Files
galaxy-game/pkg/schema/fbs/notification/LobbyApplicationSubmittedEvent.go
2026-05-07 00:58:53 +03:00

84 lines
2.4 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package notification
import (
flatbuffers "github.com/google/flatbuffers/go"
common "galaxy/schema/fbs/common"
)
type LobbyApplicationSubmittedEvent struct {
_tab flatbuffers.Table
}
func GetRootAsLobbyApplicationSubmittedEvent(buf []byte, offset flatbuffers.UOffsetT) *LobbyApplicationSubmittedEvent {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &LobbyApplicationSubmittedEvent{}
x.Init(buf, n+offset)
return x
}
func FinishLobbyApplicationSubmittedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsLobbyApplicationSubmittedEvent(buf []byte, offset flatbuffers.UOffsetT) *LobbyApplicationSubmittedEvent {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &LobbyApplicationSubmittedEvent{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedLobbyApplicationSubmittedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *LobbyApplicationSubmittedEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *LobbyApplicationSubmittedEvent) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *LobbyApplicationSubmittedEvent) GameId(obj *common.UUID) *common.UUID {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(common.UUID)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *LobbyApplicationSubmittedEvent) ApplicationId(obj *common.UUID) *common.UUID {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(common.UUID)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func LobbyApplicationSubmittedEventStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func LobbyApplicationSubmittedEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func LobbyApplicationSubmittedEventAddApplicationId(builder *flatbuffers.Builder, applicationId flatbuffers.UOffsetT) {
builder.PrependStructSlot(1, flatbuffers.UOffsetT(applicationId), 0)
}
func LobbyApplicationSubmittedEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}