137 lines
5.0 KiB
Go
137 lines
5.0 KiB
Go
package game_test
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// import (
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// "slices"
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// "testing"
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// e "github.com/iliadenisov/galaxy/internal/error"
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// "github.com/iliadenisov/galaxy/internal/model/game"
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// "github.com/stretchr/testify/assert"
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// )
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// func TestJoinShipGroupToFleet(t *testing.T) {
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// g := newGame()
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// var groupIndex uint = 1
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// assert.ErrorContains(t,
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// g.JoinShipGroupToFleet(Race_0.Name, " ", groupIndex, 0),
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// e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
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// assert.ErrorContains(t,
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// g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 0),
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// e.GenericErrorText(e.ErrInputEntityNotExists))
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// // creating ShipGroup
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// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5))
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// assert.ErrorContains(t,
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// g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 6),
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// e.GenericErrorText(e.ErrJoinFleetGroupNumberNotEnough))
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// // ensure race has no Fleets
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// assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0)
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// fleetOne := "R0_Fleet_one"
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// fleetTwo := "R0_Fleet_two"
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// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
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// fleets := slices.Collect(g.ListFleets(Race_0_idx))
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// groups := slices.Collect(g.ListShipGroups(Race_0_idx))
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// assert.Len(t, groups, 1)
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// gi := 0
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// assert.Len(t, fleets, 1)
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// assert.Equal(t, fleets[0].Name, fleetOne)
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// state, _, _ := game.FleetState(g, fleets[0].ID)
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// assert.Equal(t, game.StateInOrbit, state)
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// assert.NotNil(t, groups[gi].FleetID)
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// assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
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// // create another ShipGroup
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// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
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// groupIndex = 2
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// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTwo, groupIndex, 2))
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// fleets = slices.Collect(g.ListFleets(Race_0_idx))
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// groups = slices.Collect(g.ListShipGroups(Race_0_idx))
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// assert.Len(t, groups, 3)
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// gi = 1
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// assert.Len(t, fleets, 2)
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// assert.Equal(t, fleets[1].Name, fleetTwo)
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// state, _, _ = game.FleetState(g, fleets[1].ID)
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// assert.Equal(t, game.StateInOrbit, state)
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// assert.NotNil(t, groups[gi].FleetID)
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// assert.Equal(t, fleets[1].ID, *groups[gi].FleetID)
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// assert.Equal(t, uint(2), groups[gi].Number)
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// assert.Equal(t, uint(2), groups[gi].Index)
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// gi = 2
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// assert.Nil(t, groups[gi].FleetID)
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// assert.Equal(t, uint(1), groups[gi].Number)
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// assert.Equal(t, uint(3), groups[gi].Index)
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// groupIndex = groups[gi].Index
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// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
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// fleets = slices.Collect(g.ListFleets(Race_0_idx))
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// assert.Len(t, fleets, 2)
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// groups = slices.Collect(g.ListShipGroups(Race_0_idx))
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// assert.NotNil(t, groups[gi].FleetID)
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// assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
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// state, _, _ = game.FleetState(g, fleets[0].ID)
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// assert.Equal(t, game.StateInOrbit, state)
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// // group not In_Orbit
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// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7))
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// gi = 3
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// g.ShipGroups[gi].StateInSpace = &game.InSpace{
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// Origin: 2,
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// Range: 1,
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// }
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// assert.ErrorContains(t,
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// g.JoinShipGroupToFleet(Race_0.Name, fleetOne, g.ShipGroups[gi].Index, 0),
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// e.GenericErrorText(e.ErrShipsBusy))
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// g.ShipGroups[gi].StateInSpace = nil
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// // existing fleet not on the same planet or in_orbit
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// g.ShipGroups[0].StateInSpace = &game.InSpace{
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// Origin: 2,
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// Range: 1,
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// }
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// g.ShipGroups[2].StateInSpace = g.ShipGroups[0].StateInSpace
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// assert.ErrorContains(t,
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// g.JoinShipGroupToFleet(Race_0.Name, fleetOne, g.ShipGroups[gi].Index, 0),
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// e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
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// }
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// func TestJoinFleets(t *testing.T) {
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// g := newGame()
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// // creating ShipGroup #1 at Planet_0
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// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // group #1
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// // creating ShipGroup #2 at Planet_2
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// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 2)) // group #2
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// // creating ShipGroup #3 at Planet_0
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// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // group #3
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// // ensure race has no Fleets
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// assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0)
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// fleetPlanet2 := "R0_Fleet_On_Planet_2"
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// fleetSource := "R0_Fleet_one"
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// fleetTarget := "R0_Fleet_two"
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// assert.ErrorContains(t,
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// g.JoinFleets(Race_0.Name, fleetSource, fleetTarget),
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// e.GenericErrorText(e.ErrInputEntityNotExists))
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// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSource, 1, 0))
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// assert.ErrorContains(t,
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// g.JoinFleets(Race_0.Name, fleetSource, fleetTarget),
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// e.GenericErrorText(e.ErrInputEntityNotExists))
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// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTarget, 3, 0))
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// assert.NoError(t, g.JoinFleets(Race_0.Name, fleetSource, fleetTarget))
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// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetPlanet2, 2, 0))
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// assert.ErrorContains(t,
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// g.JoinFleets(Race_0.Name, fleetPlanet2, fleetTarget),
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// e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
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// }
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