// Package internalhttp provides the trusted internal HTTP listener used by // the runnable Game Lobby Service process. In the runnable // skeleton it exposes only the platform liveness and readiness probes; // later stages add Game Master registration and admin routes. package internalhttp import ( "context" "encoding/json" "errors" "fmt" "log/slog" "net" "net/http" "strconv" "sync" "time" "galaxy/lobby/internal/api/httpcommon" "galaxy/lobby/internal/service/approveapplication" "galaxy/lobby/internal/service/blockmember" "galaxy/lobby/internal/service/cancelgame" "galaxy/lobby/internal/service/creategame" "galaxy/lobby/internal/service/getgame" "galaxy/lobby/internal/service/listgames" "galaxy/lobby/internal/service/listmemberships" "galaxy/lobby/internal/service/manualreadytostart" "galaxy/lobby/internal/service/openenrollment" "galaxy/lobby/internal/service/pausegame" "galaxy/lobby/internal/service/rejectapplication" "galaxy/lobby/internal/service/removemember" "galaxy/lobby/internal/service/resumegame" "galaxy/lobby/internal/service/retrystartgame" "galaxy/lobby/internal/service/startgame" "galaxy/lobby/internal/service/updategame" "galaxy/lobby/internal/telemetry" "go.opentelemetry.io/contrib/instrumentation/net/http/otelhttp" "go.opentelemetry.io/otel/attribute" ) const jsonContentType = "application/json; charset=utf-8" const ( // HealthzPath is the internal liveness probe route. HealthzPath = "/healthz" // ReadyzPath is the internal readiness probe route. ReadyzPath = "/readyz" ) // Config describes the trusted internal HTTP listener owned by // Game Lobby Service. type Config struct { // Addr is the TCP listen address used by the internal HTTP server. Addr string // ReadHeaderTimeout bounds how long the listener may spend reading request // headers before the server rejects the connection. ReadHeaderTimeout time.Duration // ReadTimeout bounds how long the listener may spend reading one request. ReadTimeout time.Duration // IdleTimeout bounds how long the listener keeps an idle keep-alive // connection open. IdleTimeout time.Duration } // Validate reports whether cfg contains a usable internal HTTP listener // configuration. func (cfg Config) Validate() error { switch { case cfg.Addr == "": return errors.New("internal HTTP addr must not be empty") case cfg.ReadHeaderTimeout <= 0: return errors.New("internal HTTP read header timeout must be positive") case cfg.ReadTimeout <= 0: return errors.New("internal HTTP read timeout must be positive") case cfg.IdleTimeout <= 0: return errors.New("internal HTTP idle timeout must be positive") default: return nil } } // Dependencies describes the collaborators used by the internal HTTP // transport layer. type Dependencies struct { // Logger writes structured listener lifecycle logs. When nil, // slog.Default is used. Logger *slog.Logger // Telemetry records low-cardinality probe metrics and lifecycle events. Telemetry *telemetry.Runtime // CreateGame handles admin-initiated `lobby.game.create` calls routed // through Admin Service. A nil value makes the corresponding route // return `internal_error`; tests that do not exercise the route may // leave it nil. CreateGame *creategame.Service // UpdateGame handles admin-initiated `lobby.game.update` calls. UpdateGame *updategame.Service // OpenEnrollment handles admin-initiated `lobby.game.open_enrollment` // calls. OpenEnrollment *openenrollment.Service // CancelGame handles admin-initiated `lobby.game.cancel` calls. CancelGame *cancelgame.Service // ManualReadyToStart handles admin-initiated // `lobby.game.ready_to_start` calls. ManualReadyToStart *manualreadytostart.Service // StartGame handles admin-initiated `lobby.game.start` calls //. StartGame *startgame.Service // RetryStartGame handles admin-initiated `lobby.game.retry_start` // calls. RetryStartGame *retrystartgame.Service // PauseGame handles admin-initiated `lobby.game.pause` calls //. PauseGame *pausegame.Service // ResumeGame handles admin-initiated `lobby.game.resume` calls //. ResumeGame *resumegame.Service // ApproveApplication handles admin-initiated // `lobby.application.approve` calls. Wired on the internal port for // Admin Service routing. ApproveApplication *approveapplication.Service // RejectApplication handles admin-initiated // `lobby.application.reject` calls. RejectApplication *rejectapplication.Service // RemoveMember handles admin-initiated `lobby.membership.remove` // calls. RemoveMember *removemember.Service // BlockMember handles admin-initiated `lobby.membership.block` // calls. BlockMember *blockmember.Service // GetGame handles `internalGetGame` and `adminGetGame` reads //. The handler always passes shared.NewAdminActor() so // the response is unrestricted by visibility rules. GetGame *getgame.Service // ListGames handles `adminListGames`. The handler // always passes shared.NewAdminActor() so every status is included. ListGames *listgames.Service // ListMemberships handles `internalListMemberships` and // `adminListMemberships` reads. The handler always // passes shared.NewAdminActor() so every membership is returned. ListMemberships *listmemberships.Service } // Server owns the trusted internal HTTP listener exposed by // Game Lobby Service. type Server struct { cfg Config handler http.Handler logger *slog.Logger metrics *telemetry.Runtime stateMu sync.RWMutex server *http.Server listener net.Listener } // NewServer constructs one trusted internal HTTP server for cfg and deps. func NewServer(cfg Config, deps Dependencies) (*Server, error) { if err := cfg.Validate(); err != nil { return nil, fmt.Errorf("new internal HTTP server: %w", err) } logger := deps.Logger if logger == nil { logger = slog.Default() } return &Server{ cfg: cfg, handler: newHandler(deps, logger), logger: logger.With("component", "internal_http"), metrics: deps.Telemetry, }, nil } // Addr returns the currently bound listener address after Run is called. It // returns an empty string if the server has not yet bound a listener. func (server *Server) Addr() string { server.stateMu.RLock() defer server.stateMu.RUnlock() if server.listener == nil { return "" } return server.listener.Addr().String() } // Run binds the configured listener and serves the internal HTTP surface // until Shutdown closes the server. func (server *Server) Run(ctx context.Context) error { if ctx == nil { return errors.New("run internal HTTP server: nil context") } if err := ctx.Err(); err != nil { return err } listener, err := net.Listen("tcp", server.cfg.Addr) if err != nil { return fmt.Errorf("run internal HTTP server: listen on %q: %w", server.cfg.Addr, err) } httpServer := &http.Server{ Handler: server.handler, ReadHeaderTimeout: server.cfg.ReadHeaderTimeout, ReadTimeout: server.cfg.ReadTimeout, IdleTimeout: server.cfg.IdleTimeout, } server.stateMu.Lock() server.server = httpServer server.listener = listener server.stateMu.Unlock() server.logger.Info("internal HTTP server started", "addr", listener.Addr().String()) defer func() { server.stateMu.Lock() server.server = nil server.listener = nil server.stateMu.Unlock() }() err = httpServer.Serve(listener) switch { case err == nil: return nil case errors.Is(err, http.ErrServerClosed): server.logger.Info("internal HTTP server stopped") return nil default: return fmt.Errorf("run internal HTTP server: serve on %q: %w", server.cfg.Addr, err) } } // Shutdown gracefully stops the internal HTTP server within ctx. func (server *Server) Shutdown(ctx context.Context) error { if ctx == nil { return errors.New("shutdown internal HTTP server: nil context") } server.stateMu.RLock() httpServer := server.server server.stateMu.RUnlock() if httpServer == nil { return nil } if err := httpServer.Shutdown(ctx); err != nil && !errors.Is(err, http.ErrServerClosed) { return fmt.Errorf("shutdown internal HTTP server: %w", err) } return nil } func newHandler(deps Dependencies, logger *slog.Logger) http.Handler { if logger == nil { logger = slog.Default() } mux := http.NewServeMux() mux.HandleFunc("GET "+HealthzPath, handleHealthz) mux.HandleFunc("GET "+ReadyzPath, handleReadyz) registerGameRoutes(mux, deps, logger) registerApplicationRoutes(mux, deps, logger) registerReadyToStartRoutes(mux, deps, logger) registerStartRoutes(mux, deps, logger) registerPauseResumeRoutes(mux, deps, logger) registerMembershipRoutes(mux, deps, logger) metrics := deps.Telemetry options := []otelhttp.Option{} if metrics != nil { options = append(options, otelhttp.WithTracerProvider(metrics.TracerProvider()), otelhttp.WithMeterProvider(metrics.MeterProvider()), ) } observable := otelhttp.NewHandler(withObservability(mux, metrics), "lobby.internal_http", options...) return httpcommon.RequestID(observable) } func withObservability(next http.Handler, metrics *telemetry.Runtime) http.Handler { return http.HandlerFunc(func(writer http.ResponseWriter, request *http.Request) { startedAt := time.Now() recorder := &statusRecorder{ ResponseWriter: writer, statusCode: http.StatusOK, } next.ServeHTTP(recorder, request) route := request.Pattern switch recorder.statusCode { case http.StatusMethodNotAllowed: route = "method_not_allowed" case http.StatusNotFound: route = "not_found" case 0: route = "unmatched" } if route == "" { route = "unmatched" } metrics.RecordInternalHTTPRequest( request.Context(), []attribute.KeyValue{ attribute.String("route", route), attribute.String("method", request.Method), attribute.String("status_code", strconv.Itoa(recorder.statusCode)), }, time.Since(startedAt), ) }) } func handleHealthz(writer http.ResponseWriter, _ *http.Request) { writeStatusResponse(writer, http.StatusOK, "ok") } func handleReadyz(writer http.ResponseWriter, _ *http.Request) { writeStatusResponse(writer, http.StatusOK, "ready") } func writeStatusResponse(writer http.ResponseWriter, statusCode int, status string) { writer.Header().Set("Content-Type", jsonContentType) writer.WriteHeader(statusCode) _ = json.NewEncoder(writer).Encode(statusResponse{Status: status}) } type statusResponse struct { Status string `json:"status"` } type statusRecorder struct { http.ResponseWriter statusCode int } func (recorder *statusRecorder) WriteHeader(statusCode int) { recorder.statusCode = statusCode recorder.ResponseWriter.WriteHeader(statusCode) }