Files
galaxy-game/pkg/generator/map.go
T
2025-09-25 02:13:16 +03:00

83 lines
1.8 KiB
Go

package generator
import (
"fmt"
"math"
"math/rand"
"github.com/iliadenisov/galaxy/pkg/generator/plotter"
)
type Map struct {
Width uint32
Height uint32
HomePlanets []PlanetarySystem
FreePlanets []Planet
plotter plotter.Plotter
}
type Coordinate struct {
X, Y float64
}
func NewMap(width, height, players uint32) (*Map, error) {
p, err := plotter.NewPlotter(width, height, defaultFactor)
if err != nil {
return nil, fmt.Errorf("NewPlotter: %s", err)
}
return &Map{
Width: width,
Height: height,
HomePlanets: make([]PlanetarySystem, players),
plotter: p,
}, nil
}
func (m *Map) CreatePlanets(pc PlanetClass, num int, deadZoneRadius float64, size, resources func() float64) error {
for range num {
coord, err := m.NewCoordinate(deadZoneRadius)
if err != nil {
return err
}
planet := NewPlanet(pc, coord, size(), resources())
m.AddPlanet(planet)
}
return nil
}
func (m *Map) AddPlanet(planet Planet) {
m.FreePlanets = append(m.FreePlanets, planet)
}
func (m Map) NewCoordinate(deadZoneRaduis float64) (Coordinate, error) {
if x, y, err := m.plotter.RandomFreePoint(deadZoneRaduis); err != nil {
return Coordinate{}, fmt.Errorf("NewCoordinate: RandomFreePoint: %s", err)
} else {
return Coordinate{X: x, Y: y}, nil
}
}
func (m Map) ShortDistance(from, to Coordinate) float64 {
dx := math.Abs(to.X - from.X)
dy := math.Abs(to.Y - from.Y)
if dx > float64(m.Width/2) {
dx = float64(m.Width) - dx
}
if dy > float64(m.Height/2) {
dy = float64(m.Height) - dy
}
return math.Sqrt(math.Pow(dx, 2) + math.Pow(dy, 2))
}
// RandI returns a random float64 value between min and max
func RandI(min, max float64) float64 {
return min + rand.Float64()*(max-min)
}
// RandIFn is a wrapper for the [RandI] func
func RandIFn(min, max float64) func() float64 {
return func() float64 {
return RandI(min, max)
}
}