3d5b331bd9
The two-step e-mail login now drops the cursor on each step's primary field as it mounts — the e-mail field on load, the code field once the e-mail step advances — via a small `use:` action. Focusing fires each input's onfocus, which clears the readonly autofill guard, so the field is editable straight away. The code input now requests `autocomplete="one-time-code"` instead of `new-password`. The latter is a password-manager hint and does not stop Firefox saving the typed code to form history (it was offering the previous code back in a dropdown). `one-time-code` is the semantic token for a verification code; Firefox honours it specifically to keep the value out of form history (Mozilla bug 1547294). The e-mail field keeps `new-password` to fend off saved-login autofill. Tests: new Vitest cases assert autofocus on both steps and the code field's `one-time-code` token; a new Playwright case covers the same in Chromium and WebKit (Safari engine). Firefox form history is owner manual-QA — there is no Firefox project in the e2e matrix. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
UI client — topic docs
Deeper, topic-based documentation for the Galaxy web/cross-platform UI
client, beyond what fits in ../README.md. Each file
describes how one area works (current state); the staged build history
lives in ../PLAN.md, the active web finalization in
../PLAN-finalize.md, and deferred work in
../ROADMAP.md.
Foundation & platform
- design-system.md — the design tokens (colour / spacing / typography), the light/dark theming mechanism, and the component migration conventions.
- a11y.md — the WCAG 2.2 AA approach: axe + keyboard test gates, the shared a11y primitives, coverage by area, and the map-canvas alternative.
- error-state-ux.md — the central error surface
(taxonomy → translated/actionable messages), the shared
ViewStateplaceholder, the selected-planet ring, and bottom-sheet dismissal. - navigation.md — routes, the sidebar tabs, and the state-preservation rules across view/tab switches.
- storage.md — the
KeyStoreandCacheabstractions and their web (IndexedDB) implementations. - game-state.md — decoding the FlatBuffers report into
GameReportand theGameState/ rendered-report stores. - sync-protocol.md — order-draft sync, turn cutoff, conflict handling, and auto-pause.
- events.md — the signed push channel and event handling.
- calc-bridge.md — the
pkg/calc→ WASM → TypeScript bridge, with the live function surface and parity rules. - wasm-toolchain.md — building
ui/coretocore.wasmwith TinyGo. - pwa-strategy.md — the installable/offline PWA: the native service worker, manifest, icons, and the Playwright PWA gate.
- testing.md — the UI test layers (Vitest + Playwright).
Auth & lobby
- auth-flow.md — device keypair, email-code login, and request signing on the client.
- lobby.md — the lobby/game-list UI and membership flows.
Map & active views
- renderer.md — the PixiJS map renderer contract (world model, hit-test, torus / no-wrap).
- order-composer.md — the order tab and the optimistic order overlay.
- report-view.md — the Reports view.
Tools & inspectors
- calculator-ux.md — the ship-class calculator (design + goal-seek + planet build + reach circles + modernization).
- science-designer-ux.md — the science designer.
- ship-group-actions.md — ship-group inspector actions (move, send, upgrade, …).
- cargo-routes-ux.md — cargo-route composition and reach filtering.
Combat & comms
- battle-viewer-ux.md — the battle viewer.
- diplomail-ui.md — the diplomatic-mail view.
Localisation
- i18n.md — the localisation mechanism and translation bundles.