// Code generated by the FlatBuffers compiler. DO NOT EDIT. package notification import ( flatbuffers "github.com/google/flatbuffers/go" ) type GameTurnReadyEvent struct { _tab flatbuffers.Table } func GetRootAsGameTurnReadyEvent(buf []byte, offset flatbuffers.UOffsetT) *GameTurnReadyEvent { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &GameTurnReadyEvent{} x.Init(buf, n+offset) return x } func FinishGameTurnReadyEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsGameTurnReadyEvent(buf []byte, offset flatbuffers.UOffsetT) *GameTurnReadyEvent { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &GameTurnReadyEvent{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedGameTurnReadyEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *GameTurnReadyEvent) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *GameTurnReadyEvent) Table() flatbuffers.Table { return rcv._tab } func (rcv *GameTurnReadyEvent) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *GameTurnReadyEvent) TurnNumber() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *GameTurnReadyEvent) MutateTurnNumber(n int64) bool { return rcv._tab.MutateInt64Slot(6, n) } func GameTurnReadyEventStart(builder *flatbuffers.Builder) { builder.StartObject(2) } func GameTurnReadyEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0) } func GameTurnReadyEventAddTurnNumber(builder *flatbuffers.Builder, turnNumber int64) { builder.PrependInt64Slot(1, turnNumber, 0) } func GameTurnReadyEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }