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galaxy-game/ui/frontend/src/proto/galaxy/fbs/battle/battle-report-group.ts
T
Ilia Denisov ebd156ece2
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battle-fetch: migrate to user.games.battle ConnectRPC command
The Phase 27 BattleViewer was the last UI surface still issuing raw
fetch() against the backend REST contract (`/api/v1/user/games/...
/battles/...`). The dev-deploy gateway never proxied that path, so
the viewer worked only in tools/local-dev/. Move it onto the signed
ConnectRPC channel every other authenticated surface already uses.

Wire pieces:
- FBS GameBattleRequest in pkg/schema/fbs/battle.fbs, regenerated
  Go + TS bindings.
- MessageTypeUserGamesBattle constant + GameBattleRequest struct in
  pkg/model/report/messages.go.
- pkg/transcoder/battle.go gains GameBattleRequestToPayload and
  PayloadToGameBattleRequest helpers.
- gateway games_commands.go switches on the new message type and
  GETs /api/v1/user/games/{id}/battles/{turn}/{battle_id}; the JSON
  response is re-encoded as a FlatBuffers BattleReport before being
  returned. 404 from backend surfaces as the canonical `not_found`
  gateway error.
- ui/frontend/src/api/battle-fetch.ts now builds the FBS request,
  calls GalaxyClient.executeCommand, and decodes the FBS response
  into the existing UI shape (Record<string,string> race/ship maps,
  string-form UUID). BattleFetchError carries an HTTP-style status
  derived from the result code so the active-view's not_found branch
  keeps working.
- battle.svelte pulls the GalaxyClient from the in-game shell
  context. While the layout's boot Promise.all is in flight the
  effect stays in `loading` until the client handle becomes
  non-null.
- ui/Makefile FBS_INPUTS gains battle.fbs.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-16 12:41:54 +02:00

202 lines
6.9 KiB
TypeScript

// automatically generated by the FlatBuffers compiler, do not modify
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
import * as flatbuffers from 'flatbuffers';
import { TechEntry, TechEntryT } from '../battle/tech-entry.js';
export class BattleReportGroup implements flatbuffers.IUnpackableObject<BattleReportGroupT> {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):BattleReportGroup {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsBattleReportGroup(bb:flatbuffers.ByteBuffer, obj?:BattleReportGroup):BattleReportGroup {
return (obj || new BattleReportGroup()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsBattleReportGroup(bb:flatbuffers.ByteBuffer, obj?:BattleReportGroup):BattleReportGroup {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new BattleReportGroup()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
inBattle():boolean {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
}
number():bigint {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
numberLeft():bigint {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
}
loadQuantity():number {
const offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
}
tech(index: number, obj?:TechEntry):TechEntry|null {
const offset = this.bb!.__offset(this.bb_pos, 12);
return offset ? (obj || new TechEntry()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}
techLength():number {
const offset = this.bb!.__offset(this.bb_pos, 12);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
race():string|null
race(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
race(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
className():string|null
className(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
className(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 16);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
loadType():string|null
loadType(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
loadType(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 18);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
static startBattleReportGroup(builder:flatbuffers.Builder) {
builder.startObject(8);
}
static addInBattle(builder:flatbuffers.Builder, inBattle:boolean) {
builder.addFieldInt8(0, +inBattle, +false);
}
static addNumber(builder:flatbuffers.Builder, number:bigint) {
builder.addFieldInt64(1, number, BigInt('0'));
}
static addNumberLeft(builder:flatbuffers.Builder, numberLeft:bigint) {
builder.addFieldInt64(2, numberLeft, BigInt('0'));
}
static addLoadQuantity(builder:flatbuffers.Builder, loadQuantity:number) {
builder.addFieldFloat32(3, loadQuantity, 0.0);
}
static addTech(builder:flatbuffers.Builder, techOffset:flatbuffers.Offset) {
builder.addFieldOffset(4, techOffset, 0);
}
static createTechVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]!);
}
return builder.endVector();
}
static startTechVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static addRace(builder:flatbuffers.Builder, raceOffset:flatbuffers.Offset) {
builder.addFieldOffset(5, raceOffset, 0);
}
static addClassName(builder:flatbuffers.Builder, classNameOffset:flatbuffers.Offset) {
builder.addFieldOffset(6, classNameOffset, 0);
}
static addLoadType(builder:flatbuffers.Builder, loadTypeOffset:flatbuffers.Offset) {
builder.addFieldOffset(7, loadTypeOffset, 0);
}
static endBattleReportGroup(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createBattleReportGroup(builder:flatbuffers.Builder, inBattle:boolean, number:bigint, numberLeft:bigint, loadQuantity:number, techOffset:flatbuffers.Offset, raceOffset:flatbuffers.Offset, classNameOffset:flatbuffers.Offset, loadTypeOffset:flatbuffers.Offset):flatbuffers.Offset {
BattleReportGroup.startBattleReportGroup(builder);
BattleReportGroup.addInBattle(builder, inBattle);
BattleReportGroup.addNumber(builder, number);
BattleReportGroup.addNumberLeft(builder, numberLeft);
BattleReportGroup.addLoadQuantity(builder, loadQuantity);
BattleReportGroup.addTech(builder, techOffset);
BattleReportGroup.addRace(builder, raceOffset);
BattleReportGroup.addClassName(builder, classNameOffset);
BattleReportGroup.addLoadType(builder, loadTypeOffset);
return BattleReportGroup.endBattleReportGroup(builder);
}
unpack(): BattleReportGroupT {
return new BattleReportGroupT(
this.inBattle(),
this.number(),
this.numberLeft(),
this.loadQuantity(),
this.bb!.createObjList<TechEntry, TechEntryT>(this.tech.bind(this), this.techLength()),
this.race(),
this.className(),
this.loadType()
);
}
unpackTo(_o: BattleReportGroupT): void {
_o.inBattle = this.inBattle();
_o.number = this.number();
_o.numberLeft = this.numberLeft();
_o.loadQuantity = this.loadQuantity();
_o.tech = this.bb!.createObjList<TechEntry, TechEntryT>(this.tech.bind(this), this.techLength());
_o.race = this.race();
_o.className = this.className();
_o.loadType = this.loadType();
}
}
export class BattleReportGroupT implements flatbuffers.IGeneratedObject {
constructor(
public inBattle: boolean = false,
public number: bigint = BigInt('0'),
public numberLeft: bigint = BigInt('0'),
public loadQuantity: number = 0.0,
public tech: (TechEntryT)[] = [],
public race: string|Uint8Array|null = null,
public className: string|Uint8Array|null = null,
public loadType: string|Uint8Array|null = null
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
const tech = BattleReportGroup.createTechVector(builder, builder.createObjectOffsetList(this.tech));
const race = (this.race !== null ? builder.createString(this.race!) : 0);
const className = (this.className !== null ? builder.createString(this.className!) : 0);
const loadType = (this.loadType !== null ? builder.createString(this.loadType!) : 0);
return BattleReportGroup.createBattleReportGroup(builder,
this.inBattle,
this.number,
this.numberLeft,
this.loadQuantity,
tech,
race,
className,
loadType
);
}
}