Files
galaxy-game/client/world/gg_drawer_background_bench_test.go
T
2026-03-08 15:58:57 +02:00

150 lines
4.1 KiB
Go

package world
import (
"image"
"image/color"
"testing"
"github.com/fogleman/gg"
)
type benchBgTheme struct {
img image.Image
anchor BackgroundAnchorMode
tileMode BackgroundTileMode
scaleMode BackgroundScaleMode
}
func (t benchBgTheme) ID() string { return "benchbg" }
func (t benchBgTheme) Name() string { return "benchbg" }
func (t benchBgTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (t benchBgTheme) BackgroundImage() image.Image { return t.img }
func (t benchBgTheme) BackgroundTileMode() BackgroundTileMode { return t.tileMode }
func (t benchBgTheme) BackgroundScaleMode() BackgroundScaleMode { return t.scaleMode }
func (t benchBgTheme) BackgroundAnchorMode() BackgroundAnchorMode { return t.anchor }
func (t benchBgTheme) PointStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: 2}
}
func (t benchBgTheme) LineStyle() Style {
return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t benchBgTheme) CircleStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t benchBgTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t benchBgTheme) LineClassOverride(LineClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t benchBgTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func BenchmarkRender_IncrementalPan_NoBackground(b *testing.B) {
w := NewWorld(600, 600)
w.IndexOnViewportChange(1200, 800, 1.0)
// Some primitives to keep it realistic but not dominant.
for i := 0; i < 200; i++ {
_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
}
w.Reindex()
dc := gg.NewContext(1200, 800)
drawer := &GGDrawer{DC: dc}
params := RenderParams{
ViewportWidthPx: 1000,
ViewportHeightPx: 700,
MarginXPx: 250,
MarginYPx: 175,
CameraXWorldFp: 300 * SCALE,
CameraYWorldFp: 300 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
Incremental: &IncrementalPolicy{
AllowShiftOnly: false,
CoalesceUpdates: false,
MaxCatchUpAreaPx: 0,
RenderBudgetMs: 0,
},
},
}
// Initial render (commit state).
_ = w.Render(drawer, params)
b.ResetTimer()
for i := 0; i < b.N; i++ {
params.CameraXWorldFp += 1 * SCALE
_ = w.Render(drawer, params)
}
}
func BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleNone(b *testing.B) {
benchRenderBg(b, BackgroundAnchorWorld, BackgroundTileRepeat, BackgroundScaleNone)
}
func BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleFit(b *testing.B) {
benchRenderBg(b, BackgroundAnchorWorld, BackgroundTileRepeat, BackgroundScaleFit)
}
func BenchmarkRender_IncrementalPan_BackgroundRepeat_ViewportAnchor_ScaleNone(b *testing.B) {
benchRenderBg(b, BackgroundAnchorViewport, BackgroundTileRepeat, BackgroundScaleNone)
}
func benchRenderBg(b *testing.B, anchor BackgroundAnchorMode, tile BackgroundTileMode, scale BackgroundScaleMode) {
w := NewWorld(600, 600)
w.IndexOnViewportChange(1200, 800, 1.0)
for i := 0; i < 200; i++ {
_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
}
w.Reindex()
// Background tile (RGBA) — typical texture size.
bg := image.NewRGBA(image.Rect(0, 0, 96, 96))
// Make it semi-transparent so draw.Over has real work.
for y := 0; y < 96; y++ {
for x := 0; x < 96; x++ {
bg.SetRGBA(x, y, color.RGBA{R: 255, G: 255, B: 255, A: 18})
}
}
w.SetTheme(benchBgTheme{img: bg, anchor: anchor, tileMode: tile, scaleMode: scale})
dc := gg.NewContext(1200, 800)
drawer := &GGDrawer{DC: dc}
params := RenderParams{
ViewportWidthPx: 1000,
ViewportHeightPx: 700,
MarginXPx: 250,
MarginYPx: 175,
CameraXWorldFp: 300 * SCALE,
CameraYWorldFp: 300 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
Incremental: &IncrementalPolicy{
AllowShiftOnly: false,
CoalesceUpdates: false,
MaxCatchUpAreaPx: 0,
RenderBudgetMs: 0,
},
},
}
_ = w.Render(drawer, params)
b.ResetTimer()
for i := 0; i < b.N; i++ {
params.CameraXWorldFp += 1 * SCALE
_ = w.Render(drawer, params)
}
}