680ebac919
* Honest pixel-space sizing for `pointRadiusPx` / `strokeWidthPx`: the renderer divides by the current camera scale on every `viewport.zoomed` so thin lines / small markers stay the same on-screen size at any zoom. * Known-size planets switch to `pointRadiusWorld`, softened against the reference scale by `PLANET_SIZE_ZOOM_ALPHA = 0.33`; unidentified planets pin to a 3-px disc. * New planet label layer renders a two-line `name / #N` legend under each planet (`#N` only for unidentified or when the new `planetNames` toggle is off). Selection now paints an inverse-fill frame around the selected planet's label plus an outline on the disc; the old selection-ring primitive is retired. * Bombing markers swap the separate CirclePrim for a planet-outline overlay (damaged / wiped colour); the report deep-link moves to a "view bombing report" link in the planet inspector. * Docs + tests follow: `renderer.md` reflects the new sizing contract + label / outline layers, vitest covers the sizing math, label formatting, and the new toggle, and the map-toggles e2e adds a persistence case for `planetNames`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
293 lines
7.8 KiB
Svelte
293 lines
7.8 KiB
Svelte
<!--
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Phase 29 gear popover. Sits in the top-right corner of the map
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canvas and exposes the per-game visibility toggles that the
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`GameStateStore` already owns. The component is a thin view of the
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store — every checkbox fires `store.setMapToggle(...)` and reads
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back the current state through the rune.
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The wrap-scrolling toggle that used to live alongside the visibility
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flags was dropped in F8-05 (issue #48 п.8): wrap is a game-server
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feature, not a per-session UI affordance, so the renderer always
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runs in torus mode for now. The renderer-side `wrapMode` plumbing
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stays put for when the engine surfaces non-torus topologies.
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Outside-click + Escape close the popover, matching the
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`header/view-menu.svelte` precedent. On mobile (<768 px) the
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surface re-styles into a bottom-sheet positioned above the
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bottom-tabs bar.
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-->
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<script lang="ts">
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import { onMount } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import { restoreFocus } from "$lib/a11y/restore-focus";
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import type { MapToggles, GameStateStore } from "$lib/game-state.svelte";
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type Props = { store: GameStateStore };
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let { store }: Props = $props();
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let open = $state(false);
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let rootEl: HTMLDivElement | null = $state(null);
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function toggleOpen(): void {
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open = !open;
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}
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function setFlag<K extends keyof MapToggles>(
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key: K,
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event: Event & { currentTarget: HTMLInputElement },
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): void {
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void store.setMapToggle(key, event.currentTarget.checked as MapToggles[K]);
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}
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function onKeyDown(event: KeyboardEvent): void {
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if (event.key === "Escape" && open) {
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open = false;
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}
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}
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onMount(() => {
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const handleClick = (event: MouseEvent): void => {
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if (!open || rootEl === null) return;
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const target = event.target;
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if (target instanceof Node && rootEl.contains(target)) return;
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open = false;
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};
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document.addEventListener("click", handleClick, true);
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document.addEventListener("keydown", onKeyDown);
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return () => {
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document.removeEventListener("click", handleClick, true);
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document.removeEventListener("keydown", onKeyDown);
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};
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});
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</script>
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<div class="map-toggles" bind:this={rootEl}>
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<button
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type="button"
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class="trigger"
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data-testid="map-toggles-trigger"
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aria-haspopup="menu"
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aria-expanded={open}
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aria-label={open
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? i18n.t("game.map.toggles.close")
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: i18n.t("game.map.toggles.open")}
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onclick={toggleOpen}
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>
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<span aria-hidden="true">⚙</span>
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</button>
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{#if open}
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<div
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class="surface"
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role="menu"
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data-testid="map-toggles-surface"
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use:restoreFocus
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>
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<fieldset>
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<legend>{i18n.t("game.map.toggles.section.objects")}</legend>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-hyperspace-groups"
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checked={store.mapToggles.hyperspaceGroups}
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onchange={(e) => setFlag("hyperspaceGroups", e)}
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/>
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<span>{i18n.t("game.map.toggles.hyperspace_groups")}</span>
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</label>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-incoming-groups"
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checked={store.mapToggles.incomingGroups}
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onchange={(e) => setFlag("incomingGroups", e)}
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/>
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<span>{i18n.t("game.map.toggles.incoming_groups")}</span>
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</label>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-unidentified-groups"
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checked={store.mapToggles.unidentifiedGroups}
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onchange={(e) => setFlag("unidentifiedGroups", e)}
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/>
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<span>{i18n.t("game.map.toggles.unidentified_groups")}</span>
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</label>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-cargo-routes"
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checked={store.mapToggles.cargoRoutes}
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onchange={(e) => setFlag("cargoRoutes", e)}
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/>
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<span>{i18n.t("game.map.toggles.cargo_routes")}</span>
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</label>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-battle-markers"
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checked={store.mapToggles.battleMarkers}
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onchange={(e) => setFlag("battleMarkers", e)}
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/>
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<span>{i18n.t("game.map.toggles.battle_markers")}</span>
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</label>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-bombing-markers"
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checked={store.mapToggles.bombingMarkers}
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onchange={(e) => setFlag("bombingMarkers", e)}
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/>
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<span>{i18n.t("game.map.toggles.bombing_markers")}</span>
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</label>
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</fieldset>
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<fieldset>
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<legend>{i18n.t("game.map.toggles.section.planets")}</legend>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-foreign-planets"
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checked={store.mapToggles.foreignPlanets}
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onchange={(e) => setFlag("foreignPlanets", e)}
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/>
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<span>{i18n.t("game.map.toggles.foreign_planets")}</span>
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</label>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-uninhabited-planets"
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checked={store.mapToggles.uninhabitedPlanets}
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onchange={(e) => setFlag("uninhabitedPlanets", e)}
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/>
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<span>{i18n.t("game.map.toggles.uninhabited_planets")}</span>
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</label>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-unidentified-planets"
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checked={store.mapToggles.unidentifiedPlanets}
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onchange={(e) => setFlag("unidentifiedPlanets", e)}
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/>
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<span>{i18n.t("game.map.toggles.unidentified_planets")}</span>
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</label>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-unreachable-planets"
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checked={store.mapToggles.unreachablePlanets}
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onchange={(e) => setFlag("unreachablePlanets", e)}
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/>
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<span>{i18n.t("game.map.toggles.unreachable_planets")}</span>
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</label>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-planet-names"
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checked={store.mapToggles.planetNames}
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onchange={(e) => setFlag("planetNames", e)}
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/>
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<span>{i18n.t("game.map.toggles.planet_names")}</span>
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</label>
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</fieldset>
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<fieldset>
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<legend>{i18n.t("game.map.toggles.section.view")}</legend>
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<label>
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<input
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type="checkbox"
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data-testid="map-toggles-visible-hyperspace"
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checked={store.mapToggles.visibleHyperspace}
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onchange={(e) => setFlag("visibleHyperspace", e)}
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/>
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<span>{i18n.t("game.map.toggles.visible_hyperspace")}</span>
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</label>
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</fieldset>
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</div>
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{/if}
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</div>
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<style>
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.map-toggles {
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position: absolute;
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top: 0.5rem;
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right: 0.5rem;
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z-index: 20;
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}
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.trigger {
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min-width: 44px;
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min-height: 44px;
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display: inline-flex;
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align-items: center;
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justify-content: center;
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font: inherit;
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font-size: 1.4rem;
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padding: 0.25rem 0.5rem;
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background: var(--color-surface-overlay);
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color: var(--color-text);
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border: 1px solid var(--color-border);
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border-radius: 6px;
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cursor: pointer;
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}
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.trigger:hover {
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background: var(--color-surface-hover);
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}
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.surface {
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position: absolute;
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top: calc(100% + 0.25rem);
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right: 0;
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min-width: 16rem;
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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background: var(--color-surface-overlay);
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color: var(--color-text);
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border: 1px solid var(--color-border);
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border-radius: 6px;
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box-shadow: var(--shadow-lg);
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padding: 0.5rem;
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z-index: 50;
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}
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fieldset {
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border: 0;
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padding: 0;
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margin: 0;
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display: flex;
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flex-direction: column;
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gap: 0.25rem;
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}
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legend {
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font-size: 0.75rem;
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text-transform: uppercase;
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letter-spacing: 0.05em;
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color: var(--color-text-muted);
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padding: 0 0 0.15rem 0;
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}
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label {
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display: flex;
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align-items: center;
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gap: 0.45rem;
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font-size: 0.9rem;
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padding: 0.2rem 0.25rem;
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border-radius: 3px;
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cursor: pointer;
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}
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label:hover {
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background: var(--color-surface-hover);
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}
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input[type="checkbox"] {
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accent-color: var(--color-accent);
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}
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@media (max-width: 767.98px) {
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.surface {
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position: fixed;
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top: auto;
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right: 0;
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left: 0;
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bottom: 3.25rem;
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max-height: calc(100vh - 6rem);
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overflow-y: auto;
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border-radius: 0;
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border-left: 0;
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border-right: 0;
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box-shadow: 0 -8px 24px rgba(0, 0, 0, 0.4);
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}
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}
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</style>
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