2ca47eb4df
Backend now owns the turn-cutoff and pause guards the order tab relies on: the scheduler flips runtime_status between generation_in_progress and running around every engine tick, a failed tick auto-pauses the game through OnRuntimeSnapshot, and a new game.paused notification kind fans out alongside game.turn.ready. The user-games handlers reject submits with HTTP 409 turn_already_closed or game_paused depending on the runtime state. UI delegates auto-sync to a new OrderQueue: offline detection, single retry on reconnect, conflict / paused classification. OrderDraftStore surfaces conflictBanner / pausedBanner runes, clears them on local mutation or on a game.turn.ready push via resetForNewTurn. The order tab renders the matching banners and the new conflict per-row badge; i18n bundles cover en + ru. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
812 lines
24 KiB
TypeScript
812 lines
24 KiB
TypeScript
// OrderDraftStore unit tests under JSDOM with `fake-indexeddb`
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// standing in for the browser's IndexedDB factory. The store is
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// driven directly with a real `IDBCache` so persistence is exercised
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// the same way it would be inside the in-game shell layout.
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//
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// Each case opens a freshly named database so state cannot leak
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// across tests; per-game isolation is verified explicitly by mixing
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// drafts under different `gameId`s through one shared cache.
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import "@testing-library/jest-dom/vitest";
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import "fake-indexeddb/auto";
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import { waitFor } from "@testing-library/svelte";
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import { afterEach, beforeEach, describe, expect, test } from "vitest";
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import type { IDBPDatabase } from "idb";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
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import type { Cache } from "../src/platform/store/index";
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import { OrderDraftStore } from "../src/sync/order-draft.svelte";
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import type { OrderCommand } from "../src/sync/order-types";
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let db: IDBPDatabase<GalaxyDB>;
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let dbName: string;
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let cache: Cache;
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beforeEach(async () => {
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dbName = `galaxy-order-draft-test-${crypto.randomUUID()}`;
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db = await openGalaxyDB(dbName);
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cache = new IDBCache(db);
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});
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afterEach(async () => {
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db.close();
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await new Promise<void>((resolve) => {
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const req = indexedDB.deleteDatabase(dbName);
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req.onsuccess = () => resolve();
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req.onerror = () => resolve();
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req.onblocked = () => resolve();
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});
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});
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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function placeholder(id: string, label: string): OrderCommand {
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return { kind: "placeholder", id, label };
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}
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describe("OrderDraftStore", () => {
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test("init on empty cache yields ready status with no commands", async () => {
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const store = new OrderDraftStore();
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expect(store.status).toBe("idle");
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await store.init({ cache, gameId: GAME_ID });
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expect(store.status).toBe("ready");
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expect(store.commands).toEqual([]);
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store.dispose();
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});
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test("add appends commands and persists across instances", async () => {
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const a = new OrderDraftStore();
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await a.init({ cache, gameId: GAME_ID });
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await a.add(placeholder("c1", "first"));
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await a.add(placeholder("c2", "second"));
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expect(a.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
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a.dispose();
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const b = new OrderDraftStore();
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await b.init({ cache, gameId: GAME_ID });
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expect(b.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
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expect(b.commands[1]).toEqual(placeholder("c2", "second"));
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b.dispose();
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});
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test("remove drops the matching command and persists the removal", async () => {
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const a = new OrderDraftStore();
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await a.init({ cache, gameId: GAME_ID });
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await a.add(placeholder("c1", "first"));
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await a.add(placeholder("c2", "second"));
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await a.add(placeholder("c3", "third"));
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await a.remove("c2");
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expect(a.commands.map((c) => c.id)).toEqual(["c1", "c3"]);
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a.dispose();
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const b = new OrderDraftStore();
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await b.init({ cache, gameId: GAME_ID });
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expect(b.commands.map((c) => c.id)).toEqual(["c1", "c3"]);
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b.dispose();
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});
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test("remove on a missing id is a silent no-op", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add(placeholder("c1", "first"));
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await store.remove("absent");
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expect(store.commands.map((c) => c.id)).toEqual(["c1"]);
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store.dispose();
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});
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test("move reorders the commands and persists the new order", async () => {
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const a = new OrderDraftStore();
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await a.init({ cache, gameId: GAME_ID });
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await a.add(placeholder("c1", "first"));
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await a.add(placeholder("c2", "second"));
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await a.add(placeholder("c3", "third"));
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await a.move(0, 2);
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expect(a.commands.map((c) => c.id)).toEqual(["c2", "c3", "c1"]);
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a.dispose();
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const b = new OrderDraftStore();
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await b.init({ cache, gameId: GAME_ID });
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expect(b.commands.map((c) => c.id)).toEqual(["c2", "c3", "c1"]);
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b.dispose();
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});
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test("move with out-of-range or identical indices is a no-op", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add(placeholder("c1", "first"));
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await store.add(placeholder("c2", "second"));
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await store.move(1, 1);
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await store.move(-1, 0);
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await store.move(0, 5);
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expect(store.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
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store.dispose();
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});
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test("drafts under different game ids do not bleed through one cache", async () => {
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const otherGame = "99999999-9999-9999-9999-999999999999";
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const a = new OrderDraftStore();
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await a.init({ cache, gameId: GAME_ID });
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await a.add(placeholder("a1", "from-a"));
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a.dispose();
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const b = new OrderDraftStore();
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await b.init({ cache, gameId: otherGame });
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expect(b.commands).toEqual([]);
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await b.add(placeholder("b1", "from-b"));
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b.dispose();
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const reloadA = new OrderDraftStore();
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await reloadA.init({ cache, gameId: GAME_ID });
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expect(reloadA.commands.map((c) => c.id)).toEqual(["a1"]);
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reloadA.dispose();
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const reloadB = new OrderDraftStore();
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await reloadB.init({ cache, gameId: otherGame });
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expect(reloadB.commands.map((c) => c.id)).toEqual(["b1"]);
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reloadB.dispose();
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});
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test("mutations made before init resolves are ignored", async () => {
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const store = new OrderDraftStore();
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await store.add(placeholder("c1", "first"));
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await store.remove("c1");
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await store.move(0, 1);
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expect(store.status).toBe("idle");
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expect(store.commands).toEqual([]);
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await store.init({ cache, gameId: GAME_ID });
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expect(store.commands).toEqual([]);
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store.dispose();
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});
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test("dispose suppresses persistence side effects of in-flight mutations", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add(placeholder("c1", "first"));
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store.dispose();
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// Adding after dispose is a no-op because status remains
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// `ready` but the cache pointer is null and the destroyed flag
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// blocks the persist path.
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await store.add(placeholder("c2", "second"));
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const reload = new OrderDraftStore();
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await reload.init({ cache, gameId: GAME_ID });
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expect(reload.commands.map((c) => c.id)).toEqual(["c1"]);
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reload.dispose();
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});
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test("planetRename validates locally and statuses reflect valid/invalid", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add({
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kind: "planetRename",
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id: "id-valid",
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planetNumber: 1,
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name: "Earth",
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});
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await store.add({
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kind: "planetRename",
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id: "id-invalid",
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planetNumber: 2,
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name: "$bad",
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});
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expect(store.statuses["id-valid"]).toBe("valid");
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expect(store.statuses["id-invalid"]).toBe("invalid");
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store.dispose();
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});
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test("setProductionType validates locally per the engine's subject rule", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add({
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kind: "setProductionType",
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id: "cap",
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planetNumber: 1,
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productionType: "CAP",
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subject: "",
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});
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await store.add({
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kind: "setProductionType",
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id: "drive",
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planetNumber: 2,
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productionType: "DRIVE",
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subject: "",
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});
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await store.add({
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kind: "setProductionType",
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id: "ship-ok",
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planetNumber: 3,
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productionType: "SHIP",
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subject: "Scout",
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});
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await store.add({
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kind: "setProductionType",
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id: "ship-empty",
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planetNumber: 4,
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productionType: "SHIP",
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subject: "",
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});
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await store.add({
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kind: "setProductionType",
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id: "science-bad",
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planetNumber: 5,
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productionType: "SCIENCE",
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subject: "Bad Name",
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});
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expect(store.statuses["cap"]).toBe("valid");
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expect(store.statuses["drive"]).toBe("valid");
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expect(store.statuses["ship-ok"]).toBe("valid");
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expect(store.statuses["ship-empty"]).toBe("invalid");
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expect(store.statuses["science-bad"]).toBe("invalid");
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store.dispose();
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});
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test("setProductionType collapses to the latest entry per planet", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add({
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kind: "setProductionType",
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id: "first",
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planetNumber: 7,
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productionType: "CAP",
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subject: "",
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});
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await store.add({
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kind: "setProductionType",
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id: "second",
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planetNumber: 7,
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productionType: "MAT",
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subject: "",
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});
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await store.add({
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kind: "setProductionType",
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id: "third",
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planetNumber: 7,
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productionType: "DRIVE",
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subject: "",
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});
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expect(store.commands).toHaveLength(1);
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const only = store.commands[0]!;
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expect(only.id).toBe("third");
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if (only.kind !== "setProductionType") {
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throw new Error("expected setProductionType");
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}
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expect(only.productionType).toBe("DRIVE");
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// Old ids are scrubbed from statuses so the order tab does not
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// keep ghost rows.
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expect(store.statuses["first"]).toBeUndefined();
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expect(store.statuses["second"]).toBeUndefined();
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expect(store.statuses["third"]).toBe("valid");
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store.dispose();
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});
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test("setProductionType for different planets stay independent", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add({
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kind: "setProductionType",
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id: "p7-cap",
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planetNumber: 7,
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productionType: "CAP",
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subject: "",
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});
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await store.add({
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kind: "setProductionType",
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id: "p9-mat",
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planetNumber: 9,
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productionType: "MAT",
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subject: "",
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});
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expect(store.commands.map((c) => c.id)).toEqual([
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"p7-cap",
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"p9-mat",
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]);
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store.dispose();
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});
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test("planetRename and setProductionType on the same planet keep both", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add({
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kind: "planetRename",
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id: "ren",
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planetNumber: 7,
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name: "Earth",
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});
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await store.add({
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kind: "setProductionType",
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id: "prod",
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planetNumber: 7,
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productionType: "CAP",
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subject: "",
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});
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expect(store.commands.map((c) => c.id)).toEqual(["ren", "prod"]);
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expect(store.statuses["ren"]).toBe("valid");
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expect(store.statuses["prod"]).toBe("valid");
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store.dispose();
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});
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test("setCargoRoute collapses by (source, loadType) — newer wins", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add({
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kind: "setCargoRoute",
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id: "first",
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sourcePlanetNumber: 1,
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destinationPlanetNumber: 2,
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loadType: "COL",
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});
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await store.add({
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kind: "setCargoRoute",
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id: "second",
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sourcePlanetNumber: 1,
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destinationPlanetNumber: 3,
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loadType: "COL",
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});
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expect(store.commands.map((c) => c.id)).toEqual(["second"]);
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expect(store.statuses["first"]).toBeUndefined();
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expect(store.statuses["second"]).toBe("valid");
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store.dispose();
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});
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test("setCargoRoute and removeCargoRoute share a collapse key", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add({
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kind: "setCargoRoute",
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id: "set",
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sourcePlanetNumber: 1,
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destinationPlanetNumber: 2,
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loadType: "MAT",
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});
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await store.add({
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kind: "removeCargoRoute",
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id: "remove",
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sourcePlanetNumber: 1,
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loadType: "MAT",
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});
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expect(store.commands.map((c) => c.id)).toEqual(["remove"]);
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// And remove → set on the same slot collapses again.
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await store.add({
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kind: "setCargoRoute",
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id: "set2",
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sourcePlanetNumber: 1,
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destinationPlanetNumber: 4,
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loadType: "MAT",
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});
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expect(store.commands.map((c) => c.id)).toEqual(["set2"]);
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store.dispose();
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});
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test("cargo routes for different load-types or sources stay independent", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add({
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kind: "setCargoRoute",
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id: "p1-col",
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sourcePlanetNumber: 1,
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destinationPlanetNumber: 2,
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loadType: "COL",
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});
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await store.add({
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kind: "setCargoRoute",
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id: "p1-cap",
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sourcePlanetNumber: 1,
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destinationPlanetNumber: 3,
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loadType: "CAP",
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});
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await store.add({
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kind: "setCargoRoute",
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id: "p9-col",
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sourcePlanetNumber: 9,
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destinationPlanetNumber: 2,
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loadType: "COL",
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});
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expect(store.commands.map((c) => c.id)).toEqual([
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"p1-col",
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"p1-cap",
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"p9-col",
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]);
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store.dispose();
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});
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test("setCargoRoute is invalid when source equals destination", async () => {
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.add({
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kind: "setCargoRoute",
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id: "self",
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sourcePlanetNumber: 1,
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destinationPlanetNumber: 1,
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loadType: "EMP",
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});
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expect(store.statuses["self"]).toBe("invalid");
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store.dispose();
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});
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test("hydrateFromServer overwrites the local cache with the server snapshot", async () => {
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const { fakeFetchClient } = await import("./helpers/fake-order-client");
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const { client } = fakeFetchClient(GAME_ID, [
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{
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kind: "planetRename",
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id: "hydr-1",
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planetNumber: 7,
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name: "Hydrated",
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},
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], 7);
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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await store.hydrateFromServer({ client, turn: 5 });
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expect(store.commands).toHaveLength(1);
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expect(store.commands[0]!.id).toBe("hydr-1");
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expect(store.updatedAt).toBe(7);
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expect(store.statuses["hydr-1"]).toBe("applied");
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expect(store.syncStatus).toBe("synced");
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store.dispose();
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});
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test("hydrate empties the local cache when server returns found=false", async () => {
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// First seed a local draft.
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const seeded = new OrderDraftStore();
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await seeded.init({ cache, gameId: GAME_ID });
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await seeded.add({
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kind: "planetRename",
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id: "stale",
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planetNumber: 1,
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name: "Stale",
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});
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seeded.dispose();
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const { fakeFetchClient } = await import("./helpers/fake-order-client");
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const { client } = fakeFetchClient(GAME_ID, [], 0, false);
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const reload = new OrderDraftStore();
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await reload.init({ cache, gameId: GAME_ID });
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// Local cache shows the stale entry until the server speaks up.
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expect(reload.commands).toHaveLength(1);
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await reload.hydrateFromServer({ client, turn: 5 });
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expect(reload.commands).toEqual([]);
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expect(reload.syncStatus).toBe("synced");
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reload.dispose();
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});
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});
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describe("OrderDraftStore auto-sync", () => {
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test("add triggers submitOrder with the full draft", async () => {
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const { recordingClient } = await import("./helpers/fake-order-client");
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const handle = recordingClient(GAME_ID, "ok");
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const store = new OrderDraftStore();
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await store.init({ cache, gameId: GAME_ID });
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store.bindClient(handle.client);
|
|
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-1",
|
|
planetNumber: 1,
|
|
name: "Earth",
|
|
});
|
|
|
|
await handle.waitForCalls(1);
|
|
expect(handle.calls).toHaveLength(1);
|
|
expect(handle.calls[0]!.commandIds).toEqual(["id-1"]);
|
|
expect(store.statuses["id-1"]).toBe("applied");
|
|
expect(store.syncStatus).toBe("synced");
|
|
store.dispose();
|
|
});
|
|
|
|
test("remove of last command sends an empty cmd[] to the server", async () => {
|
|
const { recordingClient } = await import("./helpers/fake-order-client");
|
|
const handle = recordingClient(GAME_ID, "ok");
|
|
const store = new OrderDraftStore();
|
|
await store.init({ cache, gameId: GAME_ID });
|
|
store.bindClient(handle.client);
|
|
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-1",
|
|
planetNumber: 1,
|
|
name: "Earth",
|
|
});
|
|
await handle.waitForCalls(1);
|
|
|
|
await store.remove("id-1");
|
|
await handle.waitForCalls(2);
|
|
expect(handle.calls[1]!.commandIds).toEqual([]);
|
|
expect(store.commands).toEqual([]);
|
|
expect(store.syncStatus).toBe("synced");
|
|
store.dispose();
|
|
});
|
|
|
|
test("rapid mutations coalesce into the latest draft", async () => {
|
|
const { recordingClient } = await import("./helpers/fake-order-client");
|
|
const handle = recordingClient(GAME_ID, "ok", { delayMs: 10 });
|
|
const store = new OrderDraftStore();
|
|
await store.init({ cache, gameId: GAME_ID });
|
|
store.bindClient(handle.client);
|
|
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-1",
|
|
planetNumber: 1,
|
|
name: "Earth",
|
|
});
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-2",
|
|
planetNumber: 2,
|
|
name: "Mars",
|
|
});
|
|
await store.remove("id-1");
|
|
|
|
// Wait until the store reaches a steady "synced" state. The
|
|
// in-flight first call carries [id-1], the coalesced retry
|
|
// reflects the post-remove draft.
|
|
await waitFor(() => {
|
|
expect(store.syncStatus).toBe("synced");
|
|
expect(store.statuses["id-2"]).toBe("applied");
|
|
});
|
|
expect(handle.calls.length).toBeGreaterThanOrEqual(2);
|
|
const last = handle.calls[handle.calls.length - 1]!;
|
|
expect(last.commandIds).toEqual(["id-2"]);
|
|
expect(store.statuses["id-1"]).toBeUndefined();
|
|
store.dispose();
|
|
});
|
|
|
|
test("non-ok response marks every in-flight command as rejected", async () => {
|
|
const { recordingClient } = await import("./helpers/fake-order-client");
|
|
const handle = recordingClient(GAME_ID, "rejected");
|
|
const store = new OrderDraftStore();
|
|
await store.init({ cache, gameId: GAME_ID });
|
|
store.bindClient(handle.client);
|
|
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-1",
|
|
planetNumber: 1,
|
|
name: "Earth",
|
|
});
|
|
await handle.waitForCalls(1);
|
|
|
|
expect(store.statuses["id-1"]).toBe("rejected");
|
|
expect(store.syncStatus).toBe("error");
|
|
store.dispose();
|
|
});
|
|
|
|
test("forceSync re-runs the pipeline after a previous failure", async () => {
|
|
const { recordingClient } = await import("./helpers/fake-order-client");
|
|
const handle = recordingClient(GAME_ID, "rejected");
|
|
const store = new OrderDraftStore();
|
|
await store.init({ cache, gameId: GAME_ID });
|
|
store.bindClient(handle.client);
|
|
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-1",
|
|
planetNumber: 1,
|
|
name: "Earth",
|
|
});
|
|
await handle.waitForCalls(1);
|
|
expect(store.syncStatus).toBe("error");
|
|
|
|
handle.setOutcome("ok");
|
|
store.forceSync();
|
|
await handle.waitForCalls(2);
|
|
expect(store.statuses["id-1"]).toBe("applied");
|
|
expect(store.syncStatus).toBe("synced");
|
|
store.dispose();
|
|
});
|
|
|
|
test("mutations made before bindClient still sync once client is bound", async () => {
|
|
const { recordingClient } = await import("./helpers/fake-order-client");
|
|
const handle = recordingClient(GAME_ID, "ok");
|
|
const store = new OrderDraftStore();
|
|
await store.init({ cache, gameId: GAME_ID });
|
|
|
|
// Mutation lands before the client is wired — the layout
|
|
// can't always sequence init → bindClient → mutate, e.g.
|
|
// when bind happens after a slow `Promise.all`.
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-1",
|
|
planetNumber: 1,
|
|
name: "Earth",
|
|
});
|
|
expect(handle.calls).toHaveLength(0);
|
|
|
|
store.bindClient(handle.client);
|
|
store.forceSync();
|
|
await handle.waitForCalls(1);
|
|
expect(store.statuses["id-1"]).toBe("applied");
|
|
store.dispose();
|
|
});
|
|
});
|
|
|
|
describe("OrderDraftStore Phase 25 conflict / paused / offline", () => {
|
|
test("turn_already_closed marks the in-flight commands as conflict", async () => {
|
|
const { recordingClient } = await import("./helpers/fake-order-client");
|
|
const handle = recordingClient(GAME_ID, "turn_already_closed");
|
|
const store = new OrderDraftStore();
|
|
await store.init({ cache, gameId: GAME_ID });
|
|
store.bindClient(handle.client, { getCurrentTurn: () => 7 });
|
|
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-1",
|
|
planetNumber: 1,
|
|
name: "Earth",
|
|
});
|
|
await handle.waitForCalls(1);
|
|
|
|
expect(store.syncStatus).toBe("conflict");
|
|
expect(store.statuses["id-1"]).toBe("conflict");
|
|
expect(store.conflictBanner).not.toBeNull();
|
|
expect(store.conflictBanner?.turn).toBe(7);
|
|
expect(store.conflictBanner?.code).toBe("turn_already_closed");
|
|
store.dispose();
|
|
});
|
|
|
|
test("mutating after a conflict clears the banner and revalidates", async () => {
|
|
const { recordingClient } = await import("./helpers/fake-order-client");
|
|
const handle = recordingClient(GAME_ID, "turn_already_closed");
|
|
const store = new OrderDraftStore();
|
|
await store.init({ cache, gameId: GAME_ID });
|
|
store.bindClient(handle.client, { getCurrentTurn: () => 3 });
|
|
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-1",
|
|
planetNumber: 1,
|
|
name: "Earth",
|
|
});
|
|
await handle.waitForCalls(1);
|
|
expect(store.syncStatus).toBe("conflict");
|
|
|
|
// Adding a second command must wipe the conflict banner and
|
|
// re-validate the prior conflict-marked entry. Auto-sync
|
|
// re-fires (still seeing turn_already_closed) and the
|
|
// store ends up back in conflict for the new attempt.
|
|
handle.setOutcome("ok");
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-2",
|
|
planetNumber: 2,
|
|
name: "Mars",
|
|
});
|
|
await handle.waitForCalls(2);
|
|
expect(store.statuses["id-1"]).toBe("applied");
|
|
expect(store.statuses["id-2"]).toBe("applied");
|
|
expect(store.syncStatus).toBe("synced");
|
|
expect(store.conflictBanner).toBeNull();
|
|
store.dispose();
|
|
});
|
|
|
|
test("game_paused outcome surfaces the pause banner and locks sync", async () => {
|
|
const { recordingClient } = await import("./helpers/fake-order-client");
|
|
const handle = recordingClient(GAME_ID, "game_paused");
|
|
const store = new OrderDraftStore();
|
|
await store.init({ cache, gameId: GAME_ID });
|
|
store.bindClient(handle.client);
|
|
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-1",
|
|
planetNumber: 1,
|
|
name: "Earth",
|
|
});
|
|
await handle.waitForCalls(1);
|
|
|
|
expect(store.syncStatus).toBe("paused");
|
|
expect(store.pausedBanner).not.toBeNull();
|
|
expect(store.statuses["id-1"]).toBe("valid"); // reverted, not in flight
|
|
|
|
// While paused, additional mutations should not trigger another
|
|
// submit — the queue would just hit the same wall.
|
|
const before = handle.calls.length;
|
|
store.forceSync();
|
|
await new Promise<void>((resolve) => setTimeout(resolve, 20));
|
|
expect(handle.calls.length).toBe(before);
|
|
store.dispose();
|
|
});
|
|
|
|
test("markPaused projects a push event into the store", async () => {
|
|
const store = new OrderDraftStore();
|
|
await store.init({ cache, gameId: GAME_ID });
|
|
store.markPaused({ reason: "generation_failed" });
|
|
expect(store.syncStatus).toBe("paused");
|
|
expect(store.pausedBanner?.reason).toBe("generation_failed");
|
|
store.dispose();
|
|
});
|
|
|
|
test("resetForNewTurn clears the conflict banner and rehydrates", async () => {
|
|
const { fakeFetchClient, recordingClient } = await import(
|
|
"./helpers/fake-order-client"
|
|
);
|
|
const recHandle = recordingClient(GAME_ID, "turn_already_closed");
|
|
const store = new OrderDraftStore();
|
|
await store.init({ cache, gameId: GAME_ID });
|
|
store.bindClient(recHandle.client, { getCurrentTurn: () => 5 });
|
|
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-1",
|
|
planetNumber: 1,
|
|
name: "Earth",
|
|
});
|
|
await recHandle.waitForCalls(1);
|
|
expect(store.syncStatus).toBe("conflict");
|
|
|
|
const { client: fetchClient } = fakeFetchClient(GAME_ID, [
|
|
{
|
|
kind: "planetRename",
|
|
id: "fresh-1",
|
|
planetNumber: 9,
|
|
name: "Hydrated",
|
|
},
|
|
], 11);
|
|
await store.resetForNewTurn({ client: fetchClient, turn: 6 });
|
|
expect(store.conflictBanner).toBeNull();
|
|
expect(store.syncStatus).toBe("synced");
|
|
expect(store.commands.map((c) => c.id)).toEqual(["fresh-1"]);
|
|
expect(store.updatedAt).toBe(11);
|
|
store.dispose();
|
|
});
|
|
|
|
test("offline outcome holds the submit until online flips", async () => {
|
|
const { recordingClient } = await import("./helpers/fake-order-client");
|
|
const handle = recordingClient(GAME_ID, "ok");
|
|
const store = new OrderDraftStore();
|
|
|
|
// Stub the browser event surface so we can flip online/offline
|
|
// deterministically and assert the queue's reaction.
|
|
const listeners = new Map<string, Set<() => void>>();
|
|
let online = false;
|
|
await store.init({
|
|
cache,
|
|
gameId: GAME_ID,
|
|
queue: {
|
|
onlineProbe: () => online,
|
|
addEventListener: (event, handler) => {
|
|
let bucket = listeners.get(event);
|
|
if (bucket === undefined) {
|
|
bucket = new Set();
|
|
listeners.set(event, bucket);
|
|
}
|
|
bucket.add(handler);
|
|
},
|
|
removeEventListener: (event, handler) => {
|
|
listeners.get(event)?.delete(handler);
|
|
},
|
|
onOnline: () => undefined,
|
|
},
|
|
});
|
|
store.bindClient(handle.client);
|
|
|
|
await store.add({
|
|
kind: "planetRename",
|
|
id: "id-1",
|
|
planetNumber: 1,
|
|
name: "Earth",
|
|
});
|
|
|
|
// Submission must NOT have left the queue while offline.
|
|
await new Promise<void>((resolve) => setTimeout(resolve, 20));
|
|
expect(handle.calls).toHaveLength(0);
|
|
expect(store.syncStatus).toBe("offline");
|
|
expect(store.statuses["id-1"]).toBe("valid");
|
|
|
|
// Flip online and fire the browser `online` event; the queue's
|
|
// onOnline callback (set inside OrderDraftStore) schedules a
|
|
// fresh sync.
|
|
online = true;
|
|
const onlineBucket = listeners.get("online");
|
|
onlineBucket?.forEach((h) => h());
|
|
await handle.waitForCalls(1);
|
|
expect(store.statuses["id-1"]).toBe("applied");
|
|
expect(store.syncStatus).toBe("synced");
|
|
store.dispose();
|
|
});
|
|
});
|