Files
galaxy-game/game/internal/controller/order.go
T
Ilia Denisov 9ade76e21d fs storage
2026-03-13 21:07:23 +02:00

223 lines
7.6 KiB
Go

package controller
import (
"errors"
"fmt"
"galaxy/model/order"
e "galaxy/error"
"galaxy/game/internal/model/game"
"github.com/google/uuid"
)
func (c *Controller) ValidateOrder(actor string, commands ...order.DecodableCommand) (err error) {
for i := range commands {
if _, ok := commands[i].(order.CommandRaceQuit); ok && i != len(commands)-1 {
err = e.NewQuitCommandFollowedByCommandError()
}
if err != nil {
return err
}
err = errors.Join(err, c.applyCommand(actor, commands[i]))
}
return
}
func (c *Controller) applyCommand(actor string, cmd order.DecodableCommand) (err error) {
var m *order.CommandMeta
if v, ok := order.AsCommand[*order.CommandRaceQuit](cmd); ok {
m = &v.CommandMeta
err = c.RaceQuit(actor)
} else if v, ok := order.AsCommand[*order.CommandRaceVote](cmd); ok {
m = &v.CommandMeta
err = c.RaceVote(actor, v.Acceptor)
} else if v, ok := order.AsCommand[*order.CommandRaceRelation](cmd); ok {
m = &v.CommandMeta
err = c.RaceRelation(actor, v.Acceptor, v.Relation)
} else if v, ok := order.AsCommand[*order.CommandShipClassCreate](cmd); ok {
m = &v.CommandMeta
err = c.ShipClassCreate(actor, v.Name, v.Drive, int(v.Armament), v.Weapons, v.Shields, v.Cargo)
} else if v, ok := order.AsCommand[*order.CommandShipClassMerge](cmd); ok {
m = &v.CommandMeta
err = c.ShipClassMerge(actor, v.Name, v.Target)
} else if v, ok := order.AsCommand[*order.CommandShipClassRemove](cmd); ok {
m = &v.CommandMeta
err = c.ShipClassRemove(actor, v.Name)
} else if v, ok := order.AsCommand[*order.CommandShipGroupLoad](cmd); ok {
m = &v.CommandMeta
err = c.ShipGroupLoad(actor, uuid.MustParse(v.ID), v.Cargo, v.Quantity)
} else if v, ok := order.AsCommand[*order.CommandShipGroupUnload](cmd); ok {
m = &v.CommandMeta
err = c.ShipGroupUnload(actor, uuid.MustParse(v.ID), v.Quantity)
} else if v, ok := order.AsCommand[*order.CommandShipGroupSend](cmd); ok {
m = &v.CommandMeta
err = c.ShipGroupSend(actor, uuid.MustParse(v.ID), uint(v.Destination))
} else if v, ok := order.AsCommand[*order.CommandShipGroupUpgrade](cmd); ok {
m = &v.CommandMeta
err = c.ShipGroupUpgrade(actor, uuid.MustParse(v.ID), v.Tech, v.Level)
} else if v, ok := order.AsCommand[*order.CommandShipGroupMerge](cmd); ok {
m = &v.CommandMeta
err = c.ShipGroupMerge(actor)
} else if v, ok := order.AsCommand[*order.CommandShipGroupBreak](cmd); ok {
m = &v.CommandMeta
err = c.ShipGroupBreak(actor, uuid.MustParse(v.ID), uuid.MustParse(v.NewID), uint(v.Quantity))
} else if v, ok := order.AsCommand[*order.CommandShipGroupDismantle](cmd); ok {
m = &v.CommandMeta
err = c.ShipGroupDismantle(actor, uuid.MustParse(v.ID))
} else if v, ok := order.AsCommand[*order.CommandShipGroupTransfer](cmd); ok {
m = &v.CommandMeta
err = c.ShipGroupTransfer(actor, v.Acceptor, uuid.MustParse(v.ID))
} else if v, ok := order.AsCommand[*order.CommandShipGroupJoinFleet](cmd); ok {
m = &v.CommandMeta
err = c.ShipGroupJoinFleet(actor, v.Name, uuid.MustParse(v.ID))
} else if v, ok := order.AsCommand[*order.CommandFleetMerge](cmd); ok {
m = &v.CommandMeta
err = c.FleetMerge(actor, v.Name, v.Target)
} else if v, ok := order.AsCommand[*order.CommandFleetSend](cmd); ok {
m = &v.CommandMeta
err = c.FleetSend(actor, v.Name, uint(v.Destination))
} else if v, ok := order.AsCommand[*order.CommandScienceCreate](cmd); ok {
m = &v.CommandMeta
err = c.ScienceCreate(actor, v.Name, v.Drive, v.Weapons, v.Shields, v.Cargo)
} else if v, ok := order.AsCommand[*order.CommandScienceRemove](cmd); ok {
m = &v.CommandMeta
err = c.ScienceRemove(actor, v.Name)
} else if v, ok := order.AsCommand[*order.CommandPlanetRename](cmd); ok {
m = &v.CommandMeta
err = c.PlanetRename(actor, v.Number, v.Name)
} else if v, ok := order.AsCommand[*order.CommandPlanetProduce](cmd); ok {
m = &v.CommandMeta
err = c.PlanetProduce(actor, v.Number, v.Production, v.Subject)
} else if v, ok := order.AsCommand[*order.CommandPlanetRouteSet](cmd); ok {
m = &v.CommandMeta
err = c.PlanetRouteSet(actor, v.LoadType, uint(v.Origin), uint(v.Destination))
} else if v, ok := order.AsCommand[*order.CommandPlanetRouteRemove](cmd); ok {
m = &v.CommandMeta
err = c.PlanetRouteRemove(actor, v.LoadType, uint(v.Origin))
} else {
return e.NewUnrecognizedCommandError(cmd.CommandType().String())
}
if ge, ok := errors.AsType[*e.GenericError](err); ok {
m.Result(ge.Code)
} else if err != nil {
panic(fmt.Errorf("error applying command has unknown origin: %w", err))
} else {
m.Result(0)
}
return
}
func (c *Controller) applyOrders(t uint) error {
raceOrder := make(map[int][]order.DecodableCommand)
commandRace := make(map[string]string)
challenge := make(map[string]*order.CommandShipGroupUnload)
cmdApplied := make(map[string]bool)
for ri := range c.Cache.listRaceActingIdx() {
o, ok, err := c.Repo.LoadOrder(t, c.Cache.g.Race[ri].ID)
if err != nil {
return err
}
if !ok {
continue
}
raceOrder[ri] = o.Commands
for i := range o.Commands {
commandRace[o.Commands[i].CommandID()] = c.Cache.g.Race[ri].Name
if v, ok := order.AsCommand[*order.CommandShipGroupUnload](o.Commands[i]); ok {
if _, ok := challenge[v.ID]; ok {
panic(fmt.Sprintf("unload command %s already cached", v.ID))
}
if ok, err := c.shouldChallenge(v); err != nil {
return err
} else if ok {
challenge[v.ID] = v
}
}
}
}
for _, cmdID := range c.challengeUnload(challenge) {
if err := c.applyCommand(commandRace[cmdID], challenge[cmdID]); err == nil {
cmdApplied[cmdID] = true
}
}
for ri := range raceOrder {
for _, cmd := range raceOrder[ri] {
if v, ok := cmdApplied[cmd.CommandID()]; ok && v {
continue
}
// any command might fail due to challenged planets colonization
_ = c.applyCommand(commandRace[cmd.CommandID()], cmd)
}
}
for ri := range c.Cache.listRaceActingIdx() {
if err := c.Repo.SaveOrder(t, c.Cache.g.Race[ri].ID, &order.Order{Commands: raceOrder[ri]}); err != nil {
return err
}
}
return nil
}
func (c *Controller) shouldChallenge(cmd *order.CommandShipGroupUnload) (resut bool, err error) {
sgi, ok := c.Cache.shipGroupIndexByID(uuid.MustParse(cmd.ID))
if !ok {
err = e.NewGameStateError("challenge group unload: group not found: %v", cmd.ID)
return
}
sg := c.Cache.ShipGroup(sgi)
pn, ok := sg.AtPlanet()
if !ok || sg.CargoType == nil {
return false, nil
}
p := c.Cache.MustPlanet(pn)
if p.Owned() || *sg.CargoType != game.CargoColonist {
return false, nil
}
return true, nil
}
func (c *Controller) challengeUnload(challenge map[string]*order.CommandShipGroupUnload) []string {
if len(challenge) == 0 {
return nil
}
planetRaceQuantity := make(map[uint]map[int]float64, 0)
raceCommand := make(map[uint]map[int][]string)
for cmdID, cmd := range challenge {
sgi, ok := c.Cache.shipGroupIndexByID(uuid.MustParse(cmd.ID))
if !ok {
panic(fmt.Sprintf("challenge group unload: group not found: %v", cmd.ID))
}
sg := c.Cache.ShipGroup(sgi)
ri := c.Cache.ShipGroupOwnerRaceIndex(sgi)
pn, ok := sg.AtPlanet()
if _, ok := raceCommand[pn]; !ok {
raceCommand[pn] = make(map[int][]string)
}
raceCommand[pn][ri] = append(raceCommand[pn][ri], cmdID)
if _, ok := planetRaceQuantity[pn]; !ok {
planetRaceQuantity[pn] = make(map[int]float64)
}
planetRaceQuantity[pn][ri] = planetRaceQuantity[pn][ri] + UnloadCargoRequest(float64(sg.Load), cmd.Quantity)
}
result := make([]string, 0)
for pn := range planetRaceQuantity {
if len(planetRaceQuantity[pn]) < 2 {
continue
}
winner := MaxOrRandomLoadId(planetRaceQuantity[pn], func(ri int) float64 { return float64(c.Cache.g.Race[ri].Votes) })
result = append(result, raceCommand[pn][winner]...)
}
return result
}