b31d9f4c45
Engine emits Floats at Fixed3 quantisation; UI now renders them as 3-decimal fixed-point strings without thousand separators, monospaced via var(--font-mono) on .numeric cells, and right-aligned in tables so columns line up on the decimal point. Integer counts render with 0 decimals and no separators; science fractions render as 1-decimal percent (matches the engine's third decimal of precision). Bug fixes from #51 (umbrella #43): - Player Status drive/weapons/shields/cargo: were tech LEVELS rendered through formatPercent (x100) — now use formatFloat (raw level). - Races table: same bug, same fix. Style/UX cleanups: - Inspector field labels lose "stockpile" word ($ / M suffix carries it). - Coordinates drop the parentheses (just "x, y"). - Inspector + report tables unify font sizes with calculator-tab (values 0.85rem mono, labels 0.8rem). Files: - new util: ui/frontend/src/lib/util/number-format.ts - report/format.ts becomes a thin re-export to keep section imports compact - inspector planet / ship-group / actions: drop inline formatNumber, mark numeric <dd> with class="numeric" - table-races (+ bug fix), table-sciences, table-ship-classes, designer-science: drop inline formatters, switch to util, add class="numeric" on numeric <th>/<td> - 17 report section files: class="numeric" on numeric th/td + scoped CSS rule for mono+right-align - i18n en/ru: drop "stockpile" word, drop "%" from tech-level column headers in races + player_status (the "%" was the misleading bit from the bug) - tests/inspector-planet + tests/table-races: update assertions to match the new format Verification: pnpm test (814 passed), pnpm check (0 errors/warnings), pnpm build clean. Refs: #51 (#43 umbrella). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
459 lines
12 KiB
Svelte
459 lines
12 KiB
Svelte
<!--
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Phase 22 races table. Lists every non-extinct other race with the
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local player's per-row stance toggle (WAR / PEACE — two segmented
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buttons, the active stance highlighted) and a single vote slot
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above the table. Both controls dispatch through the per-game
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`OrderDraftStore` (context), so the optimistic overlay flips
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immediately and the auto-sync pipeline drives the server in the
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background.
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The alliance graph and the 2/3 victory check are NOT computed
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here: `rules.txt` keeps each race's outgoing vote target private
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(only the votes a race RECEIVED in the last tally and the local
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player's own pick are observable), and the acceptance criterion
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"vote counts match server state byte-for-byte" rules out
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client-side recomputation. The sub-header explains this explicitly
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so the player knows where the win condition lives.
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The component sits inside the active-view slot owned by
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`routes/games/[id]/+layout.svelte`, so it inherits the per-game
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`OrderDraftStore` and `RenderedReportSource` through context. No
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data fetching is performed here — the layout is responsible.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import type { ReportOtherRace } from "../../api/game-state";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../../sync/order-draft.svelte";
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import type { Relation } from "../../sync/order-types";
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import ViewState from "$lib/ui/view-state.svelte";
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import {
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formatFloat,
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formatInt,
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} from "$lib/util/number-format";
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type SortColumn =
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| "name"
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| "drive"
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| "weapons"
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| "shields"
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| "cargo"
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| "population"
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| "industry"
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| "planets"
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| "votesReceived";
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type SortDirection = "asc" | "desc";
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const COLUMN_LABELS: Record<SortColumn, TranslationKey> = {
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name: "game.table.races.column.name",
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drive: "game.table.races.column.drive",
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weapons: "game.table.races.column.weapons",
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shields: "game.table.races.column.shields",
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cargo: "game.table.races.column.cargo",
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population: "game.table.races.column.population",
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industry: "game.table.races.column.industry",
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planets: "game.table.races.column.planets",
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votesReceived: "game.table.races.column.votes",
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};
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const COLUMNS: readonly SortColumn[] = [
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"name",
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"drive",
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"weapons",
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"shields",
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"cargo",
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"population",
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"industry",
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"planets",
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"votesReceived",
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];
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const draft = getContext<OrderDraftStore | undefined>(
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ORDER_DRAFT_CONTEXT_KEY,
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);
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let sortColumn: SortColumn = $state("name");
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let sortDirection: SortDirection = $state("asc");
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let filter: string = $state("");
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const races = $derived<ReportOtherRace[]>(rendered?.report?.races ?? []);
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const myVotes = $derived<number>(rendered?.report?.myVotes ?? 0);
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const myVoteFor = $derived<string>(rendered?.report?.myVoteFor ?? "");
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const reportLoaded = $derived(
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rendered?.report !== null && rendered?.report !== undefined,
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);
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const filtered = $derived.by(() => {
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const needle = filter.trim().toLowerCase();
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if (needle === "") return races;
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return races.filter((r) => r.name.toLowerCase().includes(needle));
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});
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const sorted = $derived.by(() => {
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const list = [...filtered];
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const dir = sortDirection === "asc" ? 1 : -1;
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list.sort((a, b) => {
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if (sortColumn === "name") {
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return a.name.localeCompare(b.name) * dir;
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}
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return (a[sortColumn] - b[sortColumn]) * dir;
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});
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return list;
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});
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function toggleSort(column: SortColumn): void {
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if (sortColumn === column) {
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sortDirection = sortDirection === "asc" ? "desc" : "asc";
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return;
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}
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sortColumn = column;
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sortDirection = "asc";
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}
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function ariaSort(column: SortColumn): "ascending" | "descending" | "none" {
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if (sortColumn !== column) return "none";
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return sortDirection === "asc" ? "ascending" : "descending";
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}
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async function setStance(acceptor: string, relation: Relation): Promise<void> {
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if (draft === undefined) return;
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// No-op when the row already reflects the requested stance — the
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// engine would accept the duplicate, but queueing a wire entry
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// that re-states the current state inflates the order tab and
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// the auto-sync envelope for nothing. The current stance reads
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// off the overlay (`races[i].relation`), so a queued-but-not-
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// applied stance change correctly suppresses a duplicate click
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// that matches the *queued* intent, not just the server snapshot.
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const current = races.find((r) => r.name === acceptor)?.relation;
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if (current === relation) return;
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await draft.add({
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kind: "setDiplomaticStance",
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id: crypto.randomUUID(),
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acceptor,
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relation,
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});
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}
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async function pickVote(event: Event): Promise<void> {
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if (draft === undefined) return;
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const select = event.currentTarget as HTMLSelectElement;
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const acceptor = select.value;
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if (acceptor === "") return;
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if (acceptor === myVoteFor) return;
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await draft.add({
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kind: "setVoteRecipient",
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id: crypto.randomUUID(),
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acceptor,
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});
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}
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</script>
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<section
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class="active-view"
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data-testid="active-view-table"
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data-entity="races"
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>
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<header>
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<h2>{i18n.t("game.table.races.title")}</h2>
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<div class="summary">
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<span class="summary-cell" data-testid="races-my-votes">
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<span class="summary-label">
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{i18n.t("game.table.races.votes.mine")}:
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</span>
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<span class="summary-value numeric">{formatFloat(myVotes)}</span>
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</span>
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<label class="summary-cell vote-picker">
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<span class="summary-label">
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{i18n.t("game.table.races.votes.target")}:
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</span>
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<select
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data-testid="races-vote-target"
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value={myVoteFor}
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disabled={!reportLoaded || races.length === 0}
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onchange={pickVote}
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>
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<option value="" disabled>
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{i18n.t("game.table.races.votes.target_placeholder")}
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</option>
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{#each races as r (r.name)}
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<option value={r.name}>{r.name}</option>
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{/each}
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</select>
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</label>
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</div>
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<p class="note" data-testid="races-alliance-note">
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{i18n.t("game.table.races.note.alliance_server_side")}
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</p>
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<div class="controls">
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<input
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type="search"
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class="filter"
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data-testid="races-filter"
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placeholder={i18n.t("game.table.races.filter.placeholder")}
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bind:value={filter}
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/>
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</div>
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</header>
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{#if !reportLoaded}
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<ViewState
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kind="loading"
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testid="races-loading"
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message={i18n.t("game.table.races.loading")}
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/>
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{:else if races.length === 0}
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<ViewState
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kind="empty"
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testid="races-empty"
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message={i18n.t("game.table.races.empty")}
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/>
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{:else}
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<table class="grid" data-testid="races-table">
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<thead>
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<tr>
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{#each COLUMNS as column (column)}
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<th aria-sort={ariaSort(column)} class:numeric={column !== "name"}>
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<button
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type="button"
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class="sort"
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data-testid="races-column-{column}"
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onclick={() => toggleSort(column)}
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>
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{i18n.t(COLUMN_LABELS[column])}
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{#if sortColumn === column}
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<span class="sort-indicator" aria-hidden="true">
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{sortDirection === "asc" ? "▲" : "▼"}
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</span>
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{/if}
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</button>
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</th>
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{/each}
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<th>{i18n.t("game.table.races.column.relation")}</th>
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</tr>
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</thead>
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<tbody>
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{#each sorted as r (r.name)}
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<tr data-testid="races-row" data-name={r.name}>
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<td data-testid="races-cell-name">{r.name}</td>
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<td class="numeric" data-testid="races-cell-drive">
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{formatFloat(r.drive)}
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</td>
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<td class="numeric" data-testid="races-cell-weapons">
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{formatFloat(r.weapons)}
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</td>
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<td class="numeric" data-testid="races-cell-shields">
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{formatFloat(r.shields)}
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</td>
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<td class="numeric" data-testid="races-cell-cargo">
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{formatFloat(r.cargo)}
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</td>
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<td class="numeric" data-testid="races-cell-population">
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{formatInt(r.population)}
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</td>
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<td class="numeric" data-testid="races-cell-industry">
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{formatInt(r.industry)}
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</td>
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<td class="numeric" data-testid="races-cell-planets">
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{formatInt(r.planets)}
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</td>
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<td class="numeric" data-testid="races-cell-votes">
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{formatFloat(r.votesReceived)}
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</td>
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<td>
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<div
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class="stance"
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role="group"
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aria-label={i18n.t("game.table.races.column.relation")}
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>
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<button
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type="button"
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class="stance-button war"
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class:active={r.relation === "WAR"}
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aria-pressed={r.relation === "WAR"}
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data-testid="races-stance-war"
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onclick={() => void setStance(r.name, "WAR")}
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>
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{i18n.t("game.table.races.action.war")}
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</button>
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<button
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type="button"
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class="stance-button peace"
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class:active={r.relation === "PEACE"}
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aria-pressed={r.relation === "PEACE"}
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data-testid="races-stance-peace"
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onclick={() => void setStance(r.name, "PEACE")}
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>
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{i18n.t("game.table.races.action.peace")}
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</button>
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</div>
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</td>
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</tr>
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{/each}
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</tbody>
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</table>
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{/if}
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</section>
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<style>
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.active-view {
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padding: 1.5rem;
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font-family: system-ui, sans-serif;
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display: flex;
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flex-direction: column;
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gap: 1rem;
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}
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header {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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}
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header h2 {
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margin: 0;
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font-size: 1.1rem;
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}
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.summary {
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display: flex;
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gap: 1.25rem;
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align-items: center;
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flex-wrap: wrap;
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font-size: 0.9rem;
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}
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.summary-cell {
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display: inline-flex;
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gap: 0.4rem;
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align-items: baseline;
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}
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.summary-label {
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color: var(--color-text-muted);
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.summary-value {
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color: var(--color-text);
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font-variant-numeric: tabular-nums;
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}
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.summary-value.numeric {
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font-family: var(--font-mono);
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}
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.vote-picker select {
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font: inherit;
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padding: 0.2rem 0.4rem;
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background: var(--color-bg);
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color: var(--color-text);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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}
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.vote-picker select:disabled {
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opacity: 0.5;
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cursor: not-allowed;
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}
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.note {
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margin: 0;
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color: var(--color-text-muted);
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font-size: 0.8rem;
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line-height: 1.35;
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}
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.controls {
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display: flex;
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gap: 0.5rem;
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align-items: center;
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flex-wrap: wrap;
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}
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.filter {
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font: inherit;
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padding: 0.3rem 0.5rem;
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background: var(--color-bg);
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color: var(--color-text);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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flex: 1 1 12rem;
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min-width: 8rem;
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}
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.grid {
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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}
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.grid th,
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.grid td {
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padding: 0.4rem 0.6rem;
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text-align: left;
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border-bottom: 1px solid var(--color-border-subtle);
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font-size: 0.85rem;
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}
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.grid th {
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color: var(--color-text-muted);
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid th.numeric,
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.grid td.numeric {
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font-family: var(--font-mono);
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text-align: right;
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}
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.grid th.numeric .sort {
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justify-content: flex-end;
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}
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.grid tbody tr:hover {
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background: var(--color-surface);
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}
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.sort {
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font: inherit;
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font-size: inherit;
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text-transform: inherit;
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letter-spacing: inherit;
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color: inherit;
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background: transparent;
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border: none;
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padding: 0;
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cursor: pointer;
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display: inline-flex;
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gap: 0.3rem;
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align-items: baseline;
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}
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.sort-indicator {
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font-size: 0.7em;
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}
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.stance {
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display: inline-flex;
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gap: 0.25rem;
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}
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.stance-button {
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font: inherit;
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font-size: 0.8rem;
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letter-spacing: 0.05em;
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padding: 0.2rem 0.55rem;
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background: transparent;
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color: var(--color-text-muted);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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cursor: pointer;
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}
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.stance-button:hover {
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color: var(--color-text);
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}
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|
.stance-button.war.active {
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|
background: var(--color-danger-subtle);
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color: var(--color-danger);
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border-color: var(--color-danger);
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}
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|
.stance-button.peace.active {
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background: var(--color-success-subtle);
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color: var(--color-success);
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border-color: var(--color-success);
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}
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</style>
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