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galaxy-game/ui/docs/renderer.md
T
Ilia Denisov 7c8b5aeb23 ui/phase-16: cargo routes inspector + map pick foundation
Add per-planet cargo routes (COL/CAP/MAT/EMP) to the inspector with
a renderer-driven destination picker (faded out-of-reach planets,
cursor-line anchor, hover-highlight) and per-route arrows on the
map. The pick-mode primitives are exposed via `MapPickService` so
ship-group dispatch in Phase 19/20 can reuse the same surface.

Pass A — generic map foundation:
- hit-test now sizes the click zone to `pointRadiusPx + slopPx` so
  the visible disc is always part of the target.
- `RendererHandle` gains `onPointerMove`, `onHoverChange`,
  `setPickMode`, `getPickState`, `getPrimitiveAlpha`,
  `setExtraPrimitives`, `getPrimitives`. The click dispatcher is
  centralised: pick-mode swallows clicks atomically so the standard
  selection consumers do not race against teardown.
- `MapPickService` (`lib/map-pick.svelte.ts`) wraps the renderer
  contract in a promise-shaped `pick(...)`. The in-game shell
  layout owns the service so sidebar and bottom-sheet inspectors
  see the same instance.
- Debug-surface registry exposes `getMapPrimitives`,
  `getMapPickState`, `getMapCamera` to e2e specs without spawning a
  separate debug page after navigation.

Pass B — cargo-route feature:
- `CargoLoadType`, `setCargoRoute`, `removeCargoRoute` typed
  variants with `(source, loadType)` collapse rule on the order
  draft; round-trip through the FBS encoder/decoder.
- `GameReport` decodes `routes` and the local player's drive tech
  for the inline reach formula (40 × drive). `applyOrderOverlay`
  upserts/drops route entries for valid/submitting/applied
  commands.
- `lib/inspectors/planet/cargo-routes.svelte` renders the
  four-slot section. `Add` / `Edit` call `MapPickService.pick`,
  `Remove` emits `removeCargoRoute`.
- `map/cargo-routes.ts` builds shaft + arrowhead primitives per
  cargo type; the map view pushes them through
  `setExtraPrimitives` so the renderer never re-inits Pixi on
  route mutations (Pixi 8 doesn't support that on a reused
  canvas).

Docs:
- `docs/cargo-routes-ux.md` covers engine semantics + UI map.
- `docs/renderer.md` documents pick mode and the debug surface.
- `docs/calc-bridge.md` records the Phase 16 reach waiver.
- `PLAN.md` rewrites Phase 16 to reflect the foundation + feature
  split and the decisions baked in (map-driven picker, inline
  reach, optimistic overlay via `setExtraPrimitives`).

Tests:
- `tests/map-pick-mode.test.ts` — pure overlay-spec helper.
- `tests/map-cargo-routes.test.ts` — `buildCargoRouteLines`.
- `tests/inspector-planet-cargo-routes.test.ts` — slot rendering,
  picker invocation, collapse, cancel, remove.
- Extensions to `order-draft`, `submit`, `order-load`,
  `order-overlay`, `state-binding`, `inspector-planet`,
  `inspector-overlay`, `game-shell-sidebar`, `game-shell-header`.
- `tests/e2e/cargo-routes.spec.ts` — Playwright happy path: add
  COL, add CAP, remove COL, asserting both the inspector and the
  arrow count via `__galaxyDebug.getMapPrimitives()`.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 20:01:34 +02:00

13 KiB
Raw Blame History

Map renderer

This document specifies the map renderer in ui/frontend/src/map/. It is the source of truth for the rendering data model, the hit-test algorithm, the torus-wrap and bounded-plane (no-wrap) camera semantics, and the choice of dependencies. Any disagreement between this document and the code is a bug in one of them.

galaxy/client is deprecated. The Go module under galaxy/client/ — including client/world/ — is no longer the reference implementation for any new code. The TypeScript renderer described here is independent: it does not import client/world at runtime, and it is not bound by the older module's algorithmic details (fixed-point integers, expanded canvas, incremental pan reuse, grid spatial index). The Go code remains as historical context only.

Goals

The renderer is the bottom of the rendering stack the rest of the UI sits on top of. It must:

  1. Render thousands of vector primitives (points, circles, lines) onto a Pixi v8 canvas at 60 fps on a mid-range laptop.
  2. Support pan and zoom over a toroidal world ('torus' mode) and over a bounded plane ('no-wrap' mode), both first-class.
  3. Run the same algorithm on web, Wails, Capacitor, and PWA targets — only the browser is supported in Phase 9, but no API in this module assumes the platform.
  4. Provide deterministic hit-test for cursor-to-primitive mapping, with results that are unit-testable independently of Pixi.

Coordinate model

World coordinates are TypeScript number (IEEE 754 float64). The world is a rectangle [0, W) × [0, H) for some positive W, H. Primitive geometry, the camera centre, and the no-wrap clamp arithmetic all live in world coordinates.

Pixi's transform pipeline owns the world→screen mapping. We do not maintain a manual fixed-point representation: the deprecated Go renderer's fixed-point ints existed because it composited into a pixel buffer, which we do not.

The camera is { centerX, centerY, scale } with scale in pixels per world unit. The viewport is { widthPx, heightPx } in CSS pixels (Pixi's autoDensity handles device pixel ratio internally).

Primitives

type Primitive = PointPrim | CirclePrim | LinePrim;

interface PrimitiveBase {
  id: PrimitiveID;
  priority: number;
  style: Style;
  hitSlopPx: number; // 0 = use kind default
}

interface PointPrim  extends PrimitiveBase { kind: 'point';  x: number; y: number; }
interface CirclePrim extends PrimitiveBase { kind: 'circle'; x: number; y: number; radius: number; }
interface LinePrim   extends PrimitiveBase { kind: 'line';
  x1: number; y1: number; x2: number; y2: number; }

radius is in world units. style.strokeWidthPx and style.pointRadiusPx are in screen pixels and stay constant under zoom (Pixi's stroke width is in pixel space when the parent container is scaled).

Default hit slop in screen pixels: point=8, circle=6, line=6. These are touch-ergonomic defaults; per-primitive hitSlopPx > 0 overrides them.

Theme

A single dark theme ships in Phase 9. The theme is a record of default colours; primitives whose style omits a colour fall back to the theme. Runtime theme switching is not implemented — Phase 35 introduces light/dark and the materialise-on-theme-change cycle.

Hit-test

Algorithm in src/map/hit-test.ts:

hitTest(world, camera, viewport, cursorPx, mode):
  cursorWorld = screenToWorld(cursorPx, camera, viewport)
  candidates = []
  for p in world.primitives:
    slopPx = p.hitSlopPx > 0 ? p.hitSlopPx : DEFAULT[kind]
    slopWorld = slopPx / camera.scale
    delta =
      mode == 'torus'
        ? torusShortestDelta(p, cursorWorld, world)
        : euclideanDelta(p, cursorWorld)
    distSq = match(delta, p.kind, p.geometry, slopWorld)  // or null
    if distSq != null: candidates.push({ p, distSq })
  candidates.sort(by [-priority, distSq, kindOrder, id])
  return candidates[0] ?? null

torusShortestDelta normalises a delta to the half-open interval (-size/2, size/2] per axis, picking the shorter wrap direction. At exactly size/2 it returns +size/2 (positive direction); the lower bound is exclusive so -size/2 is normalised to +size/2.

kindOrder is point=0, line=1, circle=2. Point wins ties over overlapping line/circle; this matches typical UX expectations where a point object on top of a route should be the preferred target.

Per-primitive distance:

  • Point: distSq ≤ (pointRadiusPx + slopWorld)². The visible disc is part of the click target — a click on any pixel of the rendered planet registers as a hit, with slopWorld adding a small ergonomic margin on top. pointRadiusPx defaults to DEFAULT_POINT_RADIUS_PX = 3 when unset.
  • Filled circle: distSq ≤ (radius + slopWorld)² where radius is in world units. The circle counts as filled when style.fillColor is set and style.fillAlpha > 0.
  • Stroke-only circle: |dist - radius| ≤ slopWorld. The squared "distance" reported is the squared ring gap, so the ordering rule prefers the closest-to-ring candidate among multiple ring-only circles.
  • Line: perpendicular distance to the segment, with t clamped to [0, 1] (foot beyond endpoints uses the endpoint). In torus mode the segment is taken in its torus-shortest representation: from (x1, y1) to (x1 + dx, y1 + dy) where (dx, dy) is the torus-shortest delta from end-1 to end-2.

The brute-force O(N) walk is fine for the Phase 9 target of ~1000 primitives on every pointer event. Spatial indexing is deferred until profiling proves it necessary; PixiJS' culling and batching handle the draw side without help.

Torus rendering

The renderer creates nine container copies of the primitive scene at offsets (dx, dy) ∈ {-W, 0, W} × {-H, 0, H}. In torus mode all nine copies are visible; PixiJS culls the off-viewport copies itself. In no-wrap mode only the origin copy (0, 0) is visible.

Lines that cross a torus boundary are not split at render time: each copy renders the full line at its offset, and PixiJS' culling naturally drops the parts outside its container's reachable area.

The nine-copy upper bound assumes the visible viewport never exceeds three tile-widths or three tile-heights of the world. To hold this assumption in both modes, the renderer enforces clampZoom({ minScale }) with minScale = max(viewport.W/world.W, viewport.H/world.H) regardless of wrap mode. Without this, in torus mode the user could zoom out far enough to see the 3×3 grid of wrap copies at once — the copies are there to fill partial slack near a panned edge, not to be visible simultaneously. The clamp is re-evaluated on every viewport resize so a window resize does not strand the camera below the new minimum.

No-wrap camera

pixi-viewport's built-in clamp({ direction: 'all' }) plugin keeps the camera inside the world rectangle by default. We layer the project-specific centring rule on top, implemented via the 'moved' event: when the visible viewport is larger than the world along an axis, the camera is centred on that axis. pixi-viewport's default would pin the world to the top-left of the screen, which is jarring at low zoom. The shared clampZoom({ minScale }) (described above) prevents this case in practice, but the centring rule stays as a defensive layer for windowed-resize transients.

pivotZoom keeps the world point under the cursor stable during zoom. The math is symmetric and tested in tests/map-no-wrap.test.ts.

Dependencies

  • pixi.js@^8 — vector renderer with WebGPU/WebGL backend. Async init via app.init({ preference, ... }). The preference option may be a string or an array; the renderer cascades through the array and falls back to whichever backend initialises successfully.
  • pixi-viewport@^6 — pan/zoom/pinch plugin layer over a Pixi Container. Provides drag inertia, mobile gestures, and the clamp/clampZoom plugins out of the box. We disable the plugins we do not need (bounce, snap, follow, mouse-edges).

No additional dependencies are necessary. The deprecated pixi.js-v7 era pixi-viewport v5 contracts have been replaced in v6 (notably events: renderer.events is now mandatory in the constructor).

Renderer preference selection

The playground page reads ?renderer=webgpu|webgl from the URL and passes it to Application.init. Without the parameter the preference defaults to ['webgpu', 'webgl']. Playwright projects use the URL parameter to force a specific backend per browser:

  • chromium-desktop?renderer=webgpu
  • webkit-desktop?renderer=webgl (WebKit does not implement WebGPU yet)
  • mobile projects → no parameter, accept whichever Pixi picks

The selected backend is exposed via [data-backend] on the playground page header so the e2e spec can assert it without poking Pixi internals.

Performance acceptance

The "60 fps with 1000 primitives" criterion is documented but manually verified, not asserted in CI. CI runners vary too much in CPU/GPU to make wall-clock fps reliable. Manual gate: open /__debug/map, drag continuously for 5 seconds, observe Pixi's ticker FPS in DevTools (Pixi exposes app.ticker.FPS).

If a future regression requires a programmatic perf gate, the right place is a Tier 2 (release-line) Playwright trace measuring average frame time over a scripted drag.

Pick mode

Phase 16 introduced a generic map-driven destination pick the inspector uses for cargo routes and that ship-group dispatch (Phase 19/20) will reuse. The renderer owns the visual lifecycle; the Svelte side wraps it in a promise-shaped service.

Lifecycle (RendererHandle.setPickMode(opts)):

  1. Open (opts !== null): renderer marks pickModeActive, sets alpha = 0.3 on every primitive whose id is neither the source nor in reachableIds, mounts an overlay Graphics in the origin tile, and subscribes to pointer-move + hover-change
    • viewport clicked + document keydown.
  2. Tick (every pointer-move and hover transition): the renderer asks computePickOverlay(opts, cursorWorld, hoveredId, points, allIds) (src/map/pick-mode.ts) for a draw spec — anchor ring + cursor line + optional hover outline + dim set — and re-paints the overlay.
  3. Resolve: a click on a primitive whose id is in reachableIds calls opts.onPick(id) and tears down. A click on empty space or a non-reachable primitive is a no-op (forgiving for accidental taps mid-pan). Escape (or the imperative cancel() on the returned handle) calls opts.onPick(null).
  4. Tear down: alpha overrides are restored, the overlay Graphics is destroyed, every listener is detached, and pickModeActive returns to false. Existing onClick subscriptions are gated on pickModeActive, so the standard planet-selection path does not fire on the destination click.

The pure overlay-spec helper lives in src/map/pick-mode.ts and is covered by tests/map-pick-mode.test.ts without booting Pixi. The Pixi side (alpha mutation, Graphics overlay, listener hookup) is exercised in the in-browser e2e specs.

The Svelte adapter MapPickService (src/lib/map-pick.svelte.ts) turns the callback contract into pick(request) → Promise<id | null>. The map active view (lib/active-view/map.svelte) constructs the service, sets MAP_PICK_CONTEXT_KEY, and binds a resolver that translates sourcePlanetNumber to the underlying PickModeOptions (looking up the source coordinates from the current report). Inspector subsections call service.pick(...) and react to the resolved id.

Debug surface

The DEV-only __galaxyDebug object (defined in routes/__debug/store/+page.svelte) exposes getMapPrimitives() and getMapPickState() so e2e specs can assert the renderer's current state without scraping pixels:

  • getMapPrimitives() returns a snapshot of every primitive in the active world: id, kind, priority, current alpha (post-overlay), and the explicit fill / stroke colour from its Style (no theme fallback). Tests use this to count cargo arrows or to verify dim state during pick mode.
  • getMapPickState() returns { active, sourcePlanetNumber, reachableIds, hoveredId } — the renderer's view of the current pick session.

The active map view registers providers on mount via registerMapPrimitivesProvider / registerMapPickStateProvider in src/lib/debug-surface.svelte.ts, deregisters on dispose, and the surface invokes them lazily on every read.

Tests

  • tests/map-math.test.tsclamp, torusShortestDelta, distSqPointToSegment, screenToWorld/worldToScreen.
  • tests/map-no-wrap.test.tsclampCameraNoWrap, minScaleNoWrap, pivotZoom (point-under-cursor invariant verified within float64 precision).
  • tests/map-hit-test.test.ts — hand-built cases covering every rule from the algorithm above: hit/miss with default and custom slop (now including pointRadiusPx), torus wrap copies, filled vs stroked circles, line endpoint clamping, priority/kind/id ordering, scale effect on slop.
  • tests/map-pick-mode.test.ts — pure-state coverage for computePickOverlay: anchor / line / hover-outline / dim-set shape against representative pick configurations.
  • tests/e2e/playground-map.spec.ts — Pixi mount in real browsers, mode toggle, wheel zoom, no-wrap clamp after drag, hit-test plumbing.

The unit tests run in jsdom and never touch Pixi or pixi-viewport, so a refactor of the renderer cannot silently break them.