3d06f49f3c
`RandomName` builds the suffix as two independent `rand.Intn(1000)` calls, so the two 4-digit halves collide on ~0.1% of runs. The sub-test asserted `g[2] != g[3]`, which flakes whenever the same value lands twice — once per ~1000 sub-runs per class, so across the seven `PlanetClass` rows the integration suite hit it on `#199 go-unit.yaml` against `feature/subscribe-events-heartbeat` (`"0074"` collision). Distinctness is not a property `RandomName` promises and is not load-bearing for callers: `game/internal/controller/generate_game.go` uses these names for planet labels and already tolerates duplicate names across planets, so collisions inside one name are no worse than collisions between names. Drop the assert; keep the format and class-prefix checks, which are the actual contract. Stress-tested with `-count=200`: 200 consecutive iterations × 7 classes = 1400 sub-runs without a single failure where the prior version's flake probability would have surfaced ~once on average. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>