Files
galaxy-game/internal/controller/fleet_test.go
T
2026-02-08 14:57:38 +02:00

201 lines
7.1 KiB
Go

package controller_test
import (
"math"
"slices"
"testing"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/stretchr/testify/assert"
)
func TestJoinShipGroupToFleet(t *testing.T) {
c, g := newCache()
var groupIndex uint = 1
fleetOne := "R0_Fleet_one"
fleetTwo := "R0_Fleet_two"
assert.ErrorContains(t,
g.JoinShipGroupToFleet(Race_0.Name, BadEntityName, groupIndex, 0),
e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
assert.ErrorContains(t,
g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
// creating ShipGroup
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5))
assert.ErrorContains(t,
g.JoinShipGroupToFleet(UnknownRace, fleetOne, groupIndex, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.JoinShipGroupToFleet(Race_Extinct.Name, fleetOne, groupIndex, 0),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 6),
e.GenericErrorText(e.ErrJoinFleetGroupNumberNotEnough))
// ensure race has no Fleets
assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 0)
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
fleets := slices.Collect(c.ListFleets(Race_0_idx))
groups := slices.Collect(c.RaceShipGroups(Race_0_idx))
assert.Len(t, groups, 1)
gi := 0
assert.Len(t, fleets, 1)
assert.Equal(t, fleets[0].Name, fleetOne)
fleetState := c.FleetState(fleets[0].ID)
assert.Equal(t, game.StateInOrbit, fleetState.State)
assert.NotNil(t, groups[gi].FleetID)
assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
// create another ShipGroup
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
groupIndex = 2
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTwo, groupIndex, 2))
fleets = slices.Collect(c.ListFleets(Race_0_idx))
groups = slices.Collect(c.RaceShipGroups(Race_0_idx))
assert.Len(t, groups, 3)
assert.Len(t, fleets, 2)
assert.Equal(t, fleets[1].Name, fleetTwo)
fleetState = c.FleetState(fleets[1].ID)
assert.Equal(t, game.StateInOrbit, fleetState.State)
gi = 2
assert.Len(t, groups, 3)
assert.NotNil(t, groups[gi].FleetID)
assert.Equal(t, fleets[1].ID, *groups[gi].FleetID)
assert.Equal(t, uint(2), groups[gi].Number)
assert.Equal(t, uint(3), groups[gi].Index)
gi = 1
assert.Nil(t, groups[gi].FleetID)
assert.Equal(t, uint(1), groups[gi].Number)
assert.Equal(t, uint(2), groups[gi].Index)
groupIndex = groups[gi].Index
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
fleets = slices.Collect(c.ListFleets(Race_0_idx))
assert.Len(t, fleets, 2)
groups = slices.Collect(c.RaceShipGroups(Race_0_idx))
assert.NotNil(t, groups[gi].FleetID)
assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
fleetState = c.FleetState(fleets[0].ID)
assert.Equal(t, game.StateInOrbit, fleetState.State)
// group not In_Orbit
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7))
gi = 3
c.ShipGroup(gi).StateInSpace = &game.InSpace{
Origin: 2,
Range: 1,
}
assert.ErrorContains(t,
g.JoinShipGroupToFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).Index, 0),
e.GenericErrorText(e.ErrShipsBusy))
c.ShipGroup(gi).StateInSpace = nil
// existing fleet not on the same planet or in_orbit
c.ShipGroup(0).StateInSpace = &game.InSpace{Origin: 2, Range: 1}
c.ShipGroup(1).StateInSpace = c.ShipGroup(0).StateInSpace
assert.ErrorContains(t,
g.JoinShipGroupToFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).Index, 0),
e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
}
func TestJoinFleets(t *testing.T) {
c, g := newCache()
// creating ShipGroup #1 at Planet_0
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // group #1
// creating ShipGroup #2 at Planet_2
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 2)) // group #2
// creating ShipGroup #3 at Planet_0
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // group #3
// ensure race has no Fleets
assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 0)
fleetOnPlanet2 := "R0_Fleet_On_Planet_2"
fleetSourceOne := "R0_Fleet_one"
fleetTargetTwo := "R0_Fleet_two"
assert.ErrorContains(t,
g.JoinFleets(Race_0.Name, fleetSourceOne, fleetTargetTwo),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.JoinFleets(UnknownRace, fleetSourceOne, fleetTargetTwo),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.JoinFleets(Race_Extinct.Name, fleetSourceOne, fleetTargetTwo),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.JoinShipGroupToFleet(UnknownRace, fleetSourceOne, 1, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.JoinShipGroupToFleet(Race_Extinct.Name, fleetSourceOne, 1, 0),
e.GenericErrorText(e.ErrRaceExinct))
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSourceOne, 1, 0))
assert.ErrorContains(t,
g.JoinFleets(Race_0.Name, fleetSourceOne, fleetTargetTwo),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTargetTwo, 3, 0))
assert.NoError(t, g.JoinFleets(Race_0.Name, fleetSourceOne, fleetTargetTwo))
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOnPlanet2, 2, 0))
assert.ErrorContains(t,
g.JoinFleets(Race_0.Name, fleetOnPlanet2, fleetTargetTwo),
e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
}
func TestFleetSpeedAndMass(t *testing.T) {
c, g := newCache()
c.MustPlanet(R0_Planet_0_num).Material = 100.
c.MustPlanet(R0_Planet_0_num).Capital = 100.
fleet := "Fleet"
var speed, mass float64
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // 1
s := c.ShipGroup(0).Speed(c.MustShipClass(Race_0_idx, Race_0_Gunship))
m := c.ShipGroup(0).FullMass(c.MustShipClass(Race_0_idx, Race_0_Gunship))
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5)) // 2
assert.NoError(t, g.LoadCargo(Race_0.Name, 2, "MAT", 10., 0))
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 3
assert.NoError(t, g.LoadCargo(Race_0.Name, 3, "CAP", 10., 0))
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 1, 0))
fleetIndex := 0
speed, mass = c.FleetSpeedAndMass(fleetIndex)
assert.Equal(t, s, speed)
assert.Equal(t, m, mass)
s = math.Min(s, c.ShipGroup(1).Speed(c.MustShipClass(Race_0_idx, Race_0_Freighter)))
m += c.ShipGroup(1).FullMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 2, 0))
speed, mass = c.FleetSpeedAndMass(fleetIndex)
assert.Equal(t, s, speed)
assert.Equal(t, m, mass)
s = math.Min(s, c.ShipGroup(2).Speed(c.MustShipClass(Race_0_idx, Race_0_Freighter)))
m += c.ShipGroup(2).FullMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 3, 0))
speed, mass = c.FleetSpeedAndMass(fleetIndex)
assert.Equal(t, s, speed)
assert.Equal(t, m, mass)
}