRunning, result.Record.Status)
|
|
assert.Equal(t, 1, result.Record.CurrentTurn)
|
|
}
|
|
|
|
func TestHandleNotificationFailureDoesNotRollBack(t *testing.T) {
|
|
h := newHarness(t)
|
|
h.seedRunningRecord(false)
|
|
|
|
h.engine.EXPECT().
|
|
Turn(gomock.Any(), testEngineEndpoint).
|
|
Return(ports.StateResponse{Turn: 1, Players: enginePlayers()}, nil)
|
|
h.lobbyEvents.EXPECT().PublishSnapshotUpdate(gomock.Any(), gomock.Any()).Return(nil)
|
|
h.expectGameSummary()
|
|
h.notifications.EXPECT().
|
|
Publish(gomock.Any(), gomock.Any()).
|
|
Return(errors.New("notification stream broken"))
|
|
|
|
result, err := h.service.Handle(context.Background(), successInput())
|
|
require.NoError(t, err)
|
|
require.True(t, result.IsSuccess(), "outcome %q error_code=%q", result.Outcome, result.ErrorCode)
|
|
}
|
|
|
|
func TestHandleNilContext(t *testing.T) {
|
|
h := newHarness(t)
|
|
_, err := h.service.Handle(nil, successInput()) //nolint:staticcheck // intentional nil context
|
|
require.Error(t, err)
|
|
}
|
|
|
|
func TestHandleNilService(t *testing.T) {
|
|
var service *turngeneration.Service
|
|
_, err := service.Handle(context.Background(), successInput())
|
|
require.Error(t, err)
|
|
}
|