3626998a33
Eight ship-group operations land on the inspector behind a single inline-form panel: split, send, load, unload, modernize, dismantle, transfer, join fleet. Each action either appends a typed command to the local order draft or surfaces a tooltip explaining the disabled state. Partial-ship operations emit an implicit breakShipGroup command before the targeted action so the engine sees a clean (Break, Action) pair on the wire. `pkg/calc.BlockUpgradeCost` migrates from `game/internal/controller/ship_group_upgrade.go` so the calc bridge can wrap a pure pkg/calc formula; the controller now imports it. The bridge surfaces the function as `core.blockUpgradeCost`, which the inspector calls once per ship block to render the modernize cost preview. `GameReport.otherRaces` is decoded from the report's player block (non-extinct, ≠ self) and feeds the transfer-to-race picker. The planet inspector's stationed-ship rows become clickable for own groups so the actions panel is reachable from the standard click flow (the renderer continues to hide on-planet groups). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
205 lines
6.1 KiB
TypeScript
205 lines
6.1 KiB
TypeScript
// Vitest coverage for the Phase 20 modernize cost preview. The
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// preview line in the inspector calls `core.blockUpgradeCost` once
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// per ship block and multiplies the per-ship total by the number of
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// targeted ships. The preview hides when `Core` is unavailable; when
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// `tech === "ALL"` the targets are the player's race tech levels;
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// otherwise only the picked block contributes to the cost.
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import "@testing-library/jest-dom/vitest";
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import "fake-indexeddb/auto";
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import { fireEvent, render } from "@testing-library/svelte";
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import { afterEach, beforeEach, describe, expect, test } from "vitest";
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import { i18n } from "../src/lib/i18n/index.svelte";
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import type {
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ReportLocalShipGroup,
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ReportPlanet,
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ShipClassSummary,
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} from "../src/api/game-state";
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import ShipGroup, {
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type ShipGroupSelection,
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} from "../src/lib/inspectors/ship-group.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../src/sync/order-draft.svelte";
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import { CORE_CONTEXT_KEY, CoreHolder } from "../src/lib/core-context.svelte";
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import type { Core } from "../src/platform/core/index";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
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import type { Cache } from "../src/platform/store/index";
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import type { IDBPDatabase } from "idb";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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let db: IDBPDatabase<GalaxyDB>;
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let dbName: string;
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let cache: Cache;
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let draft: OrderDraftStore;
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const PLANETS: ReportPlanet[] = [
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{
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number: 17,
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name: "Castle",
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x: 100,
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y: 100,
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kind: "local",
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owner: null,
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size: 1000,
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resources: 5,
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industryStockpile: 0,
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materialsStockpile: 0,
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industry: 1000,
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population: 1000,
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colonists: 0,
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production: "Capital",
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freeIndustry: 1000,
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},
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];
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const SHIP_CLASS_CRUISER: ShipClassSummary = {
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name: "Cruiser",
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drive: 5,
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armament: 0,
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weapons: 0,
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shields: 5,
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cargo: 5,
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};
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beforeEach(async () => {
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dbName = `galaxy-ship-group-modernize-${crypto.randomUUID()}`;
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db = await openGalaxyDB(dbName);
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cache = new IDBCache(db);
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draft = new OrderDraftStore();
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await draft.init({ cache, gameId: GAME_ID });
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i18n.resetForTests("en");
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});
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afterEach(async () => {
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draft.dispose();
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db.close();
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await new Promise<void>((resolve) => {
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const req = indexedDB.deleteDatabase(dbName);
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req.onsuccess = () => resolve();
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req.onerror = () => resolve();
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req.onblocked = () => resolve();
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});
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});
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function group(
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overrides: Partial<ReportLocalShipGroup> = {},
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): ReportLocalShipGroup {
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return {
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id: "cccccccc-cccc-cccc-cccc-cccccccccccc",
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count: 4,
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class: "Cruiser",
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tech: { drive: 1, weapons: 0, shields: 1, cargo: 1 },
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cargo: "NONE",
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load: 0,
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destination: 17,
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origin: null,
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range: null,
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speed: 0,
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mass: 25,
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state: "In_Orbit",
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fleet: null,
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...overrides,
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};
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}
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// stubCore mirrors `pkg/calc/ship.go.BlockUpgradeCost` exactly so the
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// preview line shows the same number the WASM bridge would produce.
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// The other Core methods are no-ops because the modernize preview
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// only consults `weaponsBlockMass` (returns null when armament is
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// zero) and `blockUpgradeCost`.
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function stubCore(): Core {
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return {
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signRequest: () => new Uint8Array(),
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verifyResponse: () => true,
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verifyEvent: () => true,
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verifyPayloadHash: () => true,
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driveEffective: ({ drive, driveTech }) => drive * driveTech,
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emptyMass: () => 0,
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weaponsBlockMass: ({ weapons, armament }) => {
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if ((armament === 0 && weapons !== 0) || (armament !== 0 && weapons === 0)) {
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return null;
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}
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return (armament + 1) * (weapons / 2);
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},
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fullMass: ({ emptyMass, carryingMass }) => emptyMass + carryingMass,
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speed: () => 0,
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cargoCapacity: () => 0,
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carryingMass: () => 0,
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blockUpgradeCost: ({ blockMass, currentTech, targetTech }) => {
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if (blockMass === 0 || targetTech <= currentTech) return 0;
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return (1 - currentTech / targetTech) * 10 * blockMass;
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},
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};
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}
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function mount(
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g: ReportLocalShipGroup,
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options: { core?: Core | null } = {},
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) {
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const selection: ShipGroupSelection = { variant: "local", group: g };
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const holder = new CoreHolder();
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if (options.core !== undefined) holder.set(options.core);
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const context = new Map<unknown, unknown>([
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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[CORE_CONTEXT_KEY, holder],
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]);
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return render(ShipGroup, {
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props: {
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selection,
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planets: PLANETS,
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localShipClass: [SHIP_CLASS_CRUISER],
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localFleets: [],
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otherRaces: [],
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mapWidth: 1000,
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mapHeight: 1000,
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localPlayerDrive: 2,
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localPlayerWeapons: 2,
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localPlayerShields: 2,
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localPlayerCargo: 2,
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},
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context,
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});
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}
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describe("ship-group inspector — modernize cost preview", () => {
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test("ALL upgrade preview matches the BlockUpgradeCost formula × ship count", async () => {
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// drive: mass=5 current=1 target=2 → (1 - 0.5) * 10 * 5 = 25
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// shields: mass=5 current=1 target=2 → 25
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// cargo: mass=5 current=1 target=2 → 25
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// weapons: armament=0 weapons=0 → block mass 0 → 0
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// per-ship = 75; group of 4 → 300
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const ui = mount(group(), { core: stubCore() });
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await fireEvent.click(ui.getByTestId("inspector-ship-group-action-modernize"));
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const preview = ui.getByTestId("inspector-ship-group-form-modernize-cost");
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expect(preview).toHaveTextContent("300");
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});
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test("per-block tech with custom level uses only that block", async () => {
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// DRIVE only, target=2: 25 per ship × 4 = 100.
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const ui = mount(group(), { core: stubCore() });
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await fireEvent.click(ui.getByTestId("inspector-ship-group-action-modernize"));
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await fireEvent.change(
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ui.getByTestId("inspector-ship-group-form-modernize-tech"),
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{ target: { value: "DRIVE" } },
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);
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await fireEvent.input(
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ui.getByTestId("inspector-ship-group-form-modernize-level"),
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{ target: { value: "2" } },
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);
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const preview = ui.getByTestId("inspector-ship-group-form-modernize-cost");
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expect(preview).toHaveTextContent("100");
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});
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test("preview is unavailable when Core is not loaded", async () => {
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const ui = mount(group(), { core: null });
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await fireEvent.click(ui.getByTestId("inspector-ship-group-action-modernize"));
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const preview = ui.getByTestId("inspector-ship-group-form-modernize-cost");
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expect(preview).toHaveTextContent(/preview unavailable/i);
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});
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});
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