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galaxy-game/ui/frontend/src/lib/active-view/map-toggles.svelte
T
Ilia Denisov 680ebac919
Tests · UI / test (push) Waiting to run
Tests · UI / test (pull_request) Failing after 5m16s
feat(ui): F8-12 — map polish (zoom invariance, labels, selection, soft radius) (#55)
* Honest pixel-space sizing for `pointRadiusPx` / `strokeWidthPx`: the
  renderer divides by the current camera scale on every
  `viewport.zoomed` so thin lines / small markers stay the same on-screen
  size at any zoom.
* Known-size planets switch to `pointRadiusWorld`, softened against the
  reference scale by `PLANET_SIZE_ZOOM_ALPHA = 0.33`; unidentified
  planets pin to a 3-px disc.
* New planet label layer renders a two-line `name / #N` legend under
  each planet (`#N` only for unidentified or when the new `planetNames`
  toggle is off). Selection now paints an inverse-fill frame around the
  selected planet's label plus an outline on the disc; the old
  selection-ring primitive is retired.
* Bombing markers swap the separate CirclePrim for a planet-outline
  overlay (damaged / wiped colour); the report deep-link moves to a
  "view bombing report" link in the planet inspector.
* Docs + tests follow: `renderer.md` reflects the new sizing contract +
  label / outline layers, vitest covers the sizing math, label
  formatting, and the new toggle, and the map-toggles e2e adds a
  persistence case for `planetNames`.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 23:51:16 +02:00

293 lines
7.8 KiB
Svelte

<!--
Phase 29 gear popover. Sits in the top-right corner of the map
canvas and exposes the per-game visibility toggles that the
`GameStateStore` already owns. The component is a thin view of the
store — every checkbox fires `store.setMapToggle(...)` and reads
back the current state through the rune.
The wrap-scrolling toggle that used to live alongside the visibility
flags was dropped in F8-05 (issue #48 п.8): wrap is a game-server
feature, not a per-session UI affordance, so the renderer always
runs in torus mode for now. The renderer-side `wrapMode` plumbing
stays put for when the engine surfaces non-torus topologies.
Outside-click + Escape close the popover, matching the
`header/view-menu.svelte` precedent. On mobile (<768 px) the
surface re-styles into a bottom-sheet positioned above the
bottom-tabs bar.
-->
<script lang="ts">
import { onMount } from "svelte";
import { i18n } from "$lib/i18n/index.svelte";
import { restoreFocus } from "$lib/a11y/restore-focus";
import type { MapToggles, GameStateStore } from "$lib/game-state.svelte";
type Props = { store: GameStateStore };
let { store }: Props = $props();
let open = $state(false);
let rootEl: HTMLDivElement | null = $state(null);
function toggleOpen(): void {
open = !open;
}
function setFlag<K extends keyof MapToggles>(
key: K,
event: Event & { currentTarget: HTMLInputElement },
): void {
void store.setMapToggle(key, event.currentTarget.checked as MapToggles[K]);
}
function onKeyDown(event: KeyboardEvent): void {
if (event.key === "Escape" && open) {
open = false;
}
}
onMount(() => {
const handleClick = (event: MouseEvent): void => {
if (!open || rootEl === null) return;
const target = event.target;
if (target instanceof Node && rootEl.contains(target)) return;
open = false;
};
document.addEventListener("click", handleClick, true);
document.addEventListener("keydown", onKeyDown);
return () => {
document.removeEventListener("click", handleClick, true);
document.removeEventListener("keydown", onKeyDown);
};
});
</script>
<div class="map-toggles" bind:this={rootEl}>
<button
type="button"
class="trigger"
data-testid="map-toggles-trigger"
aria-haspopup="menu"
aria-expanded={open}
aria-label={open
? i18n.t("game.map.toggles.close")
: i18n.t("game.map.toggles.open")}
onclick={toggleOpen}
>
<span aria-hidden="true"></span>
</button>
{#if open}
<div
class="surface"
role="menu"
data-testid="map-toggles-surface"
use:restoreFocus
>
<fieldset>
<legend>{i18n.t("game.map.toggles.section.objects")}</legend>
<label>
<input
type="checkbox"
data-testid="map-toggles-hyperspace-groups"
checked={store.mapToggles.hyperspaceGroups}
onchange={(e) => setFlag("hyperspaceGroups", e)}
/>
<span>{i18n.t("game.map.toggles.hyperspace_groups")}</span>
</label>
<label>
<input
type="checkbox"
data-testid="map-toggles-incoming-groups"
checked={store.mapToggles.incomingGroups}
onchange={(e) => setFlag("incomingGroups", e)}
/>
<span>{i18n.t("game.map.toggles.incoming_groups")}</span>
</label>
<label>
<input
type="checkbox"
data-testid="map-toggles-unidentified-groups"
checked={store.mapToggles.unidentifiedGroups}
onchange={(e) => setFlag("unidentifiedGroups", e)}
/>
<span>{i18n.t("game.map.toggles.unidentified_groups")}</span>
</label>
<label>
<input
type="checkbox"
data-testid="map-toggles-cargo-routes"
checked={store.mapToggles.cargoRoutes}
onchange={(e) => setFlag("cargoRoutes", e)}
/>
<span>{i18n.t("game.map.toggles.cargo_routes")}</span>
</label>
<label>
<input
type="checkbox"
data-testid="map-toggles-battle-markers"
checked={store.mapToggles.battleMarkers}
onchange={(e) => setFlag("battleMarkers", e)}
/>
<span>{i18n.t("game.map.toggles.battle_markers")}</span>
</label>
<label>
<input
type="checkbox"
data-testid="map-toggles-bombing-markers"
checked={store.mapToggles.bombingMarkers}
onchange={(e) => setFlag("bombingMarkers", e)}
/>
<span>{i18n.t("game.map.toggles.bombing_markers")}</span>
</label>
</fieldset>
<fieldset>
<legend>{i18n.t("game.map.toggles.section.planets")}</legend>
<label>
<input
type="checkbox"
data-testid="map-toggles-foreign-planets"
checked={store.mapToggles.foreignPlanets}
onchange={(e) => setFlag("foreignPlanets", e)}
/>
<span>{i18n.t("game.map.toggles.foreign_planets")}</span>
</label>
<label>
<input
type="checkbox"
data-testid="map-toggles-uninhabited-planets"
checked={store.mapToggles.uninhabitedPlanets}
onchange={(e) => setFlag("uninhabitedPlanets", e)}
/>
<span>{i18n.t("game.map.toggles.uninhabited_planets")}</span>
</label>
<label>
<input
type="checkbox"
data-testid="map-toggles-unidentified-planets"
checked={store.mapToggles.unidentifiedPlanets}
onchange={(e) => setFlag("unidentifiedPlanets", e)}
/>
<span>{i18n.t("game.map.toggles.unidentified_planets")}</span>
</label>
<label>
<input
type="checkbox"
data-testid="map-toggles-unreachable-planets"
checked={store.mapToggles.unreachablePlanets}
onchange={(e) => setFlag("unreachablePlanets", e)}
/>
<span>{i18n.t("game.map.toggles.unreachable_planets")}</span>
</label>
<label>
<input
type="checkbox"
data-testid="map-toggles-planet-names"
checked={store.mapToggles.planetNames}
onchange={(e) => setFlag("planetNames", e)}
/>
<span>{i18n.t("game.map.toggles.planet_names")}</span>
</label>
</fieldset>
<fieldset>
<legend>{i18n.t("game.map.toggles.section.view")}</legend>
<label>
<input
type="checkbox"
data-testid="map-toggles-visible-hyperspace"
checked={store.mapToggles.visibleHyperspace}
onchange={(e) => setFlag("visibleHyperspace", e)}
/>
<span>{i18n.t("game.map.toggles.visible_hyperspace")}</span>
</label>
</fieldset>
</div>
{/if}
</div>
<style>
.map-toggles {
position: absolute;
top: 0.5rem;
right: 0.5rem;
z-index: 20;
}
.trigger {
min-width: 44px;
min-height: 44px;
display: inline-flex;
align-items: center;
justify-content: center;
font: inherit;
font-size: 1.4rem;
padding: 0.25rem 0.5rem;
background: var(--color-surface-overlay);
color: var(--color-text);
border: 1px solid var(--color-border);
border-radius: 6px;
cursor: pointer;
}
.trigger:hover {
background: var(--color-surface-hover);
}
.surface {
position: absolute;
top: calc(100% + 0.25rem);
right: 0;
min-width: 16rem;
display: flex;
flex-direction: column;
gap: 0.5rem;
background: var(--color-surface-overlay);
color: var(--color-text);
border: 1px solid var(--color-border);
border-radius: 6px;
box-shadow: var(--shadow-lg);
padding: 0.5rem;
z-index: 50;
}
fieldset {
border: 0;
padding: 0;
margin: 0;
display: flex;
flex-direction: column;
gap: 0.25rem;
}
legend {
font-size: 0.75rem;
text-transform: uppercase;
letter-spacing: 0.05em;
color: var(--color-text-muted);
padding: 0 0 0.15rem 0;
}
label {
display: flex;
align-items: center;
gap: 0.45rem;
font-size: 0.9rem;
padding: 0.2rem 0.25rem;
border-radius: 3px;
cursor: pointer;
}
label:hover {
background: var(--color-surface-hover);
}
input[type="checkbox"] {
accent-color: var(--color-accent);
}
@media (max-width: 767.98px) {
.surface {
position: fixed;
top: auto;
right: 0;
left: 0;
bottom: 3.25rem;
max-height: calc(100vh - 6rem);
overflow-y: auto;
border-radius: 0;
border-left: 0;
border-right: 0;
box-shadow: 0 -8px 24px rgba(0, 0, 0, 0.4);
}
}
</style>