// Code generated by the FlatBuffers compiler. DO NOT EDIT. package battle import ( flatbuffers "github.com/google/flatbuffers/go" ) type BattleActionReport struct { _tab flatbuffers.Table } func GetRootAsBattleActionReport(buf []byte, offset flatbuffers.UOffsetT) *BattleActionReport { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &BattleActionReport{} x.Init(buf, n+offset) return x } func FinishBattleActionReportBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsBattleActionReport(buf []byte, offset flatbuffers.UOffsetT) *BattleActionReport { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &BattleActionReport{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedBattleActionReportBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *BattleActionReport) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *BattleActionReport) Table() flatbuffers.Table { return rcv._tab } func (rcv *BattleActionReport) Attacker() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *BattleActionReport) MutateAttacker(n int64) bool { return rcv._tab.MutateInt64Slot(4, n) } func (rcv *BattleActionReport) AttackerShipClass() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *BattleActionReport) MutateAttackerShipClass(n int64) bool { return rcv._tab.MutateInt64Slot(6, n) } func (rcv *BattleActionReport) Defender() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *BattleActionReport) MutateDefender(n int64) bool { return rcv._tab.MutateInt64Slot(8, n) } func (rcv *BattleActionReport) DefenderShipClass() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *BattleActionReport) MutateDefenderShipClass(n int64) bool { return rcv._tab.MutateInt64Slot(10, n) } func (rcv *BattleActionReport) Destroyed() bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.GetBool(o + rcv._tab.Pos) } return false } func (rcv *BattleActionReport) MutateDestroyed(n bool) bool { return rcv._tab.MutateBoolSlot(12, n) } func BattleActionReportStart(builder *flatbuffers.Builder) { builder.StartObject(5) } func BattleActionReportAddAttacker(builder *flatbuffers.Builder, attacker int64) { builder.PrependInt64Slot(0, attacker, 0) } func BattleActionReportAddAttackerShipClass(builder *flatbuffers.Builder, attackerShipClass int64) { builder.PrependInt64Slot(1, attackerShipClass, 0) } func BattleActionReportAddDefender(builder *flatbuffers.Builder, defender int64) { builder.PrependInt64Slot(2, defender, 0) } func BattleActionReportAddDefenderShipClass(builder *flatbuffers.Builder, defenderShipClass int64) { builder.PrependInt64Slot(3, defenderShipClass, 0) } func BattleActionReportAddDestroyed(builder *flatbuffers.Builder, destroyed bool) { builder.PrependBoolSlot(4, destroyed, false) } func BattleActionReportEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }