Files
Ilia Denisov a9adbad7ef
ui-test / test (push) Failing after 47s
feat: game engine fetch battle api
2026-05-13 10:50:45 +02:00

397 lines
11 KiB
Go

package repo
/*
/state.json
/0001/state.json
/0001/meta.json
/0000/order/{UUID}.json
/0001/bombing.json
/0001/battle/{UUID}.json
/0001/report/{UUID}.json
*/
import (
"encoding/json"
"fmt"
"slices"
"galaxy/model/order"
"galaxy/model/report"
"galaxy/game/internal/model/game"
"github.com/google/uuid"
)
const (
statePath = "state.json"
metaPath = "meta.json"
)
type storedOrder struct {
GameID uuid.UUID `json:"game_id"`
UpdatedAt int64 `json:"updatedAt"`
Commands []json.RawMessage `json:"cmd"`
}
func (o storedOrder) MarshalBinary() (data []byte, err error) {
return json.Marshal(&o)
}
func (o *storedOrder) UnmarshalBinary(data []byte) error {
return json.Unmarshal(data, o)
}
func (r *repo) SaveNewTurn(t uint, g *game.Game) error {
return saveNewTurn(r.s, t, g)
}
func saveNewTurn(s Storage, t uint, g *game.Game) error {
path := fmt.Sprintf("%s/state.json", TurnDir(t))
exist, err := s.Exists(path)
if err != nil {
return NewStorageError(err)
}
if exist {
return NewStateError(fmt.Sprintf("turn %d already saved at %s", t, path))
}
if err := s.Write(path, g); err != nil {
return NewStorageError(err)
}
return saveLastState(s, g)
}
func (r *repo) SaveLastState(g *game.Game) error {
return saveLastState(r.s, g)
}
func saveLastState(s Storage, g *game.Game) error {
if err := s.Write(statePath, g); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) LoadState() (*game.Game, error) {
return loadState(r.s, true)
}
func (r *repo) LoadStateSafe() (*game.Game, error) {
return loadState(r.s, false)
}
func loadState(s Storage, locked bool) (*game.Game, error) {
var result *game.Game = new(game.Game)
path := statePath
exist, err := s.Exists(path)
if err != nil {
return nil, NewStorageError(err)
}
if !exist {
return nil, NewGameNotInitializedError()
}
if locked {
if err := s.Read(path, result); err != nil {
return nil, NewStorageError(err)
}
} else {
if err := s.ReadSafe(path, result); err != nil {
return nil, NewStorageError(err)
}
}
return result, nil
}
func loadMeta(s Storage) (*game.GameMeta, error) {
var result *game.GameMeta = new(game.GameMeta)
path := metaPath
exist, err := s.Exists(path)
if err != nil {
return nil, NewStorageError(err)
}
if !exist {
return result, nil
}
if err := s.ReadSafe(path, result); err != nil {
return nil, NewStorageError(err)
}
return result, nil
}
func loadTurnMeta(s Storage, turn uint) (*game.GameMeta, error) {
var result *game.GameMeta = new(game.GameMeta)
path := fmt.Sprintf("%s/%s", TurnDir(turn), metaPath)
exist, err := s.Exists(path)
if err != nil {
return nil, NewStorageError(err)
}
if !exist {
return result, nil
}
if err := s.ReadSafe(path, result); err != nil {
return nil, NewStorageError(err)
}
return result, nil
}
func saveMeta(s Storage, turn uint, gm *game.GameMeta) error {
// save turn's meta
path := fmt.Sprintf("%s/%s", TurnDir(turn), metaPath)
if err := s.Write(path, gm); err != nil {
return NewStorageError(err)
}
// also save as latest meta
path = metaPath
if err := s.Write(path, gm); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) LoadBattle(turn uint, id uuid.UUID) (*report.BattleReport, bool, error) {
meta, err := loadTurnMeta(r.s, turn)
if err != nil {
return nil, false, err
}
i := slices.IndexFunc(meta.Battles, func(m game.BattleMeta) bool { return m.BattleID == id })
if i < 0 {
return nil, false, nil
}
result, err := loadBattle(r.s, turn, meta.Battles[i].BattleID)
if err != nil {
return nil, false, err
}
return result, true, nil
}
func (r *repo) SaveBattle(turn uint, b *report.BattleReport, m *game.BattleMeta) error {
meta, err := loadMeta(r.s)
if err != nil {
return err
}
err = saveBattle(r.s, turn, b)
if err != nil {
return err
}
meta.Battles = append(meta.Battles, *m)
return saveMeta(r.s, turn, meta)
}
func saveBattle(s Storage, turn uint, b *report.BattleReport) error {
path := fmt.Sprintf("%s/battle/%s.json", TurnDir(turn), b.ID.String())
exist, err := s.Exists(path)
if err != nil {
return NewStorageError(err)
}
if exist {
return NewStateError(fmt.Sprintf("battle %v for turn %d already has been saved", b.ID, turn))
}
if err := s.Write(path, b); err != nil {
return NewStorageError(err)
}
return nil
}
func loadBattle(s Storage, turn uint, id uuid.UUID) (*report.BattleReport, error) {
path := fmt.Sprintf("%s/battle/%s.json", TurnDir(turn), id.String())
exist, err := s.Exists(path)
if err != nil {
return nil, NewStorageError(err)
}
if !exist {
return nil, NewStateError(fmt.Sprintf("battle %v for turn %d never was saved", id, turn))
}
result := new(report.BattleReport)
if err := s.ReadSafe(path, result); err != nil {
return nil, NewStorageError(err)
}
return result, nil
}
func (r *repo) SaveBombings(turn uint, b []*game.Bombing) error {
meta, err := loadMeta(r.s)
if err != nil {
return err
}
for i := range b {
meta.Bombings = append(meta.Bombings, *b[i])
}
return saveMeta(r.s, turn, meta)
}
func (r *repo) SaveReport(turn uint, rep *report.Report) error {
return saveReport(r.s, turn, rep)
}
func saveReport(s Storage, t uint, v *report.Report) error {
path := ReportDir(t, v.RaceID)
if err := s.Write(path, v); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) LoadReport(turn uint, id uuid.UUID) (*report.Report, error) {
return loadReport(r.s, turn, id)
}
func loadReport(s Storage, turn uint, id uuid.UUID) (*report.Report, error) {
path := ReportDir(turn, id)
result := new(report.Report)
exist, err := s.Exists(path)
if err != nil {
return nil, NewStorageError(err)
}
if !exist {
return nil, NewReportNotFoundError()
}
if err := s.ReadSafe(path, result); err != nil {
return nil, NewStorageError(err)
}
return result, nil
}
func (r *repo) SaveOrder(t uint, id uuid.UUID, o *order.UserGamesOrder) error {
return saveOrder(r.s, t, id, o)
}
func saveOrder(s Storage, t uint, id uuid.UUID, o *order.UserGamesOrder) error {
path := OrderDir(t, id)
if err := s.WriteSafe(path, o); err != nil {
return NewStorageError(err)
}
return nil
}
func (r *repo) LoadOrder(t uint, id uuid.UUID) (*order.UserGamesOrder, bool, error) {
return loadOrder(r.s, t, id)
}
func loadOrder(s Storage, t uint, id uuid.UUID) (*order.UserGamesOrder, bool, error) {
path := OrderDir(t, id)
exist, err := s.Exists(path)
if err != nil {
return nil, false, NewStorageError(err)
}
if !exist {
return nil, false, nil
}
stored := new(storedOrder)
if err := s.ReadSafe(path, stored); err != nil {
return nil, false, NewStorageError(err)
}
// An empty stored batch is a valid state — the player either
// cleared their draft or never added a command yet. We round-
// trip it as `(*UserGamesOrder, true, nil)` with an empty
// `Commands` slice so callers can distinguish "no order yet"
// (ok=false) from "order exists but is empty" (ok=true).
result := &order.UserGamesOrder{
GameID: stored.GameID,
UpdatedAt: stored.UpdatedAt,
Commands: make([]order.DecodableCommand, len(stored.Commands)),
}
for i := range stored.Commands {
command, err := ParseOrder(stored.Commands[i], nil)
if err != nil {
return nil, false, err
}
result.Commands[i] = command
}
return result, true, nil
}
// Helper funcs
func OrderDir(t uint, id uuid.UUID) string {
return fmt.Sprintf("%s/order/%s.json", TurnDir(t), id.String())
}
func ReportDir(t uint, id uuid.UUID) string {
return fmt.Sprintf("%s/report/%s.json", TurnDir(t), id.String())
}
func TurnDir(t uint) string {
return fmt.Sprintf("%04d", t)
}
func ParseOrder(c json.RawMessage, validator func(order.DecodableCommand) error) (order.DecodableCommand, error) {
meta := new(order.CommandMeta)
if err := json.Unmarshal(c, meta); err != nil {
return nil, err
}
switch t := meta.CmdType; t {
case order.CommandTypeRaceQuit:
return decodeCommand(c, new(order.CommandRaceQuit), validator)
case order.CommandTypeRaceVote:
return decodeCommand(c, new(order.CommandRaceVote), validator)
case order.CommandTypeRaceRelation:
return decodeCommand(c, new(order.CommandRaceRelation), validator)
case order.CommandTypeShipClassCreate:
return decodeCommand(c, new(order.CommandShipClassCreate), validator)
case order.CommandTypeShipClassMerge:
return decodeCommand(c, new(order.CommandShipClassMerge), validator)
case order.CommandTypeShipClassRemove:
return decodeCommand(c, new(order.CommandShipClassRemove), validator)
case order.CommandTypeShipGroupBreak:
return decodeCommand(c, new(order.CommandShipGroupBreak), validator)
case order.CommandTypeShipGroupLoad:
return decodeCommand(c, new(order.CommandShipGroupLoad), validator)
case order.CommandTypeShipGroupUnload:
return decodeCommand(c, new(order.CommandShipGroupUnload), validator)
case order.CommandTypeShipGroupSend:
return decodeCommand(c, new(order.CommandShipGroupSend), validator)
case order.CommandTypeShipGroupUpgrade:
return decodeCommand(c, new(order.CommandShipGroupUpgrade), validator)
case order.CommandTypeShipGroupMerge:
return decodeCommand(c, new(order.CommandShipGroupMerge), validator)
case order.CommandTypeShipGroupDismantle:
return decodeCommand(c, new(order.CommandShipGroupDismantle), validator)
case order.CommandTypeShipGroupTransfer:
return decodeCommand(c, new(order.CommandShipGroupTransfer), validator)
case order.CommandTypeShipGroupJoinFleet:
return decodeCommand(c, new(order.CommandShipGroupJoinFleet), validator)
case order.CommandTypeFleetMerge:
return decodeCommand(c, new(order.CommandFleetMerge), validator)
case order.CommandTypeFleetSend:
return decodeCommand(c, new(order.CommandFleetSend), validator)
case order.CommandTypeScienceCreate:
return decodeCommand(c, new(order.CommandScienceCreate), validator)
case order.CommandTypeScienceRemove:
return decodeCommand(c, new(order.CommandScienceRemove), validator)
case order.CommandTypePlanetRename:
return decodeCommand(c, new(order.CommandPlanetRename), validator)
case order.CommandTypePlanetProduce:
return decodeCommand(c, new(order.CommandPlanetProduce), validator)
case order.CommandTypePlanetRouteSet:
return decodeCommand(c, new(order.CommandPlanetRouteSet), validator)
case order.CommandTypePlanetRouteRemove:
return decodeCommand(c, new(order.CommandPlanetRouteRemove), validator)
default:
return nil, fmt.Errorf("unknown comman type: %s", t)
}
}
func decodeCommand(m json.RawMessage, c order.DecodableCommand, validator func(order.DecodableCommand) error) (order.DecodableCommand, error) {
v, err := unmarshallCommand(m, c)
if err != nil {
return nil, err
}
if validator != nil {
err = validator(v)
}
if err != nil {
return nil, err
}
return v, nil
}
func unmarshallCommand[T order.DecodableCommand](c json.RawMessage, v T) (T, error) {
if err := json.Unmarshal(c, v); err != nil {
return v, err
}
return v, nil
}