Files
Ilia Denisov 73a4b0d3ec circle radius
2026-03-22 19:43:09 +02:00

114 lines
3.5 KiB
Go

package generator
import (
"fmt"
"galaxy/util"
"math"
"math/rand"
)
const (
fullSectorWithFactor = int(360. / defaultFactor)
deadZoneDWGrad = 15.
)
func Generate(cfg ...func(*MapSetting)) (Map, error) {
ms := DefaultMapSetting()
for i := range cfg {
cfg[i](&ms)
}
size := ms.ExpectedSize()
m, err := NewMap(size, size, ms.Players)
if err != nil {
return Map{}, fmt.Errorf("%s: NewMap: %s", ms, err)
}
freePlanets := ms.NobodysPlanets()
createPlanets := func(pc PlanetClass, ps PlanetSetting) error {
return m.CreatePlanets(pc, ps.Number(freePlanets), float64(ps.MinDistanceHW), RandIFn(ps.MinSize, ps.MaxSize), RandIFn(ps.MinResource, ps.MaxResource))
}
// 1. Place Giant planets
if err := createPlanets(PlanetClassGiant, ms.GiantPlanets); err != nil {
return Map{}, fmt.Errorf("%s: create giant planets: %s", ms, err)
}
// 2. Place Big planets
if err := createPlanets(PlanetClassBig, ms.BigPlanets); err != nil {
return Map{}, fmt.Errorf("%s: create big planets: %s", ms, err)
}
// 3. Place players' Home Worlds
for player := 0; player < int(ms.Players); player++ {
hwCoord, err := m.NewCoordinate(float64(ms.HWMinDistance))
if err != nil {
return Map{}, fmt.Errorf("%s: hw new_coordinate: %s", ms, err)
}
hwPlanet := NewPlanet(PlanetClassHW, hwCoord, ms.HWSize, ms.HWResources)
m.HomePlanets[player] = PlanetarySystem{HW: hwPlanet, DW: make([]Planet, ms.DWCount)}
grads := make(map[uint16]bool, fullSectorWithFactor)
for i := range fullSectorWithFactor {
grads[uint16(i)] = true
}
for dw := 0; dw < int(ms.DWCount); dw++ {
p := rand.Float64()*(float64(ms.DWMaxDistance)-float64(ms.DWMinDistance)) + float64(ms.DWMinDistance)
free := make([]uint16, 0)
for g := range grads {
if v, ok := grads[g]; ok && v {
free = append(free, g)
}
}
randGrad := free[rand.Intn(len(free))]
phi := float64(randGrad) * defaultFactor
for i := range int(deadZoneDWGrad / defaultFactor) {
lx := randGrad - uint16(i)
if uint16(i) > randGrad {
lx = uint16(fullSectorWithFactor) - (uint16(i) - randGrad)
}
grads[lx] = false
rx := randGrad + uint16(i)
if rx > uint16(fullSectorWithFactor) {
rx = rx - uint16(fullSectorWithFactor)
}
grads[rx] = false
}
x := util.WrapF(hwCoord.X+p*math.Cos(phi), int(size))
y := util.WrapF(hwCoord.Y+p*math.Sin(phi), int(size))
dwPlanet := NewPlanet(PlanetClassDW, Coordinate{x, y}, ms.DWSize, ms.DWResources)
m.HomePlanets[player].DW[dw] = dwPlanet
}
}
// 4. Clear plotter and set dead zones around existing planets
m.plotter.Clear()
for i := range m.HomePlanets {
m.plotter.MarkDeadZone(m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, ms.OthersMinDistance)
for j := range m.HomePlanets[i].DW {
m.plotter.MarkDeadZone(m.HomePlanets[i].DW[j].Position.X, m.HomePlanets[i].DW[j].Position.Y, ms.OthersMinDistance)
}
}
for i := range m.FreePlanets {
m.plotter.MarkDeadZone(m.FreePlanets[i].Position.X, m.FreePlanets[i].Position.Y, ms.OthersMinDistance)
}
// 5. Place Normal planets
if err := createPlanets(PlanetClassNormal, ms.NormalPlanets); err != nil {
return Map{}, fmt.Errorf("%s: create normal planets: %s", ms, err)
}
// 6. Place Rich planets
if err := createPlanets(PlanetClassRich, ms.RichPlanets); err != nil {
return Map{}, fmt.Errorf("%s: create rich planets: %s", ms, err)
}
// 7. Place Asteroids
if err := createPlanets(PlanetClassAsterioid, ms.Asterioids); err != nil {
return Map{}, fmt.Errorf("%s: create asteroids: %s", ms, err)
}
return *m, nil
}