package submitapplication_test import ( "context" "errors" "io" "log/slog" "testing" "time" "galaxy/lobby/internal/adapters/applicationstub" "galaxy/lobby/internal/adapters/gamestub" "galaxy/lobby/internal/adapters/intentpubstub" "galaxy/lobby/internal/adapters/membershipstub" "galaxy/lobby/internal/adapters/racenamestub" "galaxy/lobby/internal/adapters/userservicestub" "galaxy/lobby/internal/domain/application" "galaxy/lobby/internal/domain/common" "galaxy/lobby/internal/domain/game" "galaxy/lobby/internal/domain/membership" "galaxy/lobby/internal/ports" "galaxy/lobby/internal/service/shared" "galaxy/lobby/internal/service/submitapplication" "galaxy/notificationintent" "github.com/stretchr/testify/assert" "github.com/stretchr/testify/require" ) const ( defaultRaceName = "SolarPilot" otherRaceName = "VoidRunner" ) func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) } func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } } type fixedIDs struct { applicationID common.ApplicationID membershipID common.MembershipID } func (f fixedIDs) NewGameID() (common.GameID, error) { return "", errors.New("not used") } func (f fixedIDs) NewApplicationID() (common.ApplicationID, error) { return f.applicationID, nil } func (f fixedIDs) NewInviteID() (common.InviteID, error) { return "", errors.New("not used") } func (f fixedIDs) NewMembershipID() (common.MembershipID, error) { return f.membershipID, nil } type fixture struct { now time.Time games *gamestub.Store memberships *membershipstub.Store applications *applicationstub.Store directory *racenamestub.Directory users *userservicestub.Service intents *intentpubstub.Publisher ids fixedIDs openPublicGameID common.GameID defaultUserID string } func newFixture(t *testing.T) *fixture { t.Helper() now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC) dir, err := racenamestub.NewDirectory(racenamestub.WithClock(fixedClock(now))) require.NoError(t, err) users := userservicestub.NewService() users.SetEligibility("user-1", ports.Eligibility{Exists: true, CanLogin: true, CanJoinGame: true}) games := gamestub.NewStore() memberships := membershipstub.NewStore() applications := applicationstub.NewStore() gameRecord, err := game.New(game.NewGameInput{ GameID: "game-public", GameName: "Galactic Open", GameType: game.GameTypePublic, MinPlayers: 2, MaxPlayers: 4, StartGapHours: 2, StartGapPlayers: 1, EnrollmentEndsAt: now.Add(24 * time.Hour), TurnSchedule: "0 */6 * * *", TargetEngineVersion: "1.0.0", Now: now, }) require.NoError(t, err) gameRecord.Status = game.StatusEnrollmentOpen require.NoError(t, games.Save(context.Background(), gameRecord)) return &fixture{ now: now, games: games, memberships: memberships, applications: applications, directory: dir, users: users, intents: intentpubstub.NewPublisher(), ids: fixedIDs{applicationID: "application-fixed", membershipID: "membership-fixed"}, openPublicGameID: gameRecord.GameID, defaultUserID: "user-1", } } func newService(t *testing.T, f *fixture) *submitapplication.Service { t.Helper() svc, err := submitapplication.NewService(submitapplication.Dependencies{ Games: f.games, Memberships: f.memberships, Applications: f.applications, Users: f.users, Directory: f.directory, Intents: f.intents, IDs: f.ids, Clock: fixedClock(f.now), Logger: silentLogger(), }) require.NoError(t, err) return svc } func defaultInput(f *fixture) submitapplication.Input { return submitapplication.Input{ Actor: shared.NewUserActor(f.defaultUserID), GameID: f.openPublicGameID, RaceName: defaultRaceName, } } func TestHandleHappyPath(t *testing.T) { t.Parallel() f := newFixture(t) svc := newService(t, f) got, err := svc.Handle(context.Background(), defaultInput(f)) require.NoError(t, err) assert.Equal(t, application.StatusSubmitted, got.Status) assert.Equal(t, common.ApplicationID("application-fixed"), got.ApplicationID) assert.Equal(t, defaultRaceName, got.RaceName) intents := f.intents.Published() require.Len(t, intents, 1) assert.Equal(t, notificationintent.NotificationTypeLobbyApplicationSubmitted, intents[0].NotificationType) assert.Equal(t, notificationintent.AudienceKindAdminEmail, intents[0].AudienceKind) } func TestHandleAdminActorForbidden(t *testing.T) { t.Parallel() f := newFixture(t) svc := newService(t, f) input := defaultInput(f) input.Actor = shared.NewAdminActor() _, err := svc.Handle(context.Background(), input) require.ErrorIs(t, err, shared.ErrForbidden) } func TestHandleGameNotFound(t *testing.T) { t.Parallel() f := newFixture(t) svc := newService(t, f) input := defaultInput(f) input.GameID = "game-missing" _, err := svc.Handle(context.Background(), input) require.ErrorIs(t, err, game.ErrNotFound) } func TestHandleNonPublicGameConflict(t *testing.T) { t.Parallel() f := newFixture(t) now := f.now private, err := game.New(game.NewGameInput{ GameID: "game-private", GameName: "Private Match", GameType: game.GameTypePrivate, OwnerUserID: "user-9", MinPlayers: 2, MaxPlayers: 4, StartGapHours: 2, StartGapPlayers: 1, EnrollmentEndsAt: now.Add(24 * time.Hour), TurnSchedule: "0 */6 * * *", TargetEngineVersion: "1.0.0", Now: now, }) require.NoError(t, err) private.Status = game.StatusEnrollmentOpen require.NoError(t, f.games.Save(context.Background(), private)) svc := newService(t, f) input := defaultInput(f) input.GameID = private.GameID _, err = svc.Handle(context.Background(), input) require.ErrorIs(t, err, game.ErrConflict) } func TestHandleWrongStatusConflict(t *testing.T) { t.Parallel() f := newFixture(t) // Force status back to draft. rec, err := f.games.Get(context.Background(), f.openPublicGameID) require.NoError(t, err) rec.Status = game.StatusDraft require.NoError(t, f.games.Save(context.Background(), rec)) svc := newService(t, f) _, err = svc.Handle(context.Background(), defaultInput(f)) require.ErrorIs(t, err, game.ErrConflict) } func TestHandleUserMissingEligibilityDenied(t *testing.T) { t.Parallel() f := newFixture(t) // Default-missing returns Exists=false. svc := newService(t, f) input := defaultInput(f) input.Actor = shared.NewUserActor("user-unknown") _, err := svc.Handle(context.Background(), input) require.ErrorIs(t, err, shared.ErrEligibilityDenied) } func TestHandleCanJoinGameFalseEligibilityDenied(t *testing.T) { t.Parallel() f := newFixture(t) f.users.SetEligibility("user-blocked", ports.Eligibility{Exists: true, CanLogin: true, CanJoinGame: false}) svc := newService(t, f) input := defaultInput(f) input.Actor = shared.NewUserActor("user-blocked") _, err := svc.Handle(context.Background(), input) require.ErrorIs(t, err, shared.ErrEligibilityDenied) } func TestHandleUserServiceUnavailable(t *testing.T) { t.Parallel() f := newFixture(t) f.users.SetFailure(f.defaultUserID, ports.ErrUserServiceUnavailable) svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f)) require.ErrorIs(t, err, shared.ErrServiceUnavailable) require.ErrorIs(t, err, ports.ErrUserServiceUnavailable) } func TestHandleRosterFullConflict(t *testing.T) { t.Parallel() f := newFixture(t) // Capacity = max_players(4) + start_gap_players(1) = 5; seed 5 active members. for i := range 5 { member, err := membership.New(membership.NewMembershipInput{ MembershipID: common.MembershipID("membership-seed-" + string(rune('a'+i))), GameID: f.openPublicGameID, UserID: "seed-user-" + string(rune('a'+i)), RaceName: "Seed " + string(rune('A'+i)), CanonicalKey: "seed" + string(rune('a'+i)), Now: f.now, }) require.NoError(t, err) require.NoError(t, f.memberships.Save(context.Background(), member)) } svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f)) require.ErrorIs(t, err, game.ErrConflict) } func TestHandleRaceNameTakenByOtherUser(t *testing.T) { t.Parallel() f := newFixture(t) require.NoError(t, f.directory.Reserve(context.Background(), "game-other", "user-2", defaultRaceName)) svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f)) require.ErrorIs(t, err, ports.ErrNameTaken) } func TestHandleInvalidRaceName(t *testing.T) { t.Parallel() f := newFixture(t) svc := newService(t, f) input := defaultInput(f) input.RaceName = " " // empty after trim — ports.ErrInvalidName _, err := svc.Handle(context.Background(), input) require.Error(t, err) require.True(t, errors.Is(err, ports.ErrInvalidName)) } func TestHandleDuplicateActiveApplicationConflict(t *testing.T) { t.Parallel() f := newFixture(t) // Pre-existing submitted application by the same user for the same game. existing, err := application.New(application.NewApplicationInput{ ApplicationID: "application-existing", GameID: f.openPublicGameID, ApplicantUserID: f.defaultUserID, RaceName: otherRaceName, Now: f.now, }) require.NoError(t, err) require.NoError(t, f.applications.Save(context.Background(), existing)) svc := newService(t, f) _, err = svc.Handle(context.Background(), defaultInput(f)) require.ErrorIs(t, err, application.ErrConflict) } func TestHandlePublishFailureDoesNotRollback(t *testing.T) { t.Parallel() f := newFixture(t) f.intents.SetError(errors.New("publish failed")) svc := newService(t, f) got, err := svc.Handle(context.Background(), defaultInput(f)) require.NoError(t, err) assert.Equal(t, application.StatusSubmitted, got.Status) stored, err := f.applications.Get(context.Background(), got.ApplicationID) require.NoError(t, err) assert.Equal(t, application.StatusSubmitted, stored.Status) }