Files
galaxy-game/ui/frontend/tests/table-ship-classes.test.ts
Ilia Denisov 676556db4e ui/phase-19: ship-group decoder + map binding + selection store
Wires Phase 19's data and rendering layers without yet adding the
inspector UI:

  - game-state.ts grows ReportLocalShipGroup / ReportOtherShipGroup
    / ReportIncomingShipGroup / ReportUnidentifiedShipGroup /
    ReportLocalFleet types and walks the matching FlatBuffers
    vectors (LocalGroup, OtherGroup, IncomingGroup,
    UnidentifiedGroup, LocalFleet) inside decodeReport. The Tech
    map is folded into the fixed-shape ShipGroupTech struct;
    cargo strings normalise to the closed CargoLoadType | "NONE"
    union; UUIDs come back as canonical 36-char strings.
  - synthetic-report.ts mirrors the new fields so the DEV-only
    lobby loader can feed JSON produced by legacy-report-to-json
    straight into the live UI surface.
  - selection.svelte.ts widens its discriminated union with a
    `kind: "shipGroup"` branch carrying a ShipGroupRef
    (local UUID / other / incoming / unidentified by index).
  - world.ts adds Style.strokeDashPx and render.ts.drawLine
    honours it via manual segmentation (PixiJS v8 has no native
    dash API). Ignored on points and circles.
  - state-binding.ts now returns { world, hitLookup }: the
    hit-lookup map keys every primitive id back to a concrete
    HitTarget so the click handler can dispatch to selectPlanet
    or selectShipGroup. Ship-group primitives live in a separate
    ship-groups.ts that emits one point per local / other /
    unidentified group, plus a dashed origin→destination line +
    clickable point per incoming group. Position is interpolated
    along the trajectory for in-hyperspace groups.
  - map.svelte threads the hitLookup into handleMapClick.

Vitest:
  - tests/helpers/empty-ship-groups.ts exposes EMPTY_SHIP_GROUPS
    so existing fixtures can spread the new five empty arrays
    without enumerating every field.
  - state-binding-groups.test.ts covers each group variant's
    primitive geometry and lookup correctness.
  - All previously-existing fixture builders pick up the spread
    so GameReport stays a complete object.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 13:23:56 +02:00

216 lines
6.2 KiB
TypeScript

// Vitest coverage for the Phase 17 ship-classes table active view.
// The component renders against a synthetic `RenderedReportSource`
// (so the suite does not need a live `GameStateStore`) and a real
// `OrderDraftStore` (so the per-row Delete affordance exercises
// the `removeShipClass` add path including persistence).
import "@testing-library/jest-dom/vitest";
import "fake-indexeddb/auto";
import { fireEvent, render, waitFor } from "@testing-library/svelte";
import {
afterEach,
beforeEach,
describe,
expect,
test,
vi,
} from "vitest";
import { i18n } from "../src/lib/i18n/index.svelte";
import type { GameReport, ShipClassSummary } from "../src/api/game-state";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../src/sync/order-draft.svelte";
import { RENDERED_REPORT_CONTEXT_KEY } from "../src/lib/rendered-report.svelte";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { Cache } from "../src/platform/store/index";
import type { IDBPDatabase } from "idb";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
const pageMock = vi.hoisted(() => ({
url: new URL("http://localhost/games/g1/table/ship-classes"),
params: { id: "g1" } as Record<string, string>,
}));
const gotoMock = vi.hoisted(() => vi.fn());
vi.mock("$app/state", () => ({
page: pageMock,
}));
vi.mock("$app/navigation", () => ({
goto: gotoMock,
}));
import TableShipClasses from "../src/lib/active-view/table-ship-classes.svelte";
let db: IDBPDatabase<GalaxyDB>;
let dbName: string;
let cache: Cache;
let draft: OrderDraftStore;
beforeEach(async () => {
dbName = `galaxy-table-ship-classes-${crypto.randomUUID()}`;
db = await openGalaxyDB(dbName);
cache = new IDBCache(db);
draft = new OrderDraftStore();
await draft.init({ cache, gameId: GAME_ID });
i18n.resetForTests("en");
pageMock.params = { id: "g1" };
gotoMock.mockClear();
});
afterEach(async () => {
draft.dispose();
db.close();
await new Promise<void>((resolve) => {
const req = indexedDB.deleteDatabase(dbName);
req.onsuccess = () => resolve();
req.onerror = () => resolve();
req.onblocked = () => resolve();
});
});
function shipClass(
overrides: Partial<ShipClassSummary> & Pick<ShipClassSummary, "name">,
): ShipClassSummary {
return {
drive: 0,
armament: 0,
weapons: 0,
shields: 0,
cargo: 0,
...overrides,
};
}
function makeReport(localShipClass: ShipClassSummary[]): GameReport {
return {
turn: 1,
mapWidth: 1000,
mapHeight: 1000,
planetCount: 0,
planets: [],
race: "",
localShipClass,
routes: [],
localPlayerDrive: 0,
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
}
function mountTable(report: GameReport | null) {
const renderedReport = { get report() { return report; } };
const context = new Map<unknown, unknown>([
[ORDER_DRAFT_CONTEXT_KEY, draft],
[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
]);
return render(TableShipClasses, { context });
}
describe("ship-classes table", () => {
test("renders a loading placeholder before the report lands", () => {
const ui = mountTable(null);
expect(ui.getByTestId("ship-classes-loading")).toBeInTheDocument();
});
test("renders an empty placeholder when no classes are designed", () => {
const ui = mountTable(makeReport([]));
expect(ui.getByTestId("ship-classes-empty")).toBeInTheDocument();
});
test("renders one row per ship class with full attributes", () => {
const ui = mountTable(
makeReport([
shipClass({
name: "Cruiser",
drive: 15,
armament: 1,
weapons: 15,
shields: 15,
cargo: 0,
}),
]),
);
const rows = ui.getAllByTestId("ship-classes-row");
expect(rows).toHaveLength(1);
expect(rows[0]).toHaveAttribute("data-name", "Cruiser");
expect(ui.getByTestId("ship-classes-cell-drive")).toHaveTextContent("15");
expect(ui.getByTestId("ship-classes-cell-armament")).toHaveTextContent("1");
});
test("filters rows by case-insensitive name match", async () => {
const ui = mountTable(
makeReport([
shipClass({ name: "Drone", drive: 1 }),
shipClass({ name: "Cruiser", drive: 15, armament: 1, weapons: 15 }),
]),
);
await fireEvent.input(ui.getByTestId("ship-classes-filter"), {
target: { value: "cru" },
});
const rows = ui.getAllByTestId("ship-classes-row");
expect(rows).toHaveLength(1);
expect(rows[0]).toHaveAttribute("data-name", "Cruiser");
});
test("toggles sort direction when the same column is clicked twice", async () => {
const ui = mountTable(
makeReport([
shipClass({ name: "Drone", drive: 1 }),
shipClass({
name: "Cruiser",
drive: 15,
armament: 1,
weapons: 15,
shields: 15,
}),
shipClass({ name: "Battleship", drive: 25 }),
]),
);
const driveHeader = ui.getByTestId("ship-classes-column-drive");
await fireEvent.click(driveHeader);
let names = ui
.getAllByTestId("ship-classes-row")
.map((row) => row.getAttribute("data-name"));
expect(names).toEqual(["Drone", "Cruiser", "Battleship"]);
await fireEvent.click(driveHeader);
names = ui
.getAllByTestId("ship-classes-row")
.map((row) => row.getAttribute("data-name"));
expect(names).toEqual(["Battleship", "Cruiser", "Drone"]);
});
test("dblclick on a row navigates to the designer for that class", async () => {
const ui = mountTable(
makeReport([shipClass({ name: "Drone", drive: 1 })]),
);
await fireEvent.dblClick(ui.getByTestId("ship-classes-row"));
expect(gotoMock).toHaveBeenCalledWith("/games/g1/designer/ship-class/Drone");
});
test("delete button adds a removeShipClass to the draft", async () => {
const ui = mountTable(
makeReport([shipClass({ name: "Drone", drive: 1 })]),
);
await fireEvent.click(ui.getByTestId("ship-classes-delete"));
await waitFor(() => expect(draft.commands).toHaveLength(1));
const cmd = draft.commands[0]!;
if (cmd.kind !== "removeShipClass") throw new Error("wrong kind");
expect(cmd.name).toBe("Drone");
});
test("new button navigates to the empty designer", async () => {
const ui = mountTable(makeReport([]));
await fireEvent.click(ui.getByTestId("ship-classes-new"));
expect(gotoMock).toHaveBeenCalledWith("/games/g1/designer/ship-class");
});
});