Files
galaxy-game/pkg/schema/fbs/lobby/MyGamesListResponse.go
2026-04-28 20:39:18 +02:00

76 lines
2.0 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type MyGamesListResponse struct {
_tab flatbuffers.Table
}
func GetRootAsMyGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MyGamesListResponse{}
x.Init(buf, n+offset)
return x
}
func FinishMyGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMyGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MyGamesListResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMyGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MyGamesListResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MyGamesListResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *MyGamesListResponse) Items(obj *GameSummary, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *MyGamesListResponse) ItemsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func MyGamesListResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func MyGamesListResponseAddItems(builder *flatbuffers.Builder, items flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(items), 0)
}
func MyGamesListResponseStartItemsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func MyGamesListResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}