Files
galaxy-game/ui/frontend/tests/game-shell-sidebar.test.ts
Ilia Denisov 676556db4e ui/phase-19: ship-group decoder + map binding + selection store
Wires Phase 19's data and rendering layers without yet adding the
inspector UI:

  - game-state.ts grows ReportLocalShipGroup / ReportOtherShipGroup
    / ReportIncomingShipGroup / ReportUnidentifiedShipGroup /
    ReportLocalFleet types and walks the matching FlatBuffers
    vectors (LocalGroup, OtherGroup, IncomingGroup,
    UnidentifiedGroup, LocalFleet) inside decodeReport. The Tech
    map is folded into the fixed-shape ShipGroupTech struct;
    cargo strings normalise to the closed CargoLoadType | "NONE"
    union; UUIDs come back as canonical 36-char strings.
  - synthetic-report.ts mirrors the new fields so the DEV-only
    lobby loader can feed JSON produced by legacy-report-to-json
    straight into the live UI surface.
  - selection.svelte.ts widens its discriminated union with a
    `kind: "shipGroup"` branch carrying a ShipGroupRef
    (local UUID / other / incoming / unidentified by index).
  - world.ts adds Style.strokeDashPx and render.ts.drawLine
    honours it via manual segmentation (PixiJS v8 has no native
    dash API). Ignored on points and circles.
  - state-binding.ts now returns { world, hitLookup }: the
    hit-lookup map keys every primitive id back to a concrete
    HitTarget so the click handler can dispatch to selectPlanet
    or selectShipGroup. Ship-group primitives live in a separate
    ship-groups.ts that emits one point per local / other /
    unidentified group, plus a dashed origin→destination line +
    clickable point per incoming group. Position is interpolated
    along the trajectory for in-hyperspace groups.
  - map.svelte threads the hitLookup into handleMapClick.

Vitest:
  - tests/helpers/empty-ship-groups.ts exposes EMPTY_SHIP_GROUPS
    so existing fixtures can spread the new five empty arrays
    without enumerating every field.
  - state-binding-groups.test.ts covers each group variant's
    primitive geometry and lookup correctness.
  - All previously-existing fixture builders pick up the spread
    so GameReport stays a complete object.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 13:23:56 +02:00

237 lines
6.5 KiB
TypeScript

// Component tests for the Phase 10 in-game shell sidebar. Validates
// the default selected tab, the Calculator / Inspector / Order
// switching, the empty-state copy that matches the IA section, the
// `?sidebar=` URL seed convention used by the mobile bottom-tabs,
// and the Phase 13 selection-driven planet inspector content.
import "@testing-library/jest-dom/vitest";
import { fireEvent, render } from "@testing-library/svelte";
import {
beforeEach,
describe,
expect,
test,
vi,
} from "vitest";
import { i18n } from "../src/lib/i18n/index.svelte";
import {
GAME_STATE_CONTEXT_KEY,
GameStateStore,
} from "../src/lib/game-state.svelte";
import {
SELECTION_CONTEXT_KEY,
SelectionStore,
} from "../src/lib/selection.svelte";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
import {
RENDERED_REPORT_CONTEXT_KEY,
createRenderedReportSource,
} from "../src/lib/rendered-report.svelte";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../src/sync/order-draft.svelte";
import type { GameReport, ReportPlanet } from "../src/api/game-state";
const pageMock = vi.hoisted(() => ({
url: new URL("http://localhost/games/g1/map"),
params: { id: "g1" } as Record<string, string>,
}));
vi.mock("$app/state", () => ({
page: pageMock,
}));
import Sidebar from "../src/lib/sidebar/sidebar.svelte";
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
return {
number: 0,
name: "",
x: 0,
y: 0,
kind: "local",
owner: null,
size: null,
resources: null,
industryStockpile: null,
materialsStockpile: null,
industry: null,
population: null,
colonists: null,
production: null,
freeIndustry: null,
...overrides,
};
}
function makeReport(planets: ReportPlanet[]): GameReport {
return {
turn: 1,
mapWidth: 1000,
mapHeight: 1000,
planetCount: planets.length,
planets,
race: "",
localShipClass: [],
routes: [],
localPlayerDrive: 0,
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
}
function withStores(report: GameReport | null): {
gameState: GameStateStore;
selection: SelectionStore;
orderDraft: OrderDraftStore;
context: Map<unknown, unknown>;
} {
const gameState = new GameStateStore();
gameState.report = report;
gameState.status = report === null ? "idle" : "ready";
const selection = new SelectionStore();
const orderDraft = new OrderDraftStore();
const renderedReport = createRenderedReportSource(gameState, orderDraft);
const context = new Map<unknown, unknown>([
[GAME_STATE_CONTEXT_KEY, gameState],
[SELECTION_CONTEXT_KEY, selection],
[ORDER_DRAFT_CONTEXT_KEY, orderDraft],
[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
]);
return { gameState, selection, orderDraft, context };
}
beforeEach(() => {
i18n.resetForTests("en");
pageMock.url = new URL("http://localhost/games/g1/map");
});
describe("game-shell sidebar", () => {
test("renders the inspector tab content by default", () => {
const ui = render(Sidebar, {
props: { open: false, onClose: () => {} },
});
expect(ui.getByTestId("sidebar-tool-inspector")).toBeInTheDocument();
expect(ui.getByTestId("sidebar-tool-inspector")).toHaveTextContent(
"select an object on the map",
);
expect(ui.getByTestId("sidebar")).toHaveAttribute(
"data-active-tab",
"inspector",
);
});
test("switching tabs updates the rendered tool", async () => {
const ui = render(Sidebar, {
props: { open: false, onClose: () => {} },
});
await fireEvent.click(ui.getByTestId("sidebar-tab-calculator"));
expect(ui.getByTestId("sidebar-tool-calculator")).toBeInTheDocument();
expect(ui.queryByTestId("sidebar-tool-inspector")).toBeNull();
expect(ui.queryByTestId("sidebar-tool-order")).toBeNull();
await fireEvent.click(ui.getByTestId("sidebar-tab-order"));
expect(ui.getByTestId("sidebar-tool-order")).toBeInTheDocument();
expect(ui.queryByTestId("sidebar-tool-calculator")).toBeNull();
});
test("empty-state copy matches the IA section verbatim", () => {
const ui = render(Sidebar, {
props: { open: false, onClose: () => {} },
});
expect(ui.getByTestId("sidebar-tool-inspector")).toHaveTextContent(
"select an object on the map",
);
});
test("?sidebar=calc seeds the calculator tab on first mount", () => {
pageMock.url = new URL("http://localhost/games/g1/map?sidebar=calc");
const ui = render(Sidebar, {
props: { open: false, onClose: () => {} },
});
expect(ui.getByTestId("sidebar-tool-calculator")).toBeInTheDocument();
expect(ui.getByTestId("sidebar")).toHaveAttribute(
"data-active-tab",
"calculator",
);
});
test("?sidebar=order seeds the order tab on first mount", () => {
pageMock.url = new URL("http://localhost/games/g1/map?sidebar=order");
const ui = render(Sidebar, {
props: { open: false, onClose: () => {} },
});
expect(ui.getByTestId("sidebar-tool-order")).toBeInTheDocument();
});
test("close button calls the onClose prop", async () => {
const onClose = vi.fn();
const ui = render(Sidebar, { props: { open: true, onClose } });
await fireEvent.click(ui.getByTestId("sidebar-close"));
expect(onClose).toHaveBeenCalledTimes(1);
});
test("inspector tab swaps to the planet view when a planet is selected", async () => {
const planet = makePlanet({
number: 17,
name: "Galactica",
kind: "local",
x: 50,
y: 75,
size: 1000,
resources: 10,
population: 800,
colonists: 0,
industry: 600,
industryStockpile: 0,
materialsStockpile: 0,
production: "drive",
freeIndustry: 200,
});
const { selection, context } = withStores(makeReport([planet]));
const ui = render(
Sidebar,
{
props: { open: false, onClose: () => {} },
context,
},
);
expect(ui.getByTestId("sidebar-tool-inspector")).toHaveTextContent(
"select an object on the map",
);
selection.selectPlanet(17);
await Promise.resolve();
expect(ui.queryByText("select an object on the map")).toBeNull();
expect(ui.getByTestId("inspector-planet")).toHaveAttribute(
"data-planet-id",
"17",
);
expect(ui.getByTestId("inspector-planet-name")).toHaveTextContent(
"Galactica",
);
});
test("selection that points at a missing planet falls back to the empty state", () => {
const { selection, context } = withStores(
makeReport([makePlanet({ number: 1, name: "Visible", kind: "local" })]),
);
selection.selectPlanet(999);
const ui = render(
Sidebar,
{
props: { open: false, onClose: () => {} },
context,
},
);
expect(ui.queryByTestId("inspector-planet")).toBeNull();
expect(ui.getByTestId("sidebar-tool-inspector")).toHaveTextContent(
"select an object on the map",
);
});
});