8565942392
Serve the whole stack behind one host: site at /, game UI at /game/, gateway REST at /api + /healthz, Connect at /rpc (prefix stripped by the edge Caddy). The built artifact is domain-agnostic — the UI talks to the gateway same-origin via relative URLs, so the same bundle runs under any host with no rebuild and with CORS disabled. - Rename the Connect proto service galaxy.gateway.v1.EdgeGateway -> edge.v1.Gateway; regenerate Go + TS; public path /rpc/edge.v1.Gateway. - Move the game UI under base path /game (env BASE_PATH); make the manifest, service-worker scope, WASM loader, and all navigation base-aware via a withBase helper. - Relative API + /rpc Connect prefix; Vite dev proxy mirrors the strip. - Rewrite the edge Caddy (dev + prod) for path-based routing; empty CORS allow-lists (same-origin); single host. - New VitePress project site (site/): i18n en/ru with switcher, LaTeX math, minimal monospace theme; built and served at /. - dev-deploy compose/Makefile + CI (dev-deploy, prod-build, new site-build) build and seed the site; probes hit /, /game/, /healthz. - Sync docs (ARCHITECTURE, gateway README/openapi, dev-deploy & local-dev READMEs, CLAUDE.md, ui/PLAN). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
78 lines
2.5 KiB
TypeScript
78 lines
2.5 KiB
TypeScript
/// <reference types="@sveltejs/kit" />
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/// <reference lib="webworker" />
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// Native SvelteKit service worker (no Workbox). It precaches the app
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// shell, the build artefacts (JS/CSS + core.wasm), and the static files
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// under a version-keyed cache, so the installed PWA loads offline and a
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// new deploy (new `version`) drops the stale cache instead of serving
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// old code. The gateway is never intercepted — it is always live network.
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//
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// SvelteKit registers this worker automatically in the production build.
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import { base, build, files, version } from "$service-worker";
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const sw = self as unknown as ServiceWorkerGlobalScope;
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const CACHE = `galaxy-cache-${version}`;
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// `${base}/` is the SPA shell (adapter-static fallback); precaching it
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// makes the start_url load offline. `base` is empty at the root and
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// `/game` under the single-origin deployment, and `$service-worker`
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// derives it from `location.pathname` so it stays correct in a subdir.
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const PRECACHE = [`${base}/`, ...build, ...files];
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sw.addEventListener("install", (event) => {
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event.waitUntil(
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caches
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.open(CACHE)
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.then((cache) => cache.addAll(PRECACHE))
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.then(() => sw.skipWaiting()),
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);
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});
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sw.addEventListener("activate", (event) => {
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event.waitUntil(
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(async () => {
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for (const key of await caches.keys()) {
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if (key !== CACHE) await caches.delete(key);
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}
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await sw.clients.claim();
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})(),
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);
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});
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sw.addEventListener("fetch", (event) => {
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const { request } = event;
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if (request.method !== "GET") return;
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const url = new URL(request.url);
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// Cross-origin (the gateway) is always live network — never cached.
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if (url.origin !== sw.location.origin) return;
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event.respondWith(
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(async () => {
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const cache = await caches.open(CACHE);
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// Version-keyed build/files: cache-first (content-hashed/immutable).
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if (PRECACHE.includes(url.pathname)) {
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const hit = await cache.match(url.pathname);
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if (hit) return hit;
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}
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// Everything else: network-first, falling back to the cache, and
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// for a navigation to the cached app shell when fully offline.
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try {
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const response = await fetch(request);
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if (response.ok && response.type === "basic") {
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cache.put(request, response.clone());
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}
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return response;
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} catch (err) {
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const cached = await cache.match(request);
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if (cached) return cached;
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if (request.mode === "navigate") {
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const shell = await cache.match(`${base}/`);
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if (shell) return shell;
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}
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throw err;
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}
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})(),
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);
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});
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