package game import ( "github.com/iliadenisov/galaxy/internal/controller" "github.com/iliadenisov/galaxy/internal/model/game" ) func RenamePlanet(configure func(*controller.Param), race string, number int, name string) (err error) { control(configure, func(c *controller.Controller) { c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = renamePlanet(c, r, g, race, number, name) }) }) return } func renamePlanet(c *controller.Controller, r controller.Repo, g *game.Game, race string, number int, name string) error { if err := c.RenamePlanet(race, number, name); err != nil { return err } return r.SaveLastState(g) }