b31d9f4c45
Engine emits Floats at Fixed3 quantisation; UI now renders them as 3-decimal fixed-point strings without thousand separators, monospaced via var(--font-mono) on .numeric cells, and right-aligned in tables so columns line up on the decimal point. Integer counts render with 0 decimals and no separators; science fractions render as 1-decimal percent (matches the engine's third decimal of precision). Bug fixes from #51 (umbrella #43): - Player Status drive/weapons/shields/cargo: were tech LEVELS rendered through formatPercent (x100) — now use formatFloat (raw level). - Races table: same bug, same fix. Style/UX cleanups: - Inspector field labels lose "stockpile" word ($ / M suffix carries it). - Coordinates drop the parentheses (just "x, y"). - Inspector + report tables unify font sizes with calculator-tab (values 0.85rem mono, labels 0.8rem). Files: - new util: ui/frontend/src/lib/util/number-format.ts - report/format.ts becomes a thin re-export to keep section imports compact - inspector planet / ship-group / actions: drop inline formatNumber, mark numeric <dd> with class="numeric" - table-races (+ bug fix), table-sciences, table-ship-classes, designer-science: drop inline formatters, switch to util, add class="numeric" on numeric <th>/<td> - 17 report section files: class="numeric" on numeric th/td + scoped CSS rule for mono+right-align - i18n en/ru: drop "stockpile" word, drop "%" from tech-level column headers in races + player_status (the "%" was the misleading bit from the bug) - tests/inspector-planet + tests/table-races: update assertions to match the new format Verification: pnpm test (814 passed), pnpm check (0 errors/warnings), pnpm build clean. Refs: #51 (#43 umbrella). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
443 lines
12 KiB
Svelte
443 lines
12 KiB
Svelte
<!--
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Planet inspector. Renders the documented field set for each planet
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kind (local / other / uninhabited / unidentified) and exposes a
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Rename action on owned (`local`) planets that opens an inline
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editor. The editor runs the same `validateEntityName` rules as the
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server-side validator (parity with `pkg/util/string.go`) and, on
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confirm, appends a `planetRename` command to the local order draft
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through the `OrderDraftStore` provided via context.
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The read-only path stays unchanged for non-`local` planets. The
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inline editor lives directly inside this component per PLAN.md
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Phase 14 — a separate file would be over-abstraction for one input
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field with five buttons.
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-->
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<script lang="ts">
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import { getContext, tick } from "svelte";
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import type {
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ReportLocalShipGroup,
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ReportOtherShipGroup,
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ReportPlanet,
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ReportRoute,
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ScienceSummary,
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ShipClassSummary,
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} from "../../api/game-state";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../../sync/order-draft.svelte";
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import {
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validateEntityName,
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type EntityNameInvalidReason,
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} from "$lib/util/entity-name";
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import { formatFloat } from "$lib/util/number-format";
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import CargoRoutes from "./planet/cargo-routes.svelte";
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import Production from "./planet/production.svelte";
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import ShipGroups from "./planet/ship-groups.svelte";
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type Props = {
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planet: ReportPlanet;
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localShipClass: ShipClassSummary[];
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localScience: ScienceSummary[];
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routes: ReportRoute[];
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planets: ReportPlanet[];
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mapWidth: number;
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mapHeight: number;
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localPlayerDrive: number;
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localShipGroups: ReportLocalShipGroup[];
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otherShipGroups: ReportOtherShipGroup[];
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localRace: string;
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};
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let {
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planet,
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localShipClass,
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localScience,
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routes,
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planets,
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mapWidth,
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mapHeight,
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localPlayerDrive,
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localShipGroups,
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otherShipGroups,
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localRace,
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}: Props = $props();
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const kindKeyMap: Record<ReportPlanet["kind"], TranslationKey> = {
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local: "game.inspector.planet.kind.local",
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other: "game.inspector.planet.kind.other",
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uninhabited: "game.inspector.planet.kind.uninhabited",
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unidentified: "game.inspector.planet.kind.unidentified",
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};
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const invalidReasonKeyMap: Record<EntityNameInvalidReason, TranslationKey> = {
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empty: "game.inspector.planet.rename.invalid.empty",
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too_long: "game.inspector.planet.rename.invalid.too_long",
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starts_with_special:
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"game.inspector.planet.rename.invalid.starts_with_special",
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ends_with_special: "game.inspector.planet.rename.invalid.ends_with_special",
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consecutive_specials:
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"game.inspector.planet.rename.invalid.consecutive_specials",
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whitespace: "game.inspector.planet.rename.invalid.whitespace",
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disallowed_character:
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"game.inspector.planet.rename.invalid.disallowed_character",
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};
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const draft = getContext<OrderDraftStore | undefined>(
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ORDER_DRAFT_CONTEXT_KEY,
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);
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let renameOpen = $state(false);
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let renameInput = $state("");
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let inputEl: HTMLInputElement | null = $state(null);
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const renameValidation = $derived(validateEntityName(renameInput));
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const renameInvalidMessage = $derived(
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renameValidation.ok
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? ""
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: i18n.t(invalidReasonKeyMap[renameValidation.reason]),
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);
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const kindLabel = $derived(i18n.t(kindKeyMap[planet.kind]));
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const coordinates = $derived(
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`${formatFloat(planet.x)}, ${formatFloat(planet.y)}`,
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);
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const productionLabel = $derived(productionDisplay(planet.production));
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function productionDisplay(value: string | null): string {
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if (value === null || value === "") {
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return i18n.t("game.inspector.planet.production_none");
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}
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return value;
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}
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async function openRename(): Promise<void> {
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renameInput = planet.name;
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renameOpen = true;
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await tick();
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inputEl?.focus();
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inputEl?.select();
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}
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function cancelRename(): void {
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renameOpen = false;
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renameInput = "";
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}
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async function confirmRename(): Promise<void> {
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const result = validateEntityName(renameInput);
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if (!result.ok || draft === undefined) return;
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await draft.add({
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kind: "planetRename",
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id: crypto.randomUUID(),
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planetNumber: planet.number,
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name: result.value,
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});
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renameOpen = false;
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renameInput = "";
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}
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function onKeyDown(event: KeyboardEvent): void {
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if (event.key === "Escape") {
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event.preventDefault();
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cancelRename();
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return;
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}
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if (event.key === "Enter") {
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event.preventDefault();
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void confirmRename();
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}
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}
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</script>
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<section
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class="inspector"
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data-testid="inspector-planet"
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data-planet-id={planet.number}
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data-planet-kind={planet.kind}
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>
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<header>
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<p class="kind" data-testid="inspector-planet-kind">{kindLabel}</p>
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{#if planet.kind !== "unidentified"}
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<h3 class="name" data-testid="inspector-planet-name">{planet.name}</h3>
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{/if}
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{#if planet.kind === "local" && !renameOpen}
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<button
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type="button"
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class="action"
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data-testid="inspector-planet-rename-action"
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onclick={openRename}
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>
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{i18n.t("game.inspector.planet.action.rename")}
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</button>
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{/if}
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</header>
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{#if planet.kind === "local" && renameOpen}
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<div class="rename" data-testid="inspector-planet-rename">
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<label class="rename-label" for="planet-rename-input">
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{i18n.t("game.inspector.planet.rename.title")}
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</label>
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<input
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id="planet-rename-input"
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type="text"
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class="rename-input"
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data-testid="inspector-planet-rename-input"
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bind:value={renameInput}
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bind:this={inputEl}
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onkeydown={onKeyDown}
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aria-invalid={renameValidation.ok ? "false" : "true"}
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aria-describedby={renameValidation.ok ? undefined : "planet-rename-error"}
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/>
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{#if !renameValidation.ok}
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<p
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id="planet-rename-error"
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class="rename-error"
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data-testid="inspector-planet-rename-error"
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>
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{renameInvalidMessage}
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</p>
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{/if}
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<div class="rename-actions">
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<button
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type="button"
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class="rename-cancel"
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data-testid="inspector-planet-rename-cancel"
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onclick={cancelRename}
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>
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{i18n.t("game.inspector.planet.rename.cancel")}
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</button>
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<button
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type="button"
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class="rename-confirm"
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data-testid="inspector-planet-rename-confirm"
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disabled={!renameValidation.ok || draft === undefined}
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onclick={() => void confirmRename()}
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>
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{i18n.t("game.inspector.planet.rename.confirm")}
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</button>
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</div>
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</div>
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{/if}
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{#if planet.kind === "local"}
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<Production {planet} {localShipClass} {localScience} />
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<CargoRoutes
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{planet}
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{routes}
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{planets}
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{mapWidth}
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{mapHeight}
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{localPlayerDrive}
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/>
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{/if}
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<ShipGroups
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{planet}
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{localShipGroups}
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{otherShipGroups}
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{localRace}
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/>
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<dl class="fields">
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{#if planet.kind === "other" && planet.owner !== null}
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<div class="field" data-testid="inspector-planet-field-owner">
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<dt>{i18n.t("game.inspector.planet.field.owner")}</dt>
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<dd>{planet.owner}</dd>
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</div>
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{/if}
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<div class="field" data-testid="inspector-planet-field-coordinates">
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<dt>{i18n.t("game.inspector.planet.field.coordinates")}</dt>
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<dd class="numeric">{coordinates}</dd>
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</div>
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{#if planet.size !== null}
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<div class="field" data-testid="inspector-planet-field-size">
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<dt>{i18n.t("game.inspector.planet.field.size")}</dt>
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<dd class="numeric">{formatFloat(planet.size)}</dd>
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</div>
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{/if}
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{#if planet.resources !== null}
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<div class="field" data-testid="inspector-planet-field-natural_resources">
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<dt>{i18n.t("game.inspector.planet.field.natural_resources")}</dt>
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<dd class="numeric">{formatFloat(planet.resources)}</dd>
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</div>
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{/if}
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{#if planet.population !== null}
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<div class="field" data-testid="inspector-planet-field-population">
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<dt>{i18n.t("game.inspector.planet.field.population")}</dt>
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<dd class="numeric">{formatFloat(planet.population)}</dd>
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</div>
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{/if}
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{#if planet.colonists !== null}
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<div class="field" data-testid="inspector-planet-field-colonists">
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<dt>{i18n.t("game.inspector.planet.field.colonists")}</dt>
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<dd class="numeric">{formatFloat(planet.colonists)}</dd>
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</div>
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{/if}
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{#if planet.industry !== null}
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<div class="field" data-testid="inspector-planet-field-industry">
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<dt>{i18n.t("game.inspector.planet.field.industry")}</dt>
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<dd class="numeric">{formatFloat(planet.industry)}</dd>
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</div>
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{/if}
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{#if planet.industryStockpile !== null}
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<div class="field" data-testid="inspector-planet-field-industry_stockpile">
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<dt>{i18n.t("game.inspector.planet.field.industry_stockpile")}</dt>
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<dd class="numeric">{formatFloat(planet.industryStockpile)}</dd>
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</div>
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{/if}
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{#if planet.materialsStockpile !== null}
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<div class="field" data-testid="inspector-planet-field-materials_stockpile">
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<dt>{i18n.t("game.inspector.planet.field.materials_stockpile")}</dt>
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<dd class="numeric">{formatFloat(planet.materialsStockpile)}</dd>
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</div>
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{/if}
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{#if planet.production !== null && planet.kind !== "local"}
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<div class="field" data-testid="inspector-planet-field-production">
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<dt>{i18n.t("game.inspector.planet.field.production")}</dt>
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<dd>{productionLabel}</dd>
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</div>
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{/if}
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{#if planet.freeIndustry !== null}
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<div class="field" data-testid="inspector-planet-field-free_industry">
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<dt>{i18n.t("game.inspector.planet.field.free_industry")}</dt>
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<dd class="numeric">{formatFloat(planet.freeIndustry)}</dd>
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</div>
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{/if}
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</dl>
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{#if planet.kind === "unidentified"}
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<p class="hint" data-testid="inspector-planet-no-data">
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{i18n.t("game.inspector.planet.unidentified_no_data")}
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</p>
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{/if}
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</section>
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<style>
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.inspector {
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padding: 1rem;
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font-family: system-ui, sans-serif;
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display: flex;
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flex-direction: column;
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gap: 0.75rem;
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}
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header {
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display: flex;
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flex-direction: column;
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gap: 0.15rem;
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}
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.kind {
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margin: 0;
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font-size: 0.75rem;
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text-transform: uppercase;
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letter-spacing: 0.05em;
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color: var(--color-text-muted);
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}
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.name {
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margin: 0;
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font-size: 1.05rem;
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}
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.fields {
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margin: 0;
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display: grid;
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grid-template-columns: max-content 1fr;
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row-gap: 0.25rem;
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column-gap: 0.75rem;
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}
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.field {
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display: contents;
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}
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.field dt {
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color: var(--color-text-muted);
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font-size: 0.8rem;
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}
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.field dd {
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margin: 0;
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font-variant-numeric: tabular-nums;
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font-size: 0.85rem;
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}
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.field dd.numeric {
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font-family: var(--font-mono);
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}
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.hint {
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margin: 0;
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color: var(--color-text-muted);
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font-size: 0.8rem;
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}
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.action {
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align-self: flex-start;
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margin-top: 0.25rem;
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font: inherit;
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font-size: 0.85rem;
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padding: 0.2rem 0.55rem;
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background: transparent;
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color: var(--color-text-muted);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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cursor: pointer;
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}
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.action:hover {
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color: var(--color-text);
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border-color: var(--color-accent);
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}
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.rename {
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display: flex;
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flex-direction: column;
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gap: 0.35rem;
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}
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.rename-label {
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font-size: 0.85rem;
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color: var(--color-text-muted);
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}
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.rename-input {
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font: inherit;
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padding: 0.3rem 0.5rem;
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background: var(--color-bg);
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color: var(--color-text);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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}
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.rename-input[aria-invalid="true"] {
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border-color: var(--color-danger);
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}
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.rename-error {
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margin: 0;
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font-size: 0.8rem;
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color: var(--color-danger);
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}
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.rename-actions {
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display: flex;
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gap: 0.4rem;
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}
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.rename-cancel,
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.rename-confirm {
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font: inherit;
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font-size: 0.85rem;
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padding: 0.25rem 0.65rem;
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background: transparent;
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color: var(--color-text-muted);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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cursor: pointer;
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}
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.rename-confirm:not(:disabled):hover,
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.rename-cancel:hover {
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color: var(--color-text);
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border-color: var(--color-accent);
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}
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.rename-confirm:disabled {
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cursor: not-allowed;
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opacity: 0.5;
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}
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</style>
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