Files
galaxy-game/ui/frontend/src/proto/galaxy/fbs/diplomail/admin-request.ts
T
Ilia Denisov fed282f2d2
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Phase 28 (Step 2): FBS schemas + message-type constants for mail
Adds the wire schema for the eight `user.games.mail.*` ConnectRPC
commands together with the shared payload types (`MailMessage`,
`MailRecipientState`, `MailBroadcastReceipt`). Send-request tables
carry the optional `recipient_race_name` introduced in Step 1.

Drops:

- `pkg/schema/fbs/diplomail.fbs` — schema sources;
- `pkg/schema/fbs/diplomail/*.go` — generated Go bindings (flatc
  `--go --go-module-name galaxy/schema/fbs`);
- `pkg/model/diplomail/diplomail.go` — message-type catalog used by
  the gateway router;
- `ui/frontend/src/proto/galaxy/fbs/diplomail/*.ts` — generated TS
  bindings consumed by the upcoming UI client wrapper;
- `ui/Makefile` `FBS_INPUTS` extended to pick the new schema up on
  the next `make -C ui fbs-ts` run.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 22:21:23 +02:00

180 lines
6.7 KiB
TypeScript

// automatically generated by the FlatBuffers compiler, do not modify
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
import * as flatbuffers from 'flatbuffers';
import { UUID, UUIDT } from '../common/uuid.js';
export class AdminRequest implements flatbuffers.IUnpackableObject<AdminRequestT> {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):AdminRequest {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsAdminRequest(bb:flatbuffers.ByteBuffer, obj?:AdminRequest):AdminRequest {
return (obj || new AdminRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsAdminRequest(bb:flatbuffers.ByteBuffer, obj?:AdminRequest):AdminRequest {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new AdminRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
gameId(obj?:UUID):UUID|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? (obj || new UUID()).__init(this.bb_pos + offset, this.bb!) : null;
}
target():string|null
target(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
target(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
recipientUserId():string|null
recipientUserId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
recipientUserId(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
recipientRaceName():string|null
recipientRaceName(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
recipientRaceName(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
recipients():string|null
recipients(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
recipients(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 12);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
subject():string|null
subject(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
subject(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
body():string|null
body(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
body(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 16);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
static startAdminRequest(builder:flatbuffers.Builder) {
builder.startObject(7);
}
static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
builder.addFieldStruct(0, gameIdOffset, 0);
}
static addTarget(builder:flatbuffers.Builder, targetOffset:flatbuffers.Offset) {
builder.addFieldOffset(1, targetOffset, 0);
}
static addRecipientUserId(builder:flatbuffers.Builder, recipientUserIdOffset:flatbuffers.Offset) {
builder.addFieldOffset(2, recipientUserIdOffset, 0);
}
static addRecipientRaceName(builder:flatbuffers.Builder, recipientRaceNameOffset:flatbuffers.Offset) {
builder.addFieldOffset(3, recipientRaceNameOffset, 0);
}
static addRecipients(builder:flatbuffers.Builder, recipientsOffset:flatbuffers.Offset) {
builder.addFieldOffset(4, recipientsOffset, 0);
}
static addSubject(builder:flatbuffers.Builder, subjectOffset:flatbuffers.Offset) {
builder.addFieldOffset(5, subjectOffset, 0);
}
static addBody(builder:flatbuffers.Builder, bodyOffset:flatbuffers.Offset) {
builder.addFieldOffset(6, bodyOffset, 0);
}
static endAdminRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
builder.requiredField(offset, 4) // game_id
return offset;
}
static createAdminRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, targetOffset:flatbuffers.Offset, recipientUserIdOffset:flatbuffers.Offset, recipientRaceNameOffset:flatbuffers.Offset, recipientsOffset:flatbuffers.Offset, subjectOffset:flatbuffers.Offset, bodyOffset:flatbuffers.Offset):flatbuffers.Offset {
AdminRequest.startAdminRequest(builder);
AdminRequest.addGameId(builder, gameIdOffset);
AdminRequest.addTarget(builder, targetOffset);
AdminRequest.addRecipientUserId(builder, recipientUserIdOffset);
AdminRequest.addRecipientRaceName(builder, recipientRaceNameOffset);
AdminRequest.addRecipients(builder, recipientsOffset);
AdminRequest.addSubject(builder, subjectOffset);
AdminRequest.addBody(builder, bodyOffset);
return AdminRequest.endAdminRequest(builder);
}
unpack(): AdminRequestT {
return new AdminRequestT(
(this.gameId() !== null ? this.gameId()!.unpack() : null),
this.target(),
this.recipientUserId(),
this.recipientRaceName(),
this.recipients(),
this.subject(),
this.body()
);
}
unpackTo(_o: AdminRequestT): void {
_o.gameId = (this.gameId() !== null ? this.gameId()!.unpack() : null);
_o.target = this.target();
_o.recipientUserId = this.recipientUserId();
_o.recipientRaceName = this.recipientRaceName();
_o.recipients = this.recipients();
_o.subject = this.subject();
_o.body = this.body();
}
}
export class AdminRequestT implements flatbuffers.IGeneratedObject {
constructor(
public gameId: UUIDT|null = null,
public target: string|Uint8Array|null = null,
public recipientUserId: string|Uint8Array|null = null,
public recipientRaceName: string|Uint8Array|null = null,
public recipients: string|Uint8Array|null = null,
public subject: string|Uint8Array|null = null,
public body: string|Uint8Array|null = null
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
const target = (this.target !== null ? builder.createString(this.target!) : 0);
const recipientUserId = (this.recipientUserId !== null ? builder.createString(this.recipientUserId!) : 0);
const recipientRaceName = (this.recipientRaceName !== null ? builder.createString(this.recipientRaceName!) : 0);
const recipients = (this.recipients !== null ? builder.createString(this.recipients!) : 0);
const subject = (this.subject !== null ? builder.createString(this.subject!) : 0);
const body = (this.body !== null ? builder.createString(this.body!) : 0);
return AdminRequest.createAdminRequest(builder,
(this.gameId !== null ? this.gameId!.pack(builder) : 0),
target,
recipientUserId,
recipientRaceName,
recipients,
subject,
body
);
}
}