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galaxy-game/ui/frontend/tests/e2e/a11y-keyboard.spec.ts
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Ilia Denisov 4a23c357e5
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feat(ui): F8-05 — game-mode chrome cleanup + inspector compact rows (#48)
Drains six F8 polish items (parent #43) in one feature:

а) Chrome cleanup
- п.6 — remove the AccountMenu (settings/sessions/theme/language/logout
  ∼ rudimentary in-game) and replace it with a single icon-button
  light/dark theme toggle. The toggle flips an in-memory `theme.override`;
  game-shell unmount calls `theme.clearOverride()` so the lobby (and
  any re-entry) re-projects the persisted lobby choice.
- п.8 — remove the wrap-scrolling radio from the map gear popover. The
  per-game `wrapMode` store and the renderer's no-wrap path stay in
  place for a future engine-side topology feature; only the UI surface
  is dropped (wrap is a server-side concept, not a per-session UI
  affordance).

б) Inspector compact rows (single idiom: select + ✓ apply / ✗ cancel,
or contextual edit/remove/add)
- п.13 — planet name is now click-to-edit: clicking the name opens an
  inline `<input>` + ✓ confirm icon; Escape cancels; the explicit
  Rename action button and Cancel button are gone.
- п.14 — production becomes one row: primary `<select>` picks
  industry/materials/research/ship, conditional secondary `<select>`
  picks the target (tech / science / ship class) for research and
  ship contexts. Apply is gated until row state differs from the
  planet's current effective production; auto-submit-on-click is
  replaced by the apply-gate.
- п.16 — cargo routes collapse to one row: a single dropdown
  (COL/CAP/MAT/EMP plus a placeholder that absorbs the old section
  title) and contextual action buttons (add / edit + remove) to the
  right. After a successful pick or remove the dropdown stays on the
  type the user just acted on.
- п.32 — stationed ship groups hoist the race column into a dropdown
  above the table. The dropdown seeds with the player's own race when
  local groups are stationed here, otherwise the first race
  alphabetically; rendered only when more than one race is in orbit.
  The race column is dropped in both single- and multi-race modes —
  the dropdown's value already names the active race.

Tests: unit and Playwright e2e updated for every changed test-id and
flow; new coverage added for `theme.override`, the in-game toggle, the
apply-gate behaviour, and the stationed-race dropdown. i18n keys for
the removed menu items, the wrap radios, the cargo title, and the
explicit `rename.cancel` are dropped from both locales; new
`game.shell.theme_toggle.*`, `production.main/target.*`,
`production.apply/cancel`, `cargo.placeholder`, and
`ship_groups.race_filter.aria` keys land.

Docs synced: `docs/FUNCTIONAL.md` §6.7 + `docs/FUNCTIONAL_ru.md`
mirror drop the torus / no-wrap radio mention; `ui/docs/design-system.md`
documents the lobby-owned persisted picker + the in-game ephemeral
override channel.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 13:38:42 +02:00

72 lines
2.6 KiB
TypeScript

// F2 — keyboard-only navigation coverage for the in-game shell.
// Runs on chromium-desktop (a stable ≥1024px viewport where the sidebar
// is visible); the behaviours under test are engine-independent.
import { expect, test, type Page } from "@playwright/test";
const SESSION_ID = "f2-a11y-keyboard-session";
const GAME_ID = "10101010-1010-1010-1010-101010101010";
async function bootShell(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
await page.goto("/");
await page.waitForFunction(() => window.__galaxyNav !== undefined);
await page.evaluate(
(id) => window.__galaxyNav!.enterGame(id, "map", {}),
GAME_ID,
);
await expect(page.getByTestId("game-shell")).toBeVisible();
await expect(page.getByTestId("active-view-map")).toBeVisible();
}
test.describe("keyboard navigation", () => {
test.beforeEach(({}, testInfo) => {
test.skip(
testInfo.project.name !== "chromium-desktop",
"keyboard specs run on chromium-desktop",
);
});
test("skip link is the first focusable and jumps to main content", async ({
page,
}) => {
await bootShell(page);
await page.keyboard.press("Tab");
await expect(page.locator(".skip-link")).toBeFocused();
await page.keyboard.press("Enter");
await expect(page.locator("#active-view-host")).toBeFocused();
});
test("game-mode theme toggle is keyboard activatable", async ({ page }) => {
await bootShell(page);
const toggle = page.getByTestId("game-mode-theme-toggle");
await toggle.focus();
await expect(toggle).toBeFocused();
const before = await toggle.getAttribute("data-theme");
await page.keyboard.press("Enter");
const after = await toggle.getAttribute("data-theme");
expect(after).not.toBe(before);
// The toggle keeps focus across an activation.
await expect(toggle).toBeFocused();
});
test("sidebar tabs move with the arrow keys (roving)", async ({ page }) => {
await bootShell(page);
const calculator = page.getByTestId("sidebar-tab-calculator");
const inspector = page.getByTestId("sidebar-tab-inspector");
await calculator.click();
await expect(calculator).toHaveAttribute("aria-selected", "true");
await calculator.focus();
await page.keyboard.press("ArrowRight");
await expect(inspector).toBeFocused();
await expect(inspector).toHaveAttribute("aria-selected", "true");
});
});