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galaxy-game/ui/frontend/tests/e2e/a11y-axe.spec.ts
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Ilia Denisov 642c5b7322
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feat(ui): accessibility pass — WCAG 2.2 AA for login/lobby/shell (F2)
Add the a11y foundation and bring login, lobby, and the in-game shell to
WCAG 2.2 AA:

- Primitives: .sr-only + .skip-link (base.css), trapFocus (modal focus
  trap + restore) and restoreFocus (menu focus restore) actions, the
  --color-focus visible ring.
- In-game shell: skip link + focusable main landmark; WAI-ARIA sidebar
  tabs (roving tabindex, arrow/Home/End, tabpanel wiring); menu Escape +
  focus restore (account / view / turn-navigator / map-toggles /
  bottom-tabs); mail compose as a role=dialog modal with a focus trap.
- login / lobby / lobby-create: skip link + main landmark, field labels,
  role=alert / role=status live regions.
- Map canvas: aria-label naming it a visual overview, with its data
  reachable by keyboard via the sidebar inspector and tables (accessible
  alternative; in-canvas keyboard nav deferred).

Gates (chromium-desktop): tests/e2e/a11y-axe.spec.ts scans every
top-level view for WCAG 2.2 AA violations (zero); a11y-keyboard.spec.ts
covers the skip link, menu Escape+restore, and tab roving. Adds
@axe-core/playwright. Docs: ui/docs/a11y.md (+ index). Marks F1 and F2
done in ui/PLAN-finalize.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:25:14 +02:00

87 lines
2.9 KiB
TypeScript

// F2 — automated WCAG 2.2 AA scans with axe-core across every
// top-level view. Runs only on chromium-desktop (axe's colour-contrast
// and computed-role checks need one real engine; repeating across the
// webkit/mobile projects adds cost without new signal).
//
// Auth is bootstrapped through `/__debug/store` exactly as the
// game-shell specs do; the in-game layout tolerates a missing gateway
// (ECONNREFUSED) and still renders the chrome + view shells, which is
// what the structural a11y scan needs.
import AxeBuilder from "@axe-core/playwright";
import { expect, test, type Page } from "@playwright/test";
const SESSION_ID = "f2-a11y-axe-session";
// A real UUID — the layout's auto-sync calls `uuidToHiLo` on it.
const GAME_ID = "10101010-1010-1010-1010-101010101010";
const WCAG_TAGS = ["wcag2a", "wcag2aa", "wcag21a", "wcag21aa", "wcag22aa"];
async function authenticate(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
}
async function expectNoViolations(page: Page): Promise<void> {
const results = await new AxeBuilder({ page }).withTags(WCAG_TAGS).analyze();
// Surface the rule ids in the assertion message for a fast triage.
expect(
results.violations,
results.violations.map((v) => `${v.id} (${v.nodes.length})`).join(", "),
).toEqual([]);
}
test.describe("axe WCAG 2.2 AA", () => {
test.beforeEach(({}, testInfo) => {
test.skip(
testInfo.project.name !== "chromium-desktop",
"axe scan runs once, on chromium-desktop",
);
});
test("login", async ({ page }) => {
await page.goto("/login");
await expect(page.locator("#main-content")).toBeVisible();
await expectNoViolations(page);
});
test("lobby", async ({ page }) => {
await authenticate(page);
await page.goto("/lobby");
await expect(page.locator("#main-content")).toBeVisible();
await expectNoViolations(page);
});
test("lobby create", async ({ page }) => {
await authenticate(page);
await page.goto("/lobby/create");
await expect(page.locator("#main-content")).toBeVisible();
await expectNoViolations(page);
});
const inGameViews: Array<[string, string]> = [
["map", "active-view-map"],
["report", "active-view-report"],
["mail", "active-view-mail"],
["battle", "active-view-battle"],
["designer/science", "active-view-designer-science"],
["table/planets", "active-view-table"],
];
for (const [path, testId] of inGameViews) {
test(`in-game: ${path}`, async ({ page }) => {
await authenticate(page);
await page.goto(`/games/${GAME_ID}/${path}`);
await expect(page.getByTestId("game-shell")).toBeVisible();
await expect(page.getByTestId(testId)).toBeVisible();
await expectNoViolations(page);
});
}
});