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The Phase 27 BattleViewer was the last UI surface still issuing raw
fetch() against the backend REST contract (`/api/v1/user/games/...
/battles/...`). The dev-deploy gateway never proxied that path, so
the viewer worked only in tools/local-dev/. Move it onto the signed
ConnectRPC channel every other authenticated surface already uses.
Wire pieces:
- FBS GameBattleRequest in pkg/schema/fbs/battle.fbs, regenerated
Go + TS bindings.
- MessageTypeUserGamesBattle constant + GameBattleRequest struct in
pkg/model/report/messages.go.
- pkg/transcoder/battle.go gains GameBattleRequestToPayload and
PayloadToGameBattleRequest helpers.
- gateway games_commands.go switches on the new message type and
GETs /api/v1/user/games/{id}/battles/{turn}/{battle_id}; the JSON
response is re-encoded as a FlatBuffers BattleReport before being
returned. 404 from backend surfaces as the canonical `not_found`
gateway error.
- ui/frontend/src/api/battle-fetch.ts now builds the FBS request,
calls GalaxyClient.executeCommand, and decodes the FBS response
into the existing UI shape (Record<string,string> race/ship maps,
string-form UUID). BattleFetchError carries an HTTP-style status
derived from the result code so the active-view's not_found branch
keeps working.
- battle.svelte pulls the GalaxyClient from the in-game shell
context. While the layout's boot Promise.all is in flight the
effect stays in `loading` until the client handle becomes
non-null.
- ui/Makefile FBS_INPUTS gains battle.fbs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
13 lines
788 B
TypeScript
13 lines
788 B
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
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export { BattleActionReport, BattleActionReportT } from './battle/battle-action-report.js';
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export { BattleReport, BattleReportT } from './battle/battle-report.js';
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export { BattleReportGroup, BattleReportGroupT } from './battle/battle-report-group.js';
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export { GameBattleRequest, GameBattleRequestT } from './battle/game-battle-request.js';
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export { RaceEntry, RaceEntryT } from './battle/race-entry.js';
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export { ShipEntry, ShipEntryT } from './battle/ship-entry.js';
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export { TechEntry, TechEntryT } from './battle/tech-entry.js';
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export { UUID, UUIDT } from './battle/uuid.js';
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