Files
galaxy-game/ui/frontend/tests/e2e/turn-ready.spec.ts
T
Ilia Denisov 5b07bb4e14 ui/phase-24: push events, turn-ready toast, single SubscribeEvents consumer
Wires the gateway's signed SubscribeEvents stream end-to-end:

- backend: emit game.turn.ready from lobby.OnRuntimeSnapshot on every
  current_turn advance, addressed to every active membership, push-only
  channel, idempotency key turn-ready:<game_id>:<turn>;
- ui: single EventStream singleton replaces revocation-watcher.ts and
  carries both per-event dispatch and revocation detection; toast
  primitive (store + host) lives in lib/; GameStateStore gains
  pendingTurn/markPendingTurn/advanceToPending and a persisted
  lastViewedTurn so a return after multiple turns surfaces the same
  "view now" affordance as a live push event;
- mandatory event-signature verification through ui/core
  (verifyPayloadHash + verifyEvent), full-jitter exponential backoff
  1s -> 30s on transient failure, signOut("revoked") on
  Unauthenticated or clean end-of-stream;
- catalog and migration accept the new kind; tests cover producer
  (testcontainers + capturing publisher), consumer (Vitest event
  stream, toast, game-state extensions), and a Playwright e2e
  delivering a signed frame to the live UI.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-11 16:16:31 +02:00

195 lines
5.9 KiB
TypeScript

// Phase 24 end-to-end coverage for the push-event path. Boots an
// authenticated session, mocks the gateway calls the in-game shell
// makes (`lobby.my.games.list`, `user.games.report`), and serves one
// signed `game.turn.ready` frame on the `SubscribeEvents` stream.
// The test asserts the toast surfaces with the new turn, the action
// button advances the store onto the new turn, and the header
// reflects the freshly-loaded snapshot.
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
import { expect, test, type Page } from "@playwright/test";
import { ByteBuffer } from "flatbuffers";
import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
import { UUID } from "../../src/proto/galaxy/fbs/common";
import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
import {
buildMyGamesListPayload,
type GameFixture,
} from "./fixtures/lobby-fbs";
import { buildReportPayload } from "./fixtures/report-fbs";
import { forgeGatewayEventFrame } from "./fixtures/sign-event";
const SESSION_ID = "phase-24-turn-ready-session";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
interface MockState {
currentTurn: number;
reportRequests: Array<{ turn: number }>;
subscribeHits: number;
}
async function mockGateway(page: Page): Promise<MockState> {
const state: MockState = {
currentTurn: 4,
reportRequests: [],
subscribeHits: 0,
};
const baseGame = (): GameFixture => ({
gameId: GAME_ID,
gameName: "Phase 24 Game",
gameType: "private",
status: "running",
ownerUserId: "user-1",
minPlayers: 2,
maxPlayers: 8,
enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
createdAtMs: BigInt(Date.now() - 86_400_000),
updatedAtMs: BigInt(Date.now()),
currentTurn: state.currentTurn,
});
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
async (route) => {
const reqText = route.request().postData();
if (reqText === null) {
await route.fulfill({ status: 400 });
return;
}
const req = fromJson(
ExecuteCommandRequestSchema,
JSON.parse(reqText) as JsonValue,
);
let resultCode = "ok";
let payload: Uint8Array;
switch (req.messageType) {
case "lobby.my.games.list":
payload = buildMyGamesListPayload([baseGame()]);
break;
case "user.games.report": {
const decoded = GameReportRequest.getRootAsGameReportRequest(
new ByteBuffer(req.payloadBytes),
);
const turn = decoded.turn();
state.reportRequests.push({ turn });
payload = buildReportPayload({
turn,
mapWidth: 4000,
mapHeight: 4000,
localPlanets: [
{ number: 1, name: "Home", x: 1000, y: 1000 },
],
});
break;
}
default:
resultCode = "internal_error";
payload = new Uint8Array();
}
const body = await forgeExecuteCommandResponseJson({
requestId: req.requestId,
timestampMs: BigInt(Date.now()),
resultCode,
payloadBytes: payload,
});
await route.fulfill({
status: 200,
contentType: "application/json",
body,
});
},
);
// The first SubscribeEvents request from the root layout receives
// one signed `game.turn.ready` frame for turn 5; subsequent
// reconnect attempts (events.ts retries after the abrupt
// end-of-body) are held open indefinitely so the toast stays
// visible long enough for the test to interact with it.
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
async (route) => {
state.subscribeHits += 1;
if (state.subscribeHits === 1) {
const payload = new TextEncoder().encode(
JSON.stringify({ game_id: GAME_ID, turn: 5 }),
);
const frame = await forgeGatewayEventFrame({
eventType: "game.turn.ready",
eventId: "evt-turn-ready-1",
timestampMs: BigInt(Date.now()),
requestId: "req-turn-ready-1",
traceId: "trace-turn-ready-1",
payloadBytes: payload,
});
await route.fulfill({
status: 200,
contentType: "application/connect+json",
body: Buffer.from(frame),
});
return;
}
await new Promise<void>(() => {});
},
);
return state;
}
async function bootSession(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
}
test("signed game.turn.ready frame surfaces the toast", async ({ page }) => {
await mockGateway(page);
await bootSession(page);
await page.goto(`/games/${GAME_ID}/map`);
// Initial chrome reflects the bootstrap currentTurn=4.
await expect(page.getByTestId("active-view-map")).toHaveAttribute(
"data-status",
"ready",
);
await expect(page.getByTestId("game-shell-headline")).toContainText(
"turn 4",
);
// The signed push frame is delivered to the singleton event
// stream → the per-game layout handler marks pendingTurn=5 → the
// toast becomes visible carrying the new turn number and the
// `view now` action label.
await expect(page.getByTestId("toast")).toBeVisible({ timeout: 5_000 });
await expect(page.getByTestId("toast-message")).toContainText("5");
await expect(page.getByTestId("toast-action")).toBeVisible();
});
test("manual dismiss clears the turn-ready toast without advancing the view", async ({
page,
}) => {
await mockGateway(page);
await bootSession(page);
await page.goto(`/games/${GAME_ID}/map`);
await expect(page.getByTestId("toast")).toBeVisible({ timeout: 5_000 });
await page.getByTestId("toast-close").click();
await expect(page.getByTestId("toast")).toBeHidden();
// `pendingTurn` is still set — the user simply chose not to
// advance — so the header continues to show the older turn.
await expect(page.getByTestId("game-shell-headline")).toContainText(
"turn 4",
);
});