Files
galaxy-game/connector/connector.go
T
2026-03-12 19:45:46 +03:00

36 lines
1.5 KiB
Go

package connector
import (
model "galaxy/model/client"
"galaxy/model/report"
)
// Connector is a main interface to provide connectivity with app's server.
type Connector interface {
UIConnector
// CheckConnection is called asynchronously every 5 seconds and tests is connection available with a specific backend server endpoint.
// There is guaranteed backoff 5s -> 15s -> 30s -> 60s when no connection is available.
CheckConnection() bool
// CheckVersion is called asynchronously every 30 minutes and receives from backend server information about currently available app versions.
CheckVersion() ([]VersionInfo, error)
// DownloadVersion asynchronously retrieves from a specific string URL a binary artifact from backend server.
DownloadVersion(string) ([]byte, error)
}
// UIConnector contains only funcs are needed for the client app to be functional.
type UIConnector interface {
// FetchReport asynchronously requests from backend server a [report.Report] for a given [model.GameID] and turn number.
// Passed callback func will will accept non-nil error in case of I/O or decoding errors occuried,
// otherwise callback func accepts loaded [report.Report].
FetchReport(model.GameID, uint, func(report.Report, error))
}
type VersionInfo struct {
OS string `json:"os"` // Operating System name (unix, darwin, windows, etc.)
Version string `json:"version"` // Semver format: X.Y.Z
URL string `json:"url"` // URL for download artifacto for this version
}