Files
galaxy-game/ui/frontend/tests/e2e/game-shell-inspector.spec.ts
Ilia Denisov 42731022fb ui/phase-15: update game-shell-inspector e2e for new production component
The desktop spec previously asserted the read-only `inspector-planet-
field-production` row for an owned planet. Phase 15 replaced that
row with the interactive production component on the local-planet
branch — the assertion now confirms the component is mounted and
the legacy field is absent.
2026-05-09 16:05:50 +02:00

230 lines
6.8 KiB
TypeScript

// Phase 13 end-to-end coverage for the planet inspector. Boots an
// authenticated session and a mocked gateway with a single local
// planet placed at the world centre, navigates to the map view, and
// drives a real canvas click into the renderer's `clicked` event.
// On desktop the sidebar inspector tab swaps from the empty state to
// the planet view; on the mobile project the bottom-sheet appears
// and the close button clears it.
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
import { expect, test, type Page } from "@playwright/test";
import { ByteBuffer } from "flatbuffers";
import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
import { UUID } from "../../src/proto/galaxy/fbs/common";
import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
import {
buildMyGamesListPayload,
type GameFixture,
} from "./fixtures/lobby-fbs";
import { buildReportPayload } from "./fixtures/report-fbs";
const SESSION_ID = "phase-13-inspector-session";
const GAME_ID = "13131313-1313-1313-1313-131313131313";
const WORLD = 4000;
const CENTRE = WORLD / 2;
interface MockOpts {
currentTurn: number;
report: Parameters<typeof buildReportPayload>[0];
}
async function mockGateway(page: Page, opts: MockOpts): Promise<void> {
const game: GameFixture = {
gameId: GAME_ID,
gameName: "Phase 13 Game",
gameType: "private",
status: "running",
ownerUserId: "user-1",
minPlayers: 2,
maxPlayers: 8,
enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
createdAtMs: BigInt(Date.now() - 86_400_000),
updatedAtMs: BigInt(Date.now()),
currentTurn: opts.currentTurn,
};
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
async (route) => {
const reqText = route.request().postData();
if (reqText === null) {
await route.fulfill({ status: 400 });
return;
}
const req = fromJson(
ExecuteCommandRequestSchema,
JSON.parse(reqText) as JsonValue,
);
let resultCode = "ok";
let payload: Uint8Array;
switch (req.messageType) {
case "lobby.my.games.list":
payload = buildMyGamesListPayload([game]);
break;
case "user.games.report": {
// Drain the request to keep the decoder happy even though
// we ignore the turn — the fixture serves a single snapshot.
GameReportRequest.getRootAsGameReportRequest(
new ByteBuffer(req.payloadBytes),
).gameId(new UUID());
payload = buildReportPayload(opts.report);
break;
}
default:
resultCode = "internal_error";
payload = new Uint8Array();
}
const body = await forgeExecuteCommandResponseJson({
requestId: req.requestId,
timestampMs: BigInt(Date.now()),
resultCode,
payloadBytes: payload,
});
await route.fulfill({
status: 200,
contentType: "application/json",
body,
});
},
);
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
async () => {
await new Promise<void>(() => {});
},
);
}
async function bootSession(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
}
async function setupShell(page: Page): Promise<void> {
await mockGateway(page, {
currentTurn: 4,
report: {
turn: 4,
mapWidth: WORLD,
mapHeight: WORLD,
localPlanets: [
{
number: 17,
name: "Galactica",
x: CENTRE,
y: CENTRE,
size: 1000,
resources: 10,
capital: 0,
material: 0,
population: 850,
colonists: 25,
industry: 700,
production: "drive",
freeIndustry: 175,
},
],
},
});
await bootSession(page);
await page.goto(`/games/${GAME_ID}/map`);
await expect(page.getByTestId("active-view-map")).toHaveAttribute(
"data-status",
"ready",
);
await expect(page.getByTestId("map-canvas-wrap")).toHaveAttribute(
"data-planet-count",
"1",
);
}
async function clickCanvasCentre(page: Page): Promise<void> {
const canvas = page.locator("canvas");
const box = await canvas.boundingBox();
expect(box).not.toBeNull();
if (box === null) throw new Error("canvas has no bounding box");
const cx = box.x + box.width / 2;
const cy = box.y + box.height / 2;
await page.mouse.click(cx, cy);
}
test("clicking a planet on the map shows it in the desktop inspector tab", async ({
page,
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile"),
"sidebar is hidden on mobile breakpoint",
);
await setupShell(page);
// Empty state before any selection.
const sidebar = page.getByTestId("sidebar-tool-inspector");
await expect(sidebar).toContainText("select an object on the map");
await clickCanvasCentre(page);
// Both the sidebar inspector and the bottom-sheet receive the
// same selection — the sheet is hidden by CSS at the desktop
// breakpoint but still mounted in the DOM, so the assertions
// scope explicitly to the sidebar to avoid the strict-mode
// duplicate-locator trap.
const inspector = sidebar.getByTestId("inspector-planet");
await expect(inspector).toBeVisible();
await expect(inspector).toHaveAttribute("data-planet-id", "17");
await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText(
"Galactica",
);
await expect(
sidebar.getByTestId("inspector-planet-field-population"),
).toContainText("850");
await expect(
sidebar.getByTestId("inspector-planet-field-industry"),
).toContainText("700");
// Phase 15: owned planets render the interactive production component
// in place of the static "current production" row; the read-only
// row is now scoped to non-local planets.
await expect(
sidebar.getByTestId("inspector-planet-production"),
).toBeVisible();
await expect(
sidebar.getByTestId("inspector-planet-field-production"),
).toHaveCount(0);
});
test("clicking a planet on mobile raises the bottom-sheet, close clears it", async ({
page,
}, testInfo) => {
test.skip(
!testInfo.project.name.startsWith("chromium-mobile"),
"sheet is mobile-only",
);
await setupShell(page);
// No sheet before the click.
await expect(page.getByTestId("inspector-planet-sheet")).toHaveCount(0);
await clickCanvasCentre(page);
const sheet = page.getByTestId("inspector-planet-sheet");
await expect(sheet).toBeVisible();
const inspector = sheet.getByTestId("inspector-planet");
await expect(inspector).toHaveAttribute("data-planet-id", "17");
await expect(sheet.getByTestId("inspector-planet-name")).toHaveText(
"Galactica",
);
await page.getByTestId("inspector-planet-sheet-close").click();
await expect(page.getByTestId("inspector-planet-sheet")).toHaveCount(0);
});