46 lines
1.1 KiB
Go
46 lines
1.1 KiB
Go
package client
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import (
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"galaxy/model/order"
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"galaxy/model/report"
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)
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type Client interface {
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// Version returns semantic version of the Client
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Version() string
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// Run initializes necessary UI layout an settings, and activates client's main window.
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// This is a blocking operation until client's main window is closed.
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Run() error
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// Shutdown closes client's main window and performing all necessary data persistence.
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Shutdown()
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// OnConnection receives an event when connection with client's server may be established (true) or connectivity lost (false).
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OnConnection(bool)
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}
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type GameID string
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func (i GameID) String() string {
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return string(i)
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}
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type State struct {
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// TODO: store user's login key
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GameState []GameState `json:"gameState"`
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ActiveGameID GameID `json:"activeGameId"`
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}
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type GameState struct {
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ID GameID `json:"id"`
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LastTurn uint `json:"lastTurn"`
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ActiveTurn uint `json:"activeTurn"`
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}
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type GameData struct {
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Turn uint `json:"turn"`
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Report report.Report `json:"report"`
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Order *order.Order `json:"order,omitempty"`
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}
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