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galaxy-game/ui/frontend
Ilia Denisov 24d75564bb
Tests · UI / test (push) Has been cancelled
Tests · UI / test (pull_request) Successful in 3m28s
fix(ui): F8-12 — owner feedback round 3 (#55)
* Hit-test: a click inside a planet's visible disc always picks the
  planet, regardless of overlapping route shafts or battle X-crosses
  with higher base `priority`. Closes the #1, #2, #4 reports
  (picker hover would only catch the circumference, planet+routes
  swallowed disc clicks, label click on a battled planet routed to
  the battle viewer). Slop-only hits (cursor near a line but not on
  any disc) still use the existing priority order.
* Labels and planet outlines render in all nine torus copies again
  so they follow the player into wrap tiles — closes #3 (labels
  vanished on the wrong half of the viewport whenever the camera
  was panned past the wrap seam). The fingerprint guard keeps the
  per-toggle / per-selection rebuild cheap.
* Pixi.Text gets a few px of `padding` so the rasteriser no longer
  clips the last letter on a half-pixel measurement — closes #5.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 10:17:08 +02:00
..
2026-05-07 07:18:55 +02:00
2026-05-07 07:18:55 +02:00