Files
galaxy-game/backend/internal/server/handlers_user_lobby_my.go
2026-05-06 10:14:55 +03:00

153 lines
4.6 KiB
Go

package server
import (
"net/http"
"galaxy/backend/internal/lobby"
"galaxy/backend/internal/server/handlers"
"galaxy/backend/internal/server/httperr"
"galaxy/backend/internal/server/middleware/userid"
"github.com/gin-gonic/gin"
"go.uber.org/zap"
)
// UserLobbyMyHandlers groups the caller-scoped lobby read endpoints
// under `/api/v1/user/lobby/my/*`. The current implementation ships real implementations
// backed by `*lobby.Service`.
type UserLobbyMyHandlers struct {
svc *lobby.Service
logger *zap.Logger
}
// NewUserLobbyMyHandlers constructs the handler set. svc may be nil —
// in that case every handler returns 501 not_implemented.
func NewUserLobbyMyHandlers(svc *lobby.Service, logger *zap.Logger) *UserLobbyMyHandlers {
if logger == nil {
logger = zap.NewNop()
}
return &UserLobbyMyHandlers{svc: svc, logger: logger.Named("http.user.lobby.my")}
}
// Games handles GET /api/v1/user/lobby/my/games.
func (h *UserLobbyMyHandlers) Games() gin.HandlerFunc {
if h.svc == nil {
return handlers.NotImplemented("userLobbyMyGames")
}
return func(c *gin.Context) {
userID, ok := userid.FromContext(c.Request.Context())
if !ok {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "X-User-ID header is required")
return
}
ctx := c.Request.Context()
games, err := h.svc.ListMyGames(ctx, userID)
if err != nil {
respondLobbyError(c, h.logger, "user lobby my games", ctx, err)
return
}
out := myGamesListResponseWire{Items: make([]gameSummaryWire, 0, len(games))}
for _, g := range games {
out.Items = append(out.Items, gameSummaryToWire(g))
}
c.JSON(http.StatusOK, out)
}
}
// Applications handles GET /api/v1/user/lobby/my/applications.
func (h *UserLobbyMyHandlers) Applications() gin.HandlerFunc {
if h.svc == nil {
return handlers.NotImplemented("userLobbyMyApplications")
}
return func(c *gin.Context) {
userID, ok := userid.FromContext(c.Request.Context())
if !ok {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "X-User-ID header is required")
return
}
ctx := c.Request.Context()
items, err := h.svc.ListMyApplications(ctx, userID)
if err != nil {
respondLobbyError(c, h.logger, "user lobby my applications", ctx, err)
return
}
out := lobbyApplicationListWire{Items: make([]lobbyApplicationDetailWire, 0, len(items))}
for _, a := range items {
out.Items = append(out.Items, lobbyApplicationDetailToWire(a))
}
c.JSON(http.StatusOK, out)
}
}
// Invites handles GET /api/v1/user/lobby/my/invites.
func (h *UserLobbyMyHandlers) Invites() gin.HandlerFunc {
if h.svc == nil {
return handlers.NotImplemented("userLobbyMyInvites")
}
return func(c *gin.Context) {
userID, ok := userid.FromContext(c.Request.Context())
if !ok {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "X-User-ID header is required")
return
}
ctx := c.Request.Context()
items, err := h.svc.ListMyInvites(ctx, userID)
if err != nil {
respondLobbyError(c, h.logger, "user lobby my invites", ctx, err)
return
}
out := lobbyInviteListWire{Items: make([]lobbyInviteDetailWire, 0, len(items))}
for _, i := range items {
out.Items = append(out.Items, lobbyInviteDetailToWire(i))
}
c.JSON(http.StatusOK, out)
}
}
// RaceNames handles GET /api/v1/user/lobby/my/race-names.
func (h *UserLobbyMyHandlers) RaceNames() gin.HandlerFunc {
if h.svc == nil {
return handlers.NotImplemented("userLobbyMyRaceNames")
}
return func(c *gin.Context) {
userID, ok := userid.FromContext(c.Request.Context())
if !ok {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "X-User-ID header is required")
return
}
ctx := c.Request.Context()
items, err := h.svc.ListMyRaceNames(ctx, userID)
if err != nil {
respondLobbyError(c, h.logger, "user lobby my race-names", ctx, err)
return
}
out := raceNameListWire{Items: make([]raceNameDetailWire, 0, len(items))}
for _, e := range items {
out.Items = append(out.Items, raceNameDetailToWire(e))
}
c.JSON(http.StatusOK, out)
}
}
// Wire envelopes for caller-scoped lists.
// myGamesListResponseWire mirrors `MyGamesListResponse`.
type myGamesListResponseWire struct {
Items []gameSummaryWire `json:"items"`
}
// lobbyApplicationListWire mirrors `LobbyApplicationList`.
type lobbyApplicationListWire struct {
Items []lobbyApplicationDetailWire `json:"items"`
}
// lobbyInviteListWire mirrors `LobbyInviteList`.
type lobbyInviteListWire struct {
Items []lobbyInviteDetailWire `json:"items"`
}
// raceNameListWire mirrors `RaceNameList`.
type raceNameListWire struct {
Items []raceNameDetailWire `json:"items"`
}